The document discusses texturing in OpenGL. It explains that textures are used to add visual detail to 3D graphics by mapping images onto surfaces. The key steps for using a texture are: 1) load the texture, 2) map it onto a polygon, 3) draw the polygon. Additional topics covered include texture coordinates, filtering modes, wrapping modes, blending textures for transparency effects, and using TGA images with an alpha channel for transparency. Code examples are provided for basic texture mapping and blending textures to achieve transparency.