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Out-genning the net
generation: Second
Life as a learning
environment
Vicki Cormie /
Ishbel Hartmann
St Andrews University
Lyn Parker /
Maggie Kohime
Sheila Webber /
Sheila Yoshikawa
University of Sheffield
March 2008
LILAC
Outline
• Introductions
• Session structure & goals
• Second Life: some basics
• Our joint teaching
• Inworld activity OR (if SL is
playing up) more
presentations…..
Introductions
Maggie
Ishbel
Sheila
Lyn
Vicki
Structure for SL activity
• Divide into groups, according to amount of SL
experience & preference
– 1 group being helped with the basics
– 1 discussion group
– Tour/ activity
• Goals for session vary depending on which group you
are in: overall, to know more about SL and its
possibilities/ constraints
• Base for activity will be
Infolit iSchool
Second Life
Second Life
• 3-D Online Digital world, owned by Linden Labs
• Most things created by SL residents: SL fashion
designers, architects, bakers, animal makers ….
• Avatars- 3D representation of yourself – free to
signup and can live on freebies, but need Linden
dollars if want to own land, buy clothes etc.
• Communication through text chat, Voice and Instant
Messaging
Issues
• Need broadband and good computer
with right graphics card
• Have to upgrade software often
• Learning curve in basics of movement &
communication inworld
• Personal concerns about SL
• Technical constraints on numbers of
avatars
• Firewalls, IT centres’ refusals to install
SL
Our work in SL
Inquiry in SL
• Compulsory activity (feeding into assignment) for 1st
year BSc
Information Management students in (core) Information Literacy
class (20 students)
• Aim to deepen engagement with subject & class & part of
induction into research: in Semester 2 they undertake their own
IM mini-projects
• Students undertaking critical incident interviews with SL
residents (a time when they had an information need relating to
a SL activity) in SL itself
• Students analysed transcripts in relation to models of RL
information behaviour + audit interview technique for
assessment (about 40% of a 20 credit module)
• No student had used virtual world before (nb
SL main grid is 18+ only)
• Developing basic skills
• Developing interviewing skills in Real Life and
SL
• Learning about information behaviour in RL
and SL
• Sheila is module coordinator; Vicki & Lyn
involved in inworld activities
• N.B. Also discussions and networking activities
Infolit iSchool
• Successful bid to Centre for Inquiry based Learning in the
Arts and Social Sciences to fund island for a year
• Island delivered early October; started teaching that month
• Venues for discussion, reflection, chilling: aim to create a
relaxing/ welcoming environment
• Some food/play areas
• “Build” area left empty
to allow practice/
exhibition/ experimentation
• Teaching, discussions
Sheila Webber
s.webber@shef.ac.uk
http://information-literacy.blogspot.com/
http://adventuresofyoshikawa.blogspot.com/
Sheila Yoshikawa
Vicki Cormie
Vicki.cormie@st-andrews.ac.uk
Lyn Parker
l.a.parker@shef.ac.uk
Facts and figures
• SL made up of Regions ( “mainland”) or islands, each
65,536 sqm
• 3,952 regions on Mainland (slmaps.com) + 12,000 islands
• 12million avatars (probably a lot less individual people):
about 55,000 inworld simultaneously
• Currency is Linden dollars ( £1= c. L$450): 16,850,580
Linden exchanged in December; 28 Jan spent Spent
US$1,436,000
• 341,791 customers spent money inworld in December
2007; 50,000 users had positive Linden flow in Dec
http://secondlife.com/whatis/economy_stats.php

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Out-genning the net generation: Second Life as a learning environment. Webber

  • 1. Out-genning the net generation: Second Life as a learning environment Vicki Cormie / Ishbel Hartmann St Andrews University Lyn Parker / Maggie Kohime Sheila Webber / Sheila Yoshikawa University of Sheffield March 2008 LILAC
  • 2. Outline • Introductions • Session structure & goals • Second Life: some basics • Our joint teaching • Inworld activity OR (if SL is playing up) more presentations…..
  • 4. Structure for SL activity • Divide into groups, according to amount of SL experience & preference – 1 group being helped with the basics – 1 discussion group – Tour/ activity • Goals for session vary depending on which group you are in: overall, to know more about SL and its possibilities/ constraints • Base for activity will be Infolit iSchool
  • 6. Second Life • 3-D Online Digital world, owned by Linden Labs • Most things created by SL residents: SL fashion designers, architects, bakers, animal makers …. • Avatars- 3D representation of yourself – free to signup and can live on freebies, but need Linden dollars if want to own land, buy clothes etc. • Communication through text chat, Voice and Instant Messaging
  • 7. Issues • Need broadband and good computer with right graphics card • Have to upgrade software often • Learning curve in basics of movement & communication inworld • Personal concerns about SL • Technical constraints on numbers of avatars • Firewalls, IT centres’ refusals to install SL
  • 9. Inquiry in SL • Compulsory activity (feeding into assignment) for 1st year BSc Information Management students in (core) Information Literacy class (20 students) • Aim to deepen engagement with subject & class & part of induction into research: in Semester 2 they undertake their own IM mini-projects • Students undertaking critical incident interviews with SL residents (a time when they had an information need relating to a SL activity) in SL itself • Students analysed transcripts in relation to models of RL information behaviour + audit interview technique for assessment (about 40% of a 20 credit module)
  • 10. • No student had used virtual world before (nb SL main grid is 18+ only) • Developing basic skills • Developing interviewing skills in Real Life and SL • Learning about information behaviour in RL and SL • Sheila is module coordinator; Vicki & Lyn involved in inworld activities • N.B. Also discussions and networking activities
  • 11. Infolit iSchool • Successful bid to Centre for Inquiry based Learning in the Arts and Social Sciences to fund island for a year • Island delivered early October; started teaching that month • Venues for discussion, reflection, chilling: aim to create a relaxing/ welcoming environment • Some food/play areas • “Build” area left empty to allow practice/ exhibition/ experimentation • Teaching, discussions
  • 13. Facts and figures • SL made up of Regions ( “mainland”) or islands, each 65,536 sqm • 3,952 regions on Mainland (slmaps.com) + 12,000 islands • 12million avatars (probably a lot less individual people): about 55,000 inworld simultaneously • Currency is Linden dollars ( £1= c. L$450): 16,850,580 Linden exchanged in December; 28 Jan spent Spent US$1,436,000 • 341,791 customers spent money inworld in December 2007; 50,000 users had positive Linden flow in Dec http://secondlife.com/whatis/economy_stats.php