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Collaborating for 
                            Complexity
  Social Design for Sustainable Innovation

                                     Peter	Jones,	Ph.D.
                             SIUC	Synergetics	Symposium,	April	7	2011
Copyright © 2011, Peter H. Jones
“Only our minds are able to discover the 
generalized principles operating without 
exception in each & every special‐
experience case which if detected & 
mastered will give knowledgeable 
advantage in all instances.”




  Copyright © 2011, Peter H. Jones
Buckminster Fuller


Beyond sustainability.

             First philosopher of Thrivability.

             A reinvention of civilization … 
                           Creating the very idea of the futuristic

Copyright © 2011, Peter H. Jones
Fuller’s technology foresight? 

“You may very appropriately want to ask me how we are going to 
resolve the ever‐acceleratingly dangerous impasse of world‐
opposed politicians and ideological dogmas. 

I answer, it will be resolved by the computer.”


His socio‐political foresight? Spot on.
Yet his principles‐based design approaches did not account for 
social complexity.
Copyright © 2011, Peter H. Jones
Why I’m here
Peter Jones, Ph.D.

Senior Fellow, Strategic Innovation Lab
Faculty, Strategic Foresight & Innovation
OCAD University, Toronto

Publications               designdialogues.com    
Transformation             Dialogic Design International 
Design Research            Redesign, Inc.
Democratic process         Globalagoras.org




Copyright © 2011, Peter H. Jones       designforcare.com
The Chaos of Decision Making

Technology is the easy part.  Now that we can do 
anything, why aren’t we doing the right things?

Large projects – institutions, governments, 
corporations – increasingly fail, big, & recover up.

Why do so many large projects fail?
We first fail to understand social complexity. 

Copyright © 2011, Peter H. Jones
System of Systems View – Economic interdependencies




Copyright © 2011, Peter H. Jones
Fuller’s Fundamental Optimism


     “Humanity will overcome complexity 
         through design science.”

But we will never overcome complexity.
We will navigate it by collaborative design.

Our problem is, we compete. 
We do not (yet) collaborate well.
Copyright © 2011, Peter H. Jones
Design Science




Copyright © 2011, Peter H. Jones
Model for Sustainable Design

Nathan Shedroff, Design is the Problem   Sustainable Design




 Copyright © 2011, Peter H. Jones
Principles of Collaborative Design

Collaboration requires cohesive collective communication processes 

Which (in new collaborations) evolve in a progression from:

Cooperation > Coordination > Collaboration >  Convergence


Collaboration necessary for problem types beyond Simple  / Tame:

Complicated >   Complex >  Wicked >  Chaotic


 Copyright © 2011, Peter H. Jones
Principles of Collaborative Design
1.     Complex problems are irreducible: are not resolved by analytical processes. 
2.     Socio‐technical complexity requires collaborative design.
       Collaborative design is both a science & a design language.

3.     Collaboration skills differ from design skills, and both are needed. 
4.     Collaboration is dialogic, entailing human biases & group dynamics.

5.     Multiple perspectives are critical to ensure requisite variety in the system 
       to be designed.
6.     Dialogic collaboration is democratic, separates process & content.
7.     Complexity requires understanding, sensemaking, not problem‐solving.



Copyright © 2011, Peter H. Jones
Complexity & Problematizing

As problem complexity increases, 
increased demand for requisite variety. 

4 systems thinkers reinvented problematics:
Ozbekhan                   Problematique          1968
Beer                       Viable systems model   1972
Rittel                     Wicked problems        1973
Warfield                   Managing complexity    1974


Problem understanding, not problem solving

Copyright © 2011, Peter H. Jones
Ross Ashby “The quantity
                                   of regulation that can be
                                   achieved is bounded by the
                                   quantity of information
                                   that can be transmitted in
                                   a certain channel.”


                                   Requisite variety in group
                                   process requires engaging
                                   participants whose variety
                                   of knowledge is equal or
                                   greater than the elements
                                   in the system to be
                                   regulated.




Copyright © 2011, Peter H. Jones
Design Science




                                             Stafford Beer’s
                                             Syntegrity process
                                             Synergetics + Requisite
                                             Variety for viable
                                             organizations.
                                             Cybersyn center in
                                             Allende’s think tank, 19
                                             Chilean Center of Public Stud
Copyright © 2011, Peter H. Jones
Rittel, H. and Weber, M. (1973). Dilemmas in a General Theory of Planning, Policy Sciences, 4, 155‐169



           Wicked Problems
Poorly‐defined, evolving, multi‐factored situations.  
At least 10 properties, 7 of which require collaboration:
1. There is no definite formulation of a wicked problem.

2. Wicked problems have no stopping rules (you don’t know when you’re done).

3. Solutions are not True/False but Good/Bad (value judgments)

5. Every solution attempt is a one‐shot trial.  Every attempt counts significantly.

7. Every wicked problem is essentially unique.  (Nobody can claim expertise).

8. Each can be considered to be a symptom of another problem.

10.  The designer has no right to be wrong.
Copyright © 2011, Peter H. Jones
Hasan Ozbekhan
“We proceed from the
belief that problems have
"solutions" --although we
may not necessarily
discover these in the
case of every problem we
encounter. Christakis on Structured Dialogue:

                        “Given the complexity of political,
This peculiarity of our social, economic, & technological issues
perception causes us to view
                        of the Information age, & the strong
difficulties as things that
are clearly linkages among those issues, is it
                        defined &
discrete in reasonable to expect that the approach
                        themselves.”
                        for engaging people in dialogue 2500
                        years ago during the Golden Age of the
THE PREDICAMENT OF MANKIND: A Quest for 
     Copyright © 2011, Peter H. Jones
Structured Responses to Growing World‐wide  would work today?”
                        Athenians
Complexities and Uncertainties
Copyright © 2011, Peter H. Jones
Principles of Collaborative Design
1.     Complex problems are irreducible: are not resolved by analytical processes. 
2.     Socio‐technical complexity requires collaborative design.
       Collaborative design is both a science & a design language.

3.     Collaboration skills differ from design skills, and both are needed. 
4.     Collaboration is dialogic, entailing human biases & group dynamics.

5.     Multiple perspectives are critical to ensure requisite variety in the system 
       to be designed.
6.     Dialogic collaboration is democratic, separates process & content.
7.     Complexity requires understanding, sensemaking, not problem‐solving.



Copyright © 2011, Peter H. Jones
COLLABORATION SKILLS
        for
    COMPLEXITY 
    NAVIGATION

Copyright © 2011, Peter H. Jones
Multiple perspectives are critical
                                                 Social design requires eliciting, understanding, & 
                                                   negotiating differing values, perspectives, goals
 How  might we 
 reenergize our                                                                           How  might we 
 downtown and                                                                             reenergize our 
                                   Good question! 
 bring employers                                                                          downtown and 
                                   Where do we                       Recent grad
 back to the city?                                                                        bring employers 
                                   start?
                                                                                          back to the city?
          Conversations for 
             Possibility                              Business 
                                                        owner

                                                                              ?                   Land 
                                                                                                  developers
                                                     Retiree
                                                                                             Families

                                                               Political 
                                                               officers            City planner


        CONVERSATIONAL                                                      DIALOGIC
Copyright © 2011, Peter H. Jones
Finding common ground 
 Social design organizes multiple stakeholder perspectives in a 
 complex situation by  relational structuring of commitment.
                                                                          How do we 
                                                                          organize our 
Let’s prepare an                                                          projects so this 
offer to the city.                  I’m in. Who else                      happens?
                                    do we need on 
                                    the team?
             Conversations for 
                  Action
                                                               ?
                                                                               What steps can 
                                        What actions can                       we take as 
                                        we take that will                      individuals and 
                                        make the  most                         groups?
                                        difference?


           Management of Divergence (possibility)     & Convergence (action)
 Copyright © 2011, Peter H. Jones
Micro‐design language for collaboration.




Copyright © 2011, Peter H. Jones
Copyright © 2011, Peter H. Jones
Collaborative skills differ from design skills




Copyright © 2011, Peter H. Jones
Social design requires social processes




Copyright © 2011, Peter H. Jones
Principles of Collaborative Design
1.     Complex problems are irreducible: are not resolved by analytical processes. 
2.     Socio‐technical complexity requires collaborative design.
       Collaborative design is both a science & a design language.

3.     Collaboration skills differ from design skills, and both are needed. 
4.     Collaboration is dialogic, entailing human biases & group dynamics.

5.     Multiple perspectives are critical to ensure requisite variety in the system 
       to be designed.
6.     Dialogic collaboration is democratic, separates process & content.
7.     Complexity requires understanding, sensemaking, not problem‐solving.



Copyright © 2011, Peter H. Jones
Stakeholder Variety


      Regional & Urban Planning                                                  Product Innovation

                                                                                          Business 
               Business owners
                                                                                          leadership
                                           Land owners                                                     Current users
Design team                                                      Design team

                                                    Land 
                            ?                       developers                                  ?                  Retailers

Retirees                                                         Hardware
                                             Families            engineering                                  Product 
                                                                                                              Developers
           Political 
           officers                  City planner                              Partners                New users


  Copyright © 2011, Peter H. Jones
What type of innovator are you?




Copyright © 2011, Peter H. Jones
                                   Creative Problem Solving Profile at basadur.com
Insufficient conceptual focus

                                           An organization 
                                           attempting to 
                                           establish new 
                                           financial products 
                                           quickly in a very 
                                           competitive 
                                           environment, but 
                                           encountering a high 
                                           percentage of 
                                           failures.




Copyright © 2011, Peter H. Jones
Insufficient generation!


                                      A typical group of 
                                      managers from a 
                                      large aerospace 
                                      company serving the 
                                      aircraft, airline, and 
                                      aerospace industries 
                                      and having trouble 
                                      expanding into new 
                                      products and new 
                                      markets




Copyright © 2011, Peter H. Jones
Who do you want advising the board?


                                             Many directors 
                                             have enjoyed 
                                             successful careers 
                                             due to their 
                                             implementation 
                                             skills




Copyright © 2011, Peter H. Jones
Complexity requires 
             understanding, 
             sensemaking, 
             problem‐framing, 
             not problem‐solving.

Copyright © 2011, Peter H. Jones
Simplexity ‐ Separate process & content




  Copyright © 2011, Peter H. Jones
Simplexity process at basadur.com
WHERE DO YOU LOCATE COLLABORATIVE DESIGN?




  Copyright © 2011, Peter H. Jones
A science & design language for collaboration.

Structured Dialogic Design
           • Complex system / product planning
           • Strategic management / uncertainty
           • Foresight & futures scenarios
           • Coordinating ideas, power & action on complex social 
             & ecological issues
           • Understanding root forces & constraints in social 
             systems
           • Democratic resolution of wicked problems


 Copyright © 2011, Peter H. Jones
Generic Design Science

John Warfield
1974  The first group process using computers
Battelle used Warfield’s Interpretive Structural Modeling 
(ISM) software (over phone lines, Dayton & Columbus) 

Became process of Interactive Management



Aleco Christakis
Design science is democratic.

Information Age requires collaborative design
to navigate increasing complexity of situations



Copyright © 2011, Peter H. Jones
Christakis  on Structured Dialogic Design:
                   “Given the complexity of political,
                   social, economic, & technological issues
                   of the Information age, & the strong
                   linkages among those issues, is it
                   reasonable to expect that the approach
                   for engaging people in dialogue 2500
                   years ago during the Golden Age of the
Copyright © 2011, Peter H. Jones
                   Athenians would work today?”
Dialogic Design

     Methodology  for addressing root causes of wicked problems
             •    Based on scientific & design principles

     Consensus among very disparate stakeholders
             •    All decisions are collected through inclusive voting

     Elicits root causes AND interconnections
             • Grounded in systems science, visually describes system

     Strategic AND Democratic
             • Exacting method for equality & autonomy in engagement




Copyright © 2011, Peter H. Jones
Dialogic Design – Collaborative Process 




       1


                                   2




Copyright © 2011, Peter H. Jones                  3
Dialogic Design Science: 7 Axioms 

  1. Complexity Axiom:  Observational variety is respected when engaging 
         stakeholders, ensuring cognitive limitations are not violated while striving 
         for comprehensiveness (John Warfield).  (Magical number 3,    +/‐ 0)

  2. Engagement Axiom: Designing social systems without the authentic 
         engagement of the stakeholders is unethical, and results in inferior plans 
         that are not implementable (Hasan Ozbekhan).   (Normative planning)

  3. Investment Axiom: Stakeholders must make personal investments of 
         trust & commitment to be effective in discovering shared understanding 
         & collaborative solutions (Tom Flanagan).   (Dialogic principle)

  4.     Plus four others, including: Reconciliation of Power Axiom

Copyright © 2011, Peter H. Jones
Dialogic Design Principles: 7 Laws

 1. Requisite Variety  an appreciation of the diversity of 
    perspectives and stakeholders is essential in managing 
    complex situations.  (Ashby)

 2. Requisite Parsimony    Structured dialogue is needed to avoid 
    the cognitive overload of stakeholder/designers. (Warfield)

 3. Requisite Saliency  … observations can only be understood by 
    comparisons in an organized set of observations. (Boulding)



Copyright © 2011, Peter H. Jones
7 Laws

  4. Requisite Meaning  … & wisdom are produced in a dialogue only 
         when observers search for relationships of similarity, priority, influence, 
         etc, within a set of observations. (Peirce)

  5. Requisite Autonomy & Authenticity   … protect the autonomy and 
         authenticity of each observer in drawing distinctions. (Tsivacou)


  6. Requisite Evolution of Observations … learning occurs in dialogue 
         as people search for relationships in a set of observations. (Dye)

  7. Requisite Action  … action plans must be designed in authentic 
         engagement of those whose futures influenced by the change  (Laouris)


Copyright © 2011, Peter H. Jones
Collaboration is a human process.




  Co-Laboratory
                                                                             Webscope
  Co-located, onsite                                        Screen share
                                        Cogniscope
                                                            Teleconference   Mixed locations
  12-30+ participants               ISM method software
                                                            Wiki support     Wiki + teleconference
  Print media & real-time display
                                                                             Mixed media & online display
Copyright © 2011, Peter H. Jones
                                      Facilitator-managed
Copyright © 2011, Peter H. Jones
Democratic across power & stakeholders.
 •    Cyprus Reunification Dialogues (2001 – 2011)  
      EU project for Israeli‐Palestinian dialogues (2011)

 •    Chronic Kidney Disease (CKD) Initiative:   48 stakeholders & 10 observers 
      from 38 organizations on CKD outcomes, resulting in action plan. 

 •    Transnational indigenous Leaders Dialogue on Globalization:   40 
      Indigenous leaders from Americas and New Zealand & experts (2004)

 •    FDA Good Practices Review dialogues (1995‐1999)

 •    Schering‐Plough Drug Development Action Planning (1992‐1994).

 •    Alternative Energy Future Planning, Northwest Energy Alliance (2001).

Copyright © 2011, Peter H. Jones
Collaborative Design ‐ not just teamwork
    • Collective sensemaking   Collaboration is necessary to resolve 
          any complex situation as multiple perspectives are critical.


    • Complexity navigation methods  We need better methods. The 
          same tools – Facilitation, Brainstorming ‐ yield only the same results.


    • Collaborative design skills   Must be developed for a new 
          generation of social design of systems, organizations, communities.


    • Social design is cultural & human. Unlike tech skills, we do not 
          change quickly. Requires diffusion into culture to change habits.


Copyright © 2011, Peter H. Jones
Thank you

“I am not a political revolutionary, I am design science revolutionary.”

“The self‐sufficient enterprise is becoming anachronistic. Each organization is 
part of a matrix of merging and evolving ideas and opportunities. … 
Leading companies focus less on positioning and more on patterns of people 
and institutions they work with ‐ or against.”  James Brian Quinn, 2002


Peter Jones, Ph.D.
Senior Fellow, Strategic Innovation Lab
Faculty, Strategic Foresight and Innovation, OCAD University

designdialogues.com                dialogicdesignllc.com       globalagoras.org




Copyright © 2011, Peter H. Jones

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