Prof Robin Nelson
Professor of Theatre and Intermedial Performance RCSSD (RTD Jan 2015)
Professor Emeritus Theatre and TV Drama MMU (on-going)
Playing Identities; Performing Heritage
Siena 2014-16
Mobiliser Workshop
Aim
To explore some key mobiliser tasks:
• ‘to foster audience engagement’ - on
the ground and digital (local/glocal)
• ‘to set up (a kind of) social media
strategy
• ‘to animate the project web platform
by producing, inspiring,
stimulating and editing contributions
on the digital platform’
Why might there be interest?
Who might contribute digitally?
Local interest:
- in the issues
- in the group
- in the process
might there be wider ‘glocal’ interest?
• similar issues elsewhere
• widespread online communities
• interest in ‘getting involved’ online (issues
and/or process)
• mash-up prize (Euros 3,000)
BUT
need to work harder to generate and sustain
interest
strategies for reaching audiences
• direct local contact
• virtual online contact
• establish with actors/directors, ‘co-
construction’ strategies for involvement
in the creative process
tactics for local engagement
• contact list of interested
individuals/groups
• set up well-advertised open meetings
• visit groups
• involvement in creative process:
video feedback and/or showings with
post-presentation discussion
tactics for virtual engagement
• set up social media links (Facebook,
Twitter - with links to PanSpeech
• advertise mash-up prize
• post process material written and visual
on PanSpeech inviting responses
• mobilise creative thinking about mash-up
Task
Each mobiliser to draw up two ‘brainstorm’
charts:
- local audience: who and how to build?
- online audience: who and how to build?
- demographics (age, gender, class, ethnicity)
Documentation
• visual material (photographs, video
clips) needs to be captured.
• Who will do this and when?
• Visuals, and other documents, need to
be uploaded on Pan Speech and
linked to Facebook, Twitter
• such materials will be the basis for
mash-ups
moments of process
• don’t aim to capture everything
• select - or even construct - interesting
moments
• the aim is for ‘teasers’ to catch the
attention
co-construction process
If the project allows for co-construction:
• material which set quests (as in
gaming);
• or questions for people to address
• schedule regular uploads with pre-set
dates for engagement
Task
Think about:
• your group; its project; available
technical skills and facilities.
• ‘brainstorm’ possible opportunities for
‘co-construction’
‘marketing’ video
• worth considering making a short video to
post on YouTube
• crucial difference between an audience
online and audience in a cinema –
• can click away whenever they like.
• YouTube gives users pretty good stats on
audience retention.
•providing descriptive titles, descriptions and
tags is essential to optimise reach
Recent example from Headlong
- with critique
• title could be more descriptive – how about ‘Falling Headlong’
• link to further information. In this case Headlong have come
close – but needs to have the http:// before it to be
clickable
• description is weak. Give a paragraph on who/what Headlong
Theatre is. Tell me the names of the plays, where they’re
touring to and when then link to further information.
• tags are a good start but give me a few more – start with
‘theatre’ and go from there
• Use YouTubeannotations - quick and easy to insert and could
mean that the URL at the end of the video is clickable.
• put a discreet box around each actor linking to info about the
respective production page on the Headlong website.
Task
• imagine what kind of ‘marketing’ video
might suit your project
• sketch some ideas (possibly in the form
of a story-board)
Live Streaming
• to give con-constructors access to
material produced by actors/directors
and get immediate feedback
• perhaps to afford access to Creole
Performance Cycle for those not
able to be in Siena 2016
Live Streaming Platforms
• now possible to stream from a cell
phone
• platforms such as YouTubeLive;
Pandora; TwitCasting; Veetle;
Bambusa; LiveStream

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Playing Identities, Performing Heritage: mobilizer workshop

  • 1. Prof Robin Nelson Professor of Theatre and Intermedial Performance RCSSD (RTD Jan 2015) Professor Emeritus Theatre and TV Drama MMU (on-going) Playing Identities; Performing Heritage Siena 2014-16 Mobiliser Workshop
  • 2. Aim To explore some key mobiliser tasks: • ‘to foster audience engagement’ - on the ground and digital (local/glocal) • ‘to set up (a kind of) social media strategy • ‘to animate the project web platform by producing, inspiring, stimulating and editing contributions on the digital platform’
  • 3. Why might there be interest? Who might contribute digitally? Local interest: - in the issues - in the group - in the process
  • 4. might there be wider ‘glocal’ interest? • similar issues elsewhere • widespread online communities • interest in ‘getting involved’ online (issues and/or process) • mash-up prize (Euros 3,000) BUT need to work harder to generate and sustain interest
  • 5. strategies for reaching audiences • direct local contact • virtual online contact • establish with actors/directors, ‘co- construction’ strategies for involvement in the creative process
  • 6. tactics for local engagement • contact list of interested individuals/groups • set up well-advertised open meetings • visit groups • involvement in creative process: video feedback and/or showings with post-presentation discussion
  • 7. tactics for virtual engagement • set up social media links (Facebook, Twitter - with links to PanSpeech • advertise mash-up prize • post process material written and visual on PanSpeech inviting responses • mobilise creative thinking about mash-up
  • 8. Task Each mobiliser to draw up two ‘brainstorm’ charts: - local audience: who and how to build? - online audience: who and how to build? - demographics (age, gender, class, ethnicity)
  • 9. Documentation • visual material (photographs, video clips) needs to be captured. • Who will do this and when? • Visuals, and other documents, need to be uploaded on Pan Speech and linked to Facebook, Twitter • such materials will be the basis for mash-ups
  • 10. moments of process • don’t aim to capture everything • select - or even construct - interesting moments • the aim is for ‘teasers’ to catch the attention
  • 11. co-construction process If the project allows for co-construction: • material which set quests (as in gaming); • or questions for people to address • schedule regular uploads with pre-set dates for engagement
  • 12. Task Think about: • your group; its project; available technical skills and facilities. • ‘brainstorm’ possible opportunities for ‘co-construction’
  • 13. ‘marketing’ video • worth considering making a short video to post on YouTube • crucial difference between an audience online and audience in a cinema – • can click away whenever they like. • YouTube gives users pretty good stats on audience retention. •providing descriptive titles, descriptions and tags is essential to optimise reach
  • 14. Recent example from Headlong - with critique • title could be more descriptive – how about ‘Falling Headlong’ • link to further information. In this case Headlong have come close – but needs to have the http:// before it to be clickable • description is weak. Give a paragraph on who/what Headlong Theatre is. Tell me the names of the plays, where they’re touring to and when then link to further information. • tags are a good start but give me a few more – start with ‘theatre’ and go from there • Use YouTubeannotations - quick and easy to insert and could mean that the URL at the end of the video is clickable. • put a discreet box around each actor linking to info about the respective production page on the Headlong website.
  • 15. Task • imagine what kind of ‘marketing’ video might suit your project • sketch some ideas (possibly in the form of a story-board)
  • 16. Live Streaming • to give con-constructors access to material produced by actors/directors and get immediate feedback • perhaps to afford access to Creole Performance Cycle for those not able to be in Siena 2016
  • 17. Live Streaming Platforms • now possible to stream from a cell phone • platforms such as YouTubeLive; Pandora; TwitCasting; Veetle; Bambusa; LiveStream