This document discusses texture mapping in computer graphics. Texture mapping involves applying 1D, 2D, or 3D images to geometric primitives. Textures can be used to simulate materials, reduce geometric complexity, perform image warping, and create reflections. Texture mapping works by flowing image and geometry data through separate pipelines that join at the rasterization stage. The document outlines steps for applying textures including specifying the texture, assigning texture coordinates to vertices, and setting texture parameters like wrapping and filtering modes.