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Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning Betty Giorgi Brian W. Myers Wilmette Public Library www.wilmettelibrary.info Illinois Library Association 2007 Annual Meeting
Wilmette Public Library  www.wilmettelibrary.info Offering Teen-Oriented Game Design  Programs for Fun, Literacy and Learning Download this presentation:  www.wilmettelibrary.info/ila2007
Wilmette Public Library  www.wilmettelibrary.info Teens Not Allowed Reshuffling the deck of cards Pizza still works Do it on a dime Are you an enabler? Goal = Youth + Technology
Wilmette Public Library  www.wilmettelibrary.info Design applications Why game design? Creating from Scratch Game Maker Academy Play = Learning Developing Teen-Oriented Game Design Programs for Fun and Learning Gaming Literacy Resources
Wilmette Public Library  www.wilmettelibrary.info MacArthur Foundation Digital Media and Learning Initiative _________________________________________________________ http://digitallearning.macfound.org
Wilmette Public Library  www.wilmettelibrary.info Innovative program serving a previously underserved population Support and facilitate involvement in participatory technologies Promote media literacy and technological competencies Broaden existing gaming programs Why Game Design . . . At the Library? _________________________________________________________ Professional initiatives
Wilmette Public Library  www.wilmettelibrary.info Game design as a context for promoting media literacy _____________________________________________________________ “ Our position is that there is an emerging form of media literacy that we sometimes call ‘Gaming Literacy.’ Gaming Literacy has to do with information management, understanding complex systems, social networks, a critical design process, and creativity with digital technology. Increasingly, this new form of literacy will be crucial in the workplace and in our social and civic lives. The process of game design, which combines mathematics and logic, storytelling and aesthetics, writing and communication, systems and analytic thinking, among other elements, is one of the best ways of engaging with this form of literacy.” Eric Zimmerman,  interviewed by Henry Jenkins  (December 21, 2006)  Retrieved July 23, 2007 from http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
Wilmette Public Library  www.wilmettelibrary.info “ When kids learn to design games they not only learn how to explore the possibility space of a set of rules but also learn to understand and evaluate a game’s meaning as the product of relationships between elements in a dynamic system . . . Game design as a context for promoting systemic thinking  ______________________________________________________________ “ Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21 st  century.   We believe that game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems, be they games or communities of practice.” Katie Salen,  Gaming Literacies ( May, 2007)
Wilmette Public Library  www.wilmettelibrary.info James Paul Gee (“What Videogames can Teach us about Literacy and Learning”) _________________________________________________________ http://digitallearning.macfound.org
Wilmette Public Library  www.wilmettelibrary.info STUDIES ON VIDEOGAMES PLAYING Gee, 2003 Steinkueler, 2004  Squire, 2005 Halverson, 2005 Schaffer, 2006 CREATING GAME MODDING Good & Robertson, 2004 Squire, 2005 El-Nasr, 2006 El-Nasr & Smith, 2006 GAME MAKING Kafai, 1995 Kafai & Resnick, 1996 Salen & Zimmerman, 2003 Overmars, 2004 Kafai & Peppler 2007 Salen, 2007 Game Studies ________________________________________________________ A slightly different version of this slide originally presented by Kafai and Peppler at GLS 2007. Used with permission.
Wilmette Public Library  www.wilmettelibrary.info Game Studies ________________________________________________________ Seymour Papert Idit Harel Caperton Uri Wilensky Yasmin Kafai Mitchel Resnick Constructionism: Performance precedes competence Learners develop understanding and knowledge through the making of things... constructing ideas and personally meaningful projects.
Wilmette Public Library  www.wilmettelibrary.info Design Pedagogies ________________________________________________________ Mitchel Resnick Why Design? Engage kids as active participants Encourage creative problem solving . . . Interdisciplinary, bringing together ideas from art, technology, math and sciences . . .  Encourage kids to put themselves in the mind of others . . .  Provide opportunities for reflection and collaboration Positive feedback loop of learning Mitchel Resnick,  Rethinking Learning in the Digital Age  (2002) www.media.mit.edu/~mres/papers/wef.pdf
Wilmette Public Library  www.wilmettelibrary.info Design Pedagogies ________________________________________________________ How have educators used game-making activities? 1. Helping students to learn programming tools and concepts 2. Helping students learn content 3. Facilitating the understanding of design concepts and engendering fluency with digital technologies.
Alice www.alice.org 3d animations Simple games Cross-platform Open source, free download Developed by researchers at Carnegie Mellon, version 3.0 is under development in partnership with EA. Randy Pausch’s web site: http://www.cs.cmu.edu/~pausch/ Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Design programs that teach programming  concepts and skills ________________________________________________________ ToonTalk www.toontalk.com Animations Simple games $24.95 w/quantity discounts Windows 95+; will run on PC emulators like SoftWindows or Virtual PC. Developed by Animated Programs; version 3.0 just released. Wilmette Public Library www.wilmettelibrary.info
Design programs that teach programming  concepts and skills ________________________________________________________ MicroWorlds Logo www.microworlds.com Graphics Animations Programming Commands Simple games $49.00 - $99.00 Windows/Mac A family of multimedia applications that teaches programming skills and promotes media literacies. Developed by LCSI, a company founded by Seymour Papert. Wilmette Public Library www.wilmettelibrary.info
Scratch scratch.mit.edu Animations Simple games Includes built-in graphics &  sound editors Cross-platform Open source/free download Developed by the MIT Media Lab’s Lifelong Kindergarten Group. Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
StarLogo TNG education.mit.edu/starlogo 3d animations Uses “programmable blocks” coding environment, similar to Scratch. Cross-platform. Open source, free download. Developed by researchers at MIT’s Media Lab, in collaboration with the Teacher Education Project. Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ Games Factory www.clickteam.com 2D games  Includes built-in graphics &  sound editors Windows only $59.00 Developed by Clickstream, makers of Multimedia Fusion and Multimedia Fusion Developer. The successor to the Klik & Play product. Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ RPG Maker www.enterbrain.co.jp 2D/3D games  Includes built-in graphics &  sound editors and a large library of graphics,tiles and sound effects. XP version implements Ruby scripting. Windows only. $60.00 Developed by Enterbrain, Inc., a Tokyo publisher of game-related software, books and magazines. Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ Game Maker www.yoyogames.com 2D/3D games  Includes built-in graphics &  sound editors Windows only Open source/free download Registered version: $20 Developed by Marc Overmars of Utrecht University for freshman computer science students. Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ Stagecast Creator www.stagecast.com 2D simulations and games. Includes built-in graphics &  sound editors. Windows XP/Mac OS $79.95 Developed by Stagecast Software, Inc. of Burlinghame, California. Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ Boku www.microsoft.com 3D simulations and games. Windows and XBox 360 $??? Currently being tested internally; project was announced at the 2007 ETech Conference in San Diego. Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ Gamestar Mechanic www.gamelab.com MMO that requires the player to build games in order to advance through levels.. Due for release in 2009. $??? Currently undergoing beta testing at various locations. Developed by Gamelab (Lead design Katie Salen) and members of the University of Wisconsin Academic ADL Co-Lab. Wilmette Public Library www.wilmettelibrary.info
Gamestar Mechanic – Katie Salen (“Rules of Play”) ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Additional interactive concept modeling & multimedia design packages ______________________________________________________________ TableTop Zoombinis HubNet Fathom Polly’s World Soda World Game Game Squeak Moose Crossing Hypergami Vehicles Sims Impromptu Bridge Builder Magic Pengel Line Rider Wilmette Public Library  www.wilmettelibrary.info Boxer Model-It Adventure Game Studio Geometer’s  Sketchpad
Criteria used to select game design application _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Had to be inexpensive (e.g., free) Low floor High ceiling Must include a collaborative/social networking dimension Must be not only a game design tool, but also a learning tool: Promote computational fluency Promote mathematical problem-solving Integrate content creation & editing (graphics, sound)
Game Maker ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Game Maker Originally developed as a learning technology for freshman-level CS students; has become the mostly widely used game design program among nonprofessionals. Widely used in high schools as an instructional technology. Platform for high school and college level game design competitions. (i.e., games4girls) No-cost unregistered version offers low floor/high ceiling. Includes built in graphics and sound editors; includes animation editor. Support includes developer’s forum ( www.yoyogames.com ) and educators forum (www.GameLearning.net) Game Maker community sites offer opportunities for collaboration and peer support: www.64digits.com www.gamemakergames.com www.gamesshowcase.com
Game Maker Collaborative/Support sites ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Scratch ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Scratch Developed as a learning technology by the same team that developed  the LEGO robotics kits; a distant  cousin of the LOGO family of learning tools. Intended for kids ages 8 -16. Widely tested by academics in schools and after school centers; currently offered as an instructional program by the Minneapolis Public Library through a partnership with MIT and the  Science Museum of Minnesota. Available in multiple languages and used by children internationally Available as a free download. Very low floor/very high ceiling. Includes built in graphics and sound editors. Support includes forums on the Scratch Web site (scratch.mit.edu) for users and educators. Instructional material created by the development team is available  as a free download from the Scratch Web site.
Scratch Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Wilmette Public Library  www.wilmettelibrary.info Scratch Online Community ______________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info Scratch at the Science Museum of Minnesota & Minneapolis Public Library ______________________________________________________________ Jennifer Nelson Partnerships Coordinator (Digital Inclusion) Minneapolis Public Library [email_address] Keith Braafladt Director of Learning Technologies Science Museum of Minnesota [email_address] Scratch Gallery http://scratch.mit.edu/galleries/3817
Scratch Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Game Maker Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Tool Bar Resources Menu Tool Bar Actions Menu Events Menu Events Column Actions Column
Wilmette Public Library  www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Habgood, Jacob and Overmars, Mark, The Game Maker’s Apprentice.  NY: Apress. (2006) Swamy, Nanu, Basic Game Creation for Fun and Learning. Hingham, MA: Charles River Media. (2006).
Wilmette Public Library  www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Game Maker’s web site offers tutorials and game-making resources such as sprites, sound effects, backgrounds, and animation strips. It also offers links to resources and instructional materials posted by educators at the high school and college level.
Wilmette Public Library  www.wilmettelibrary.info Game Maker Academy _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? ______________________________________________________________ Popularity of our programs was anticipated, but not at the level we experienced. For both the Scratch and Game Maker programs, classes filled up on the first day of sign-up.  Kids at the Park Ridge Public Library lined up outside the entrance ½ hour before opening  in order to make sure that they could get in the class. At each location (Wilmette, Evanston, Park Ridge) the names on the waiting list exceeded the number of openings by at least 200%. At Evanston and Wilmette we increased capacity and added additional classes but still could not accommodate everyone. Generous buy-in on the part of our Friends organization, which financed the purchase of t-shirts for teen participants. Gender ratio (Boys-Girls): Scratch programs: 3-2 Game Maker Academy 15-1 (across all locations) Partnerships with local youth organizations and schools.
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________ Keep class size limited to 10, unless you can find a good TA. Assume the role of facilitator, not instructor. Allow teens to reason through their design issues, rather than offer an answer to every question you are asked. Encourage  creativity. Prepare handouts. Most teens will attend each workshop, but not all. Outcome is not as important as performance. The learning activity is far more important than achieving professional results. There is only so much that can be done within a 4-5 week time frame; create a club that meets on a monthly basis and use the workshops  to fuel club momentum.
Wilmette Public Library  www.wilmettelibrary.info Conclusion ______________________________________________________________ Professional game artist Rachel Nador ( www.rachelnador.com ) visits with Wilmette’s game design club to demonstrate 3D modeling techniques.
Wilmette Public Library  www.wilmettelibrary.info Conclusion ______________________________________________________________ Steve Abram interviewing teens from Wilmette and Park Ridge  at the 2007  ALA Gaming, Learning and Libraries Symposium Photo: Jenny Levine
Bibliography  ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Gee, James P.  What Video Games have to Teach us about Learning and Literacy.  New York: Palgrave Macmillan (2003). Jenkins, Henry.  Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.  Chicago: The MacArthur Foundation (2007). Kafai, Yasmin.  Minds in Play: Computer Game Design as a Context for Children’s Learning.  Hillsdale, NJ.: Erlbaum Associates (1995).   Kafai, Yasmin and Resnick, Mitchel [eds].  Constructionism in Practice: Designing, Thinking, and Learning in a Digital World.  Hillsdale, NJ.: Erlbaum Associates (1996). Papert, Seymour and Harel, Idit.  Constructionism.  Ablex Publishing (1991). Papert, Seymour.  Mindstorms: Children, Computers, and Powerful Ideas.  New York: Basic Books (1980). Books:
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Papert, Seymour.  The Children’s Machine: Rethinking School in the Age of the Computer.  New York: Basic Books (1993). Piaget, Jean.  Play, Dreams and Imitation in Childhood.  New York: W.W. Norton (1962). Resnick, Mitchel.  Turtles, Termites, and Traffic Jams.  Cambridge: The MIT Press (1997).  Salen, Katie [ed.]  Ecology of Games.  Cambridge: Harvard University Press. (Forthcoming in September 2007).   Salen, Katie and Zimmerman, Eric.  Rules of Play.  Cambridge: MIT University Press (2003).   Salen, Katie and Zimmerman, Eric [Eds].  The Game Design Reader: A Rules of Play Anthology.  Cambridge: MIT University Press (2005). Books (cont) :
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info El-Nasr, Magy and Smith, Brian. “Learning Through Game Modding.” Computers in Entertainment, Vol. 4, no. 1 (January 2006).   Good, Judith and Robertson, Judy. “Computer Games Authored by Children: A Multi-Perspective Evaluation.” Proceedings of the 2004 Conference on Interaction Design and Children, pp.123-124.   Good, Judith and Robertson, Judy. “Story Creation in Virtual Game Worlds.” Communications of the ACM, Vol. 48, no. 1 (January 2005). Habgood, M.P.J. “Zombie Division: Intrinsic Integration in Digital Learning Games.” Proceedings of the 2005 Human Centered Technology Workshop (2005). (Retrieved March 7, 2006 from  http://hct.fcs.sussex.ac.uk/Submissions/12.pdf ).   Habgood, M.P.J., Ainsworth S.E.& Benford, S. “The educational content of digital games made by children.” Paper presented at CAL conference (April 2005). (Retrieved March 7, 2006  http://www.gamelearning.pwp.blueyonder.co.uk/research/CALabstract.htm ). Ito, Mizuko. “Education v. Entertainment: A Cultural History of Children’s Software.” Forthcoming in Salen, Katie (ed.) Ecology of Games. Harvard University Press (September 2007). Articles:
Bibliography  ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Kafai, Yasmin. “Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies.” Games and Culture Vol. 1, no. 1 (January 2006). Retrieved May 1, 2007 from  http://gac.sagepub.com/cgi/content/abstract/1/1/36 Kafai, Yasmin and Peppler, Kylie. “Creative Coding: Programming for Personal Expression.” Retrieved March 6, 2007 from MIT Media Lab website:  http://weblogs.media.mit.edu/llk/scratch/archives/CreativeCoding-PepperKafai.pdf  (Discusses Scratch).    Kafai, Yasmin. “Game Design as an Interactive Learning Environment for Fostering Students’ and Teachers’ Mathematical Inquiry.” International Journal of Computers for Mathematical Learning Vol. 3, no. 2 (May 1998). Millner, Amon. “The Hook-ups Initiative: How Youth Can Learn by Creating their own Computer Interfaces and Programs.” 2004 ACM SIGGROUP Bulletin, 24. (Discusses Scratch) Overmars, Mark. 2004. “Game Design in Education.” Retrieved March 7, 2007 from Utrecht University, Computer Science Department website:  http://archive.cs.uu.nl/pub/RUU/CS/techreps/CS-2004/2004-056.pdf  (Discusses Game Maker).   Overmars, Mark. “Teaching Computer Science through Game Design.” Computer Vol 37, no. 4 (2004). (Discusses Game Maker).       Articles (cont):
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Papert, S. “Does Easy Do It? Children, Games and Learning.” Game Developer, June 1998, p.87-88. (Retrieved March 7, 2006 from  http://www.papert.org/articles/Doeseasydoit.html ). Reiber, L. P., Luke, N., & Smith, J. “Project KID Designer: Constructivism at Work Through Play.” Meridian: A Middle School Computer Technologies Journal, vol. 1, no. 1. (1998). (Retrieved March 7, 2006 from  http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html )     Resnick, Mitchel. “Computer as Paint Brush: Technology, Play and the Creative Society.” In: Singer, D., Golinkoff, R.M. & Hirsh-Pasek, K. (eds.) Play = Learning. Oxford University Press (2006). (Discusses Scratch).     Resnick, Mitchel. “Closing the Fluency Gap.” Communications of the ACM, Vol. 44, no. 3. (March 2001).     Salen, Katie and Zimmerman, Eric. “Game Design and Meaningful Play.” In: Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (ed.). MIT Press, (October 2005) Salen, Katie. “Gaming Literacies: What Kids Learn Through Design.” Educational Gaming, a Special Edition for Journal of Educational Multimedia and Hypermedia (JEMH). [forthcoming 2007]   Articles (cont):
Wilmette Public Library  www.wilmettelibrary.info Contact: Betty Giorgi Head of Adult Services blgiorgi -at - wilmettelibrary -dot- info Brian Myers Reference Librarian and Web Manager bmyers -at - wilmettelibrary -dot- info

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Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning

  • 1. Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning Betty Giorgi Brian W. Myers Wilmette Public Library www.wilmettelibrary.info Illinois Library Association 2007 Annual Meeting
  • 2. Wilmette Public Library www.wilmettelibrary.info Offering Teen-Oriented Game Design Programs for Fun, Literacy and Learning Download this presentation: www.wilmettelibrary.info/ila2007
  • 3. Wilmette Public Library www.wilmettelibrary.info Teens Not Allowed Reshuffling the deck of cards Pizza still works Do it on a dime Are you an enabler? Goal = Youth + Technology
  • 4. Wilmette Public Library www.wilmettelibrary.info Design applications Why game design? Creating from Scratch Game Maker Academy Play = Learning Developing Teen-Oriented Game Design Programs for Fun and Learning Gaming Literacy Resources
  • 5. Wilmette Public Library www.wilmettelibrary.info MacArthur Foundation Digital Media and Learning Initiative _________________________________________________________ http://digitallearning.macfound.org
  • 6. Wilmette Public Library www.wilmettelibrary.info Innovative program serving a previously underserved population Support and facilitate involvement in participatory technologies Promote media literacy and technological competencies Broaden existing gaming programs Why Game Design . . . At the Library? _________________________________________________________ Professional initiatives
  • 7. Wilmette Public Library www.wilmettelibrary.info Game design as a context for promoting media literacy _____________________________________________________________ “ Our position is that there is an emerging form of media literacy that we sometimes call ‘Gaming Literacy.’ Gaming Literacy has to do with information management, understanding complex systems, social networks, a critical design process, and creativity with digital technology. Increasingly, this new form of literacy will be crucial in the workplace and in our social and civic lives. The process of game design, which combines mathematics and logic, storytelling and aesthetics, writing and communication, systems and analytic thinking, among other elements, is one of the best ways of engaging with this form of literacy.” Eric Zimmerman, interviewed by Henry Jenkins (December 21, 2006) Retrieved July 23, 2007 from http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
  • 8. Wilmette Public Library www.wilmettelibrary.info “ When kids learn to design games they not only learn how to explore the possibility space of a set of rules but also learn to understand and evaluate a game’s meaning as the product of relationships between elements in a dynamic system . . . Game design as a context for promoting systemic thinking ______________________________________________________________ “ Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21 st century. We believe that game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems, be they games or communities of practice.” Katie Salen, Gaming Literacies ( May, 2007)
  • 9. Wilmette Public Library www.wilmettelibrary.info James Paul Gee (“What Videogames can Teach us about Literacy and Learning”) _________________________________________________________ http://digitallearning.macfound.org
  • 10. Wilmette Public Library www.wilmettelibrary.info STUDIES ON VIDEOGAMES PLAYING Gee, 2003 Steinkueler, 2004 Squire, 2005 Halverson, 2005 Schaffer, 2006 CREATING GAME MODDING Good & Robertson, 2004 Squire, 2005 El-Nasr, 2006 El-Nasr & Smith, 2006 GAME MAKING Kafai, 1995 Kafai & Resnick, 1996 Salen & Zimmerman, 2003 Overmars, 2004 Kafai & Peppler 2007 Salen, 2007 Game Studies ________________________________________________________ A slightly different version of this slide originally presented by Kafai and Peppler at GLS 2007. Used with permission.
  • 11. Wilmette Public Library www.wilmettelibrary.info Game Studies ________________________________________________________ Seymour Papert Idit Harel Caperton Uri Wilensky Yasmin Kafai Mitchel Resnick Constructionism: Performance precedes competence Learners develop understanding and knowledge through the making of things... constructing ideas and personally meaningful projects.
  • 12. Wilmette Public Library www.wilmettelibrary.info Design Pedagogies ________________________________________________________ Mitchel Resnick Why Design? Engage kids as active participants Encourage creative problem solving . . . Interdisciplinary, bringing together ideas from art, technology, math and sciences . . . Encourage kids to put themselves in the mind of others . . . Provide opportunities for reflection and collaboration Positive feedback loop of learning Mitchel Resnick, Rethinking Learning in the Digital Age (2002) www.media.mit.edu/~mres/papers/wef.pdf
  • 13. Wilmette Public Library www.wilmettelibrary.info Design Pedagogies ________________________________________________________ How have educators used game-making activities? 1. Helping students to learn programming tools and concepts 2. Helping students learn content 3. Facilitating the understanding of design concepts and engendering fluency with digital technologies.
  • 14. Alice www.alice.org 3d animations Simple games Cross-platform Open source, free download Developed by researchers at Carnegie Mellon, version 3.0 is under development in partnership with EA. Randy Pausch’s web site: http://www.cs.cmu.edu/~pausch/ Design programs that teach programming concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 15. Design programs that teach programming concepts and skills ________________________________________________________ ToonTalk www.toontalk.com Animations Simple games $24.95 w/quantity discounts Windows 95+; will run on PC emulators like SoftWindows or Virtual PC. Developed by Animated Programs; version 3.0 just released. Wilmette Public Library www.wilmettelibrary.info
  • 16. Design programs that teach programming concepts and skills ________________________________________________________ MicroWorlds Logo www.microworlds.com Graphics Animations Programming Commands Simple games $49.00 - $99.00 Windows/Mac A family of multimedia applications that teaches programming skills and promotes media literacies. Developed by LCSI, a company founded by Seymour Papert. Wilmette Public Library www.wilmettelibrary.info
  • 17. Scratch scratch.mit.edu Animations Simple games Includes built-in graphics & sound editors Cross-platform Open source/free download Developed by the MIT Media Lab’s Lifelong Kindergarten Group. Design programs that teach programming concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 18. StarLogo TNG education.mit.edu/starlogo 3d animations Uses “programmable blocks” coding environment, similar to Scratch. Cross-platform. Open source, free download. Developed by researchers at MIT’s Media Lab, in collaboration with the Teacher Education Project. Design programs that teach programming concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 19. Game making applications ________________________________________________________ Games Factory www.clickteam.com 2D games Includes built-in graphics & sound editors Windows only $59.00 Developed by Clickstream, makers of Multimedia Fusion and Multimedia Fusion Developer. The successor to the Klik & Play product. Wilmette Public Library www.wilmettelibrary.info
  • 20. Game making applications ________________________________________________________ RPG Maker www.enterbrain.co.jp 2D/3D games Includes built-in graphics & sound editors and a large library of graphics,tiles and sound effects. XP version implements Ruby scripting. Windows only. $60.00 Developed by Enterbrain, Inc., a Tokyo publisher of game-related software, books and magazines. Wilmette Public Library www.wilmettelibrary.info
  • 21. Game making applications ________________________________________________________ Game Maker www.yoyogames.com 2D/3D games Includes built-in graphics & sound editors Windows only Open source/free download Registered version: $20 Developed by Marc Overmars of Utrecht University for freshman computer science students. Wilmette Public Library www.wilmettelibrary.info
  • 22. Game making applications ________________________________________________________ Stagecast Creator www.stagecast.com 2D simulations and games. Includes built-in graphics & sound editors. Windows XP/Mac OS $79.95 Developed by Stagecast Software, Inc. of Burlinghame, California. Wilmette Public Library www.wilmettelibrary.info
  • 23. Game making applications ________________________________________________________ Boku www.microsoft.com 3D simulations and games. Windows and XBox 360 $??? Currently being tested internally; project was announced at the 2007 ETech Conference in San Diego. Wilmette Public Library www.wilmettelibrary.info
  • 24. Game making applications ________________________________________________________ Gamestar Mechanic www.gamelab.com MMO that requires the player to build games in order to advance through levels.. Due for release in 2009. $??? Currently undergoing beta testing at various locations. Developed by Gamelab (Lead design Katie Salen) and members of the University of Wisconsin Academic ADL Co-Lab. Wilmette Public Library www.wilmettelibrary.info
  • 25. Gamestar Mechanic – Katie Salen (“Rules of Play”) ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 26. Additional interactive concept modeling & multimedia design packages ______________________________________________________________ TableTop Zoombinis HubNet Fathom Polly’s World Soda World Game Game Squeak Moose Crossing Hypergami Vehicles Sims Impromptu Bridge Builder Magic Pengel Line Rider Wilmette Public Library www.wilmettelibrary.info Boxer Model-It Adventure Game Studio Geometer’s Sketchpad
  • 27. Criteria used to select game design application _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Had to be inexpensive (e.g., free) Low floor High ceiling Must include a collaborative/social networking dimension Must be not only a game design tool, but also a learning tool: Promote computational fluency Promote mathematical problem-solving Integrate content creation & editing (graphics, sound)
  • 28. Game Maker ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Game Maker Originally developed as a learning technology for freshman-level CS students; has become the mostly widely used game design program among nonprofessionals. Widely used in high schools as an instructional technology. Platform for high school and college level game design competitions. (i.e., games4girls) No-cost unregistered version offers low floor/high ceiling. Includes built in graphics and sound editors; includes animation editor. Support includes developer’s forum ( www.yoyogames.com ) and educators forum (www.GameLearning.net) Game Maker community sites offer opportunities for collaboration and peer support: www.64digits.com www.gamemakergames.com www.gamesshowcase.com
  • 29. Game Maker Collaborative/Support sites ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 30. Scratch ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Scratch Developed as a learning technology by the same team that developed the LEGO robotics kits; a distant cousin of the LOGO family of learning tools. Intended for kids ages 8 -16. Widely tested by academics in schools and after school centers; currently offered as an instructional program by the Minneapolis Public Library through a partnership with MIT and the Science Museum of Minnesota. Available in multiple languages and used by children internationally Available as a free download. Very low floor/very high ceiling. Includes built in graphics and sound editors. Support includes forums on the Scratch Web site (scratch.mit.edu) for users and educators. Instructional material created by the development team is available as a free download from the Scratch Web site.
  • 31. Scratch Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 32. Wilmette Public Library www.wilmettelibrary.info Scratch Online Community ______________________________________________________________
  • 33. Wilmette Public Library www.wilmettelibrary.info Scratch at the Science Museum of Minnesota & Minneapolis Public Library ______________________________________________________________ Jennifer Nelson Partnerships Coordinator (Digital Inclusion) Minneapolis Public Library [email_address] Keith Braafladt Director of Learning Technologies Science Museum of Minnesota [email_address] Scratch Gallery http://scratch.mit.edu/galleries/3817
  • 34. Scratch Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 35. Game Maker Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Tool Bar Resources Menu Tool Bar Actions Menu Events Menu Events Column Actions Column
  • 36. Wilmette Public Library www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Habgood, Jacob and Overmars, Mark, The Game Maker’s Apprentice. NY: Apress. (2006) Swamy, Nanu, Basic Game Creation for Fun and Learning. Hingham, MA: Charles River Media. (2006).
  • 37. Wilmette Public Library www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Game Maker’s web site offers tutorials and game-making resources such as sprites, sound effects, backgrounds, and animation strips. It also offers links to resources and instructional materials posted by educators at the high school and college level.
  • 38. Wilmette Public Library www.wilmettelibrary.info Game Maker Academy _____________________________________________________________
  • 39. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 40. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 41. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 42. Wilmette Public Library www.wilmettelibrary.info What have we learned? ______________________________________________________________ Popularity of our programs was anticipated, but not at the level we experienced. For both the Scratch and Game Maker programs, classes filled up on the first day of sign-up. Kids at the Park Ridge Public Library lined up outside the entrance ½ hour before opening in order to make sure that they could get in the class. At each location (Wilmette, Evanston, Park Ridge) the names on the waiting list exceeded the number of openings by at least 200%. At Evanston and Wilmette we increased capacity and added additional classes but still could not accommodate everyone. Generous buy-in on the part of our Friends organization, which financed the purchase of t-shirts for teen participants. Gender ratio (Boys-Girls): Scratch programs: 3-2 Game Maker Academy 15-1 (across all locations) Partnerships with local youth organizations and schools.
  • 43. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________ Keep class size limited to 10, unless you can find a good TA. Assume the role of facilitator, not instructor. Allow teens to reason through their design issues, rather than offer an answer to every question you are asked. Encourage creativity. Prepare handouts. Most teens will attend each workshop, but not all. Outcome is not as important as performance. The learning activity is far more important than achieving professional results. There is only so much that can be done within a 4-5 week time frame; create a club that meets on a monthly basis and use the workshops to fuel club momentum.
  • 44. Wilmette Public Library www.wilmettelibrary.info Conclusion ______________________________________________________________ Professional game artist Rachel Nador ( www.rachelnador.com ) visits with Wilmette’s game design club to demonstrate 3D modeling techniques.
  • 45. Wilmette Public Library www.wilmettelibrary.info Conclusion ______________________________________________________________ Steve Abram interviewing teens from Wilmette and Park Ridge at the 2007 ALA Gaming, Learning and Libraries Symposium Photo: Jenny Levine
  • 46. Bibliography ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Gee, James P. What Video Games have to Teach us about Learning and Literacy. New York: Palgrave Macmillan (2003). Jenkins, Henry. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Chicago: The MacArthur Foundation (2007). Kafai, Yasmin. Minds in Play: Computer Game Design as a Context for Children’s Learning. Hillsdale, NJ.: Erlbaum Associates (1995).   Kafai, Yasmin and Resnick, Mitchel [eds]. Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Hillsdale, NJ.: Erlbaum Associates (1996). Papert, Seymour and Harel, Idit. Constructionism. Ablex Publishing (1991). Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books (1980). Books:
  • 47. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Papert, Seymour. The Children’s Machine: Rethinking School in the Age of the Computer. New York: Basic Books (1993). Piaget, Jean. Play, Dreams and Imitation in Childhood. New York: W.W. Norton (1962). Resnick, Mitchel. Turtles, Termites, and Traffic Jams. Cambridge: The MIT Press (1997). Salen, Katie [ed.] Ecology of Games. Cambridge: Harvard University Press. (Forthcoming in September 2007).   Salen, Katie and Zimmerman, Eric. Rules of Play. Cambridge: MIT University Press (2003).   Salen, Katie and Zimmerman, Eric [Eds]. The Game Design Reader: A Rules of Play Anthology. Cambridge: MIT University Press (2005). Books (cont) :
  • 48. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info El-Nasr, Magy and Smith, Brian. “Learning Through Game Modding.” Computers in Entertainment, Vol. 4, no. 1 (January 2006).   Good, Judith and Robertson, Judy. “Computer Games Authored by Children: A Multi-Perspective Evaluation.” Proceedings of the 2004 Conference on Interaction Design and Children, pp.123-124.   Good, Judith and Robertson, Judy. “Story Creation in Virtual Game Worlds.” Communications of the ACM, Vol. 48, no. 1 (January 2005). Habgood, M.P.J. “Zombie Division: Intrinsic Integration in Digital Learning Games.” Proceedings of the 2005 Human Centered Technology Workshop (2005). (Retrieved March 7, 2006 from http://hct.fcs.sussex.ac.uk/Submissions/12.pdf ).   Habgood, M.P.J., Ainsworth S.E.& Benford, S. “The educational content of digital games made by children.” Paper presented at CAL conference (April 2005). (Retrieved March 7, 2006 http://www.gamelearning.pwp.blueyonder.co.uk/research/CALabstract.htm ). Ito, Mizuko. “Education v. Entertainment: A Cultural History of Children’s Software.” Forthcoming in Salen, Katie (ed.) Ecology of Games. Harvard University Press (September 2007). Articles:
  • 49. Bibliography ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Kafai, Yasmin. “Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies.” Games and Culture Vol. 1, no. 1 (January 2006). Retrieved May 1, 2007 from http://gac.sagepub.com/cgi/content/abstract/1/1/36 Kafai, Yasmin and Peppler, Kylie. “Creative Coding: Programming for Personal Expression.” Retrieved March 6, 2007 from MIT Media Lab website: http://weblogs.media.mit.edu/llk/scratch/archives/CreativeCoding-PepperKafai.pdf (Discusses Scratch).    Kafai, Yasmin. “Game Design as an Interactive Learning Environment for Fostering Students’ and Teachers’ Mathematical Inquiry.” International Journal of Computers for Mathematical Learning Vol. 3, no. 2 (May 1998). Millner, Amon. “The Hook-ups Initiative: How Youth Can Learn by Creating their own Computer Interfaces and Programs.” 2004 ACM SIGGROUP Bulletin, 24. (Discusses Scratch) Overmars, Mark. 2004. “Game Design in Education.” Retrieved March 7, 2007 from Utrecht University, Computer Science Department website: http://archive.cs.uu.nl/pub/RUU/CS/techreps/CS-2004/2004-056.pdf (Discusses Game Maker).   Overmars, Mark. “Teaching Computer Science through Game Design.” Computer Vol 37, no. 4 (2004). (Discusses Game Maker).       Articles (cont):
  • 50. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Papert, S. “Does Easy Do It? Children, Games and Learning.” Game Developer, June 1998, p.87-88. (Retrieved March 7, 2006 from http://www.papert.org/articles/Doeseasydoit.html ). Reiber, L. P., Luke, N., & Smith, J. “Project KID Designer: Constructivism at Work Through Play.” Meridian: A Middle School Computer Technologies Journal, vol. 1, no. 1. (1998). (Retrieved March 7, 2006 from http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html )     Resnick, Mitchel. “Computer as Paint Brush: Technology, Play and the Creative Society.” In: Singer, D., Golinkoff, R.M. & Hirsh-Pasek, K. (eds.) Play = Learning. Oxford University Press (2006). (Discusses Scratch).     Resnick, Mitchel. “Closing the Fluency Gap.” Communications of the ACM, Vol. 44, no. 3. (March 2001).     Salen, Katie and Zimmerman, Eric. “Game Design and Meaningful Play.” In: Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (ed.). MIT Press, (October 2005) Salen, Katie. “Gaming Literacies: What Kids Learn Through Design.” Educational Gaming, a Special Edition for Journal of Educational Multimedia and Hypermedia (JEMH). [forthcoming 2007]   Articles (cont):
  • 51. Wilmette Public Library www.wilmettelibrary.info Contact: Betty Giorgi Head of Adult Services blgiorgi -at - wilmettelibrary -dot- info Brian Myers Reference Librarian and Web Manager bmyers -at - wilmettelibrary -dot- info