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Pop-it, Drop it,
 Make it Fly!
In a certain sense every experience should
do something to prepare a person for later
     experiences of a deeper and more
expansive quality. That is the very meaning
  of growth, continuity, reconstruction of
                experience.

              John Dewey,
        Experience and Education
Pop it, drop it, make it fly
Pop it, drop it, make it fly
Let’s use what you
have.......in your bag...
Pop it, drop it, make it fly
Standard Strand:
Forces and motion
 of particles and
  moving bodies
?
?
I move!
      Things move!
I can make things move!
4 criteria when selecting
 toys and activities that
involve the movement of
         objects:
4 criteria when selecting
 toys and activities that
involve the movement of
         objects:
4 criteria when selecting
   toys and activities that
  involve the movement of
           objects:
1. The child must be able to produce
the movement by his own action.

2. The child must be able to vary his
action.

3. The reaction of the object must
be observable.

4. The reaction of the object must
be immediate.
Let’s use what you
have.......in your hand...
Balancing Pencil Activity
Challenge: Balance the pencil on one finger.
Balancing Pencil Activity
Challenge: Balance the pencil on one finger.
Pop it, drop it, make it fly
Pop it, drop it, make it fly
Characteristics of a High-quality
    Early Childhood Science Program:
1) Builds on children’s prior experiences.
2) Draws on children’s curiosity and encourages
pursuit of their own questions and development
of their own ideas.
3) Encourages in-depth exploration of a topic.
4) Encourages children to reflect, represent and
document their ideas and experiences.
5) Embedded in children’s daily work and play.
6) Provide access to experiences for all
children.
Principles for exploring and
        experimenting
Principles for exploring and
        experimenting
Principles for exploring and
         experimenting

1. Maximize interest. Girls like a storyline.

2. Begin with parallel play. Messing about.

3. What the children are thinking? Facilitate
experimentation and observation.

4. Model new possibilities.

5. Encourage interaction

6. Reflect.
Ramps
Ramps
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Can you move these objects
  on these wood pieces?
Challenge: Build a miniature sled.
Design Criteria:
-You may use only given materials in your design.
-The sled must be able go ‘fast’ down the hill.
Pre-K
sleds
Pre-K
sleds
Problem: The Gingerbread Man is running away.
Challenge: Design and build a solution to catch the Gingerbread Man.
Design Criteria:
-You may use only given materials in your design.
-The Gingerbread Man must not get hurt in any way.
Pre-K
Gingerbread
   Homes
Pre-K
Gingerbread
   Homes
Problem: Your stuffed animal’s chair broke.
Challenge: Build another chair for your stuffed animal.
Design Criteria:
-You may use only given materials in your design.
-The size of the chair should be “just right” for your stuffed animal.
-The chair must pass the “drop” test, when the teacher drops it from
 their knees.
Pop it, drop it, make it fly
Pop it, drop it, make it fly
Build a Chair for the Teacher
1) Interview the teacher.
What kind of chair do you like? Do you like arm
rests? Do you like foot rests? Do you like to sit
up or lean back? Do you like hard or soft chairs?
2) Give set amount of time for
challenge and introduce children
to supplies.
3) Try it and test it out as you
build!
Build a Chair for the Teacher
1) Interview the teacher.
What kind of chair do you like? Do you like arm
rests? Do you like foot rests? Do you like to sit
up or lean back? Do you like hard or soft chairs?
2) Give set amount of time for
challenge and introduce children
to supplies.
3) Try it and test it out as you
build!
Can you build a
vehicle to get
    to the
 Southwest?
Cup Towers
Challenge: Build a city of
cup skyscrapers!
1) Provide students with
different sized cups.
2) Challenge them to build
up! How high can they go?
Cup Towers
Challenge: Build a city of
cup skyscrapers!
1) Provide students with
different sized cups.
2) Challenge them to build
up! How high can they go?
Building structures
with the Three Little
         Pigs
Olivia creates a step system of blocks to enclose the
structure and then adds a chimney. “This is where the
 wolf climbs down. He falls into the pot of water and
       yells Ahhhhh!!!! They never see him again.”
Making and flying parachutes
Making and flying parachutes
Tell me and I’ll forget
     Show me and I may
          remember
Involve me and I’ll understand
      -Chinese Proverb
Problem:The family can’t
go through the woods,
grass, stream, snowstorm,
and mud.
Challenge: Design a way
to go over or under one
step of the way.
Design Criteria:
-You may use only given
materials in your design.
-Please state which
environment you are going
over or under.
Humpty Dumpty
Problem: Humpty fell off the wall and
got hurt.
Challenge: Design and build a solution
to keep Humpty securely on the wall.
Design Criteria:
-You may use only given materials in
your design.
-The solution must keep Humpty safe
and eliminate the risk of falling off the
wall.
Ladder To the Moon
Problem: Papa needs to find a way
to bring the moon to his daughter.
Challenge: Build a ladder to get to
the moon.
Design Criteria:
-You may use only given materials in
your design.
- Build the ladder high enough to
your moon (seat of the chair).
Hey! Diddle, Diddle
Problem: The cow is getting older
and finding it more difficult to
jump.
Challenge: Design and build a
device to aid the cow in jumping
over the moon.
Design Criteria:
-You may use only given materials
in your design.
-The device must help the cow
land safely.
Pre-K
Builds
Ladders to
the Moon
Pre-K
Builds
Ladders to
the Moon
Hey!
Diddle,
Diddle
solutions
Hey!
Diddle,
Diddle
solutions
Pop it, drop it, make it fly
Pop it, drop it, make it fly
www.prekphysics.blogspot.com

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Pop it, drop it, make it fly

  • 1. Pop-it, Drop it, Make it Fly!
  • 2. In a certain sense every experience should do something to prepare a person for later experiences of a deeper and more expansive quality. That is the very meaning of growth, continuity, reconstruction of experience. John Dewey, Experience and Education
  • 5. Let’s use what you have.......in your bag...
  • 7. Standard Strand: Forces and motion of particles and moving bodies
  • 8. ?
  • 9. ?
  • 10. I move! Things move! I can make things move!
  • 11. 4 criteria when selecting toys and activities that involve the movement of objects:
  • 12. 4 criteria when selecting toys and activities that involve the movement of objects:
  • 13. 4 criteria when selecting toys and activities that involve the movement of objects: 1. The child must be able to produce the movement by his own action. 2. The child must be able to vary his action. 3. The reaction of the object must be observable. 4. The reaction of the object must be immediate.
  • 14. Let’s use what you have.......in your hand...
  • 15. Balancing Pencil Activity Challenge: Balance the pencil on one finger.
  • 16. Balancing Pencil Activity Challenge: Balance the pencil on one finger.
  • 19. Characteristics of a High-quality Early Childhood Science Program: 1) Builds on children’s prior experiences. 2) Draws on children’s curiosity and encourages pursuit of their own questions and development of their own ideas. 3) Encourages in-depth exploration of a topic. 4) Encourages children to reflect, represent and document their ideas and experiences. 5) Embedded in children’s daily work and play. 6) Provide access to experiences for all children.
  • 20. Principles for exploring and experimenting
  • 21. Principles for exploring and experimenting
  • 22. Principles for exploring and experimenting 1. Maximize interest. Girls like a storyline. 2. Begin with parallel play. Messing about. 3. What the children are thinking? Facilitate experimentation and observation. 4. Model new possibilities. 5. Encourage interaction 6. Reflect.
  • 23. Ramps
  • 24. Ramps
  • 25. Can you move these objects on these wood pieces?
  • 26. Can you move these objects on these wood pieces?
  • 27. Can you move these objects on these wood pieces?
  • 28. Can you move these objects on these wood pieces?
  • 29. Can you move these objects on these wood pieces?
  • 30. Can you move these objects on these wood pieces?
  • 31. Can you move these objects on these wood pieces?
  • 32. Can you move these objects on these wood pieces?
  • 33. Can you move these objects on these wood pieces?
  • 34. Can you move these objects on these wood pieces?
  • 35. Can you move these objects on these wood pieces?
  • 36. Can you move these objects on these wood pieces?
  • 37. Challenge: Build a miniature sled. Design Criteria: -You may use only given materials in your design. -The sled must be able go ‘fast’ down the hill.
  • 40. Problem: The Gingerbread Man is running away. Challenge: Design and build a solution to catch the Gingerbread Man. Design Criteria: -You may use only given materials in your design. -The Gingerbread Man must not get hurt in any way.
  • 43. Problem: Your stuffed animal’s chair broke. Challenge: Build another chair for your stuffed animal. Design Criteria: -You may use only given materials in your design. -The size of the chair should be “just right” for your stuffed animal. -The chair must pass the “drop” test, when the teacher drops it from their knees.
  • 46. Build a Chair for the Teacher 1) Interview the teacher. What kind of chair do you like? Do you like arm rests? Do you like foot rests? Do you like to sit up or lean back? Do you like hard or soft chairs? 2) Give set amount of time for challenge and introduce children to supplies. 3) Try it and test it out as you build!
  • 47. Build a Chair for the Teacher 1) Interview the teacher. What kind of chair do you like? Do you like arm rests? Do you like foot rests? Do you like to sit up or lean back? Do you like hard or soft chairs? 2) Give set amount of time for challenge and introduce children to supplies. 3) Try it and test it out as you build!
  • 48. Can you build a vehicle to get to the Southwest?
  • 49. Cup Towers Challenge: Build a city of cup skyscrapers! 1) Provide students with different sized cups. 2) Challenge them to build up! How high can they go?
  • 50. Cup Towers Challenge: Build a city of cup skyscrapers! 1) Provide students with different sized cups. 2) Challenge them to build up! How high can they go?
  • 51. Building structures with the Three Little Pigs
  • 52. Olivia creates a step system of blocks to enclose the structure and then adds a chimney. “This is where the wolf climbs down. He falls into the pot of water and yells Ahhhhh!!!! They never see him again.”
  • 53. Making and flying parachutes
  • 54. Making and flying parachutes
  • 55. Tell me and I’ll forget Show me and I may remember Involve me and I’ll understand -Chinese Proverb
  • 56. Problem:The family can’t go through the woods, grass, stream, snowstorm, and mud. Challenge: Design a way to go over or under one step of the way. Design Criteria: -You may use only given materials in your design. -Please state which environment you are going over or under.
  • 57. Humpty Dumpty Problem: Humpty fell off the wall and got hurt. Challenge: Design and build a solution to keep Humpty securely on the wall. Design Criteria: -You may use only given materials in your design. -The solution must keep Humpty safe and eliminate the risk of falling off the wall.
  • 58. Ladder To the Moon Problem: Papa needs to find a way to bring the moon to his daughter. Challenge: Build a ladder to get to the moon. Design Criteria: -You may use only given materials in your design. - Build the ladder high enough to your moon (seat of the chair).
  • 59. Hey! Diddle, Diddle Problem: The cow is getting older and finding it more difficult to jump. Challenge: Design and build a device to aid the cow in jumping over the moon. Design Criteria: -You may use only given materials in your design. -The device must help the cow land safely.

Editor's Notes