An object is a software entity that encapsulates both data and code. It mirrors real-world entities and protects its internal data from external access. Object-oriented programming breaks programs into small objects that fuse code and data. Classes are templates that define objects, which are instances of classes. Objects receive and respond to messages by invoking methods that access only their own data and may send messages to other objects. Abstraction, classification, generalization, and aggregation structure information into object hierarchies. Inheritance allows defining new classes that extend existing ones, while polymorphism allows different classes to respond to the same message.