This document discusses a study that investigated using computer games embedded in eBooks to help Chinese undergraduate students learn English vocabulary. The study compared the effectiveness of computer games that used inferencing to vocabulary retention, compared to using hardcopy materials for studying. It found that students learned significantly more vocabulary using the computer game condition than using their usual hardcopy study methods. Students' scores on the computer games also correlated with their scores on a post-test of vocabulary. The document provides background on the challenges of learning English for Chinese students and discusses prior research on using technology and games for vocabulary learning.