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Android and Android Phones
Android
 Android is a Linux-based operating system designed primarily
  for touchscreen mobile devices such as smartphones and tablet computers.
  Initially developed by Android, Inc., which Google backed financially and later
  purchased in 2005,Android was unveiled in 2007 along with the founding of
  the Open Handset Alliance: a consortium of hardware, software,
  and telecommunication companies devoted to advancing open standards for
  mobile devices.The first Android-powered phone was sold in October 2008.[11]
 Android is open source and Google releases the code under the Apache
  License.This open source code and permissive licensing allows the software to
  be freely modified and distributed by device manufacturers, wireless carriers
  and enthusiast developers. Additionally, Android has a large community of
  developers writing applications ("apps") that extend the functionality of
  devices, written primarily in a customized version of the Javaprogramming
  language.In October 2012, there were approximately 700,000 apps available for
  Android, and the estimated number of applications downloaded from Google
  Play, Android's primary app store, was 25 billion.
Android
 These factors have allowed Android to become the world's most
  widely used smartphone platform and the software of choice for
  technology companies who require a low-cost, customizable,
  lightweight operating system for high tech devices without
  developing one from scratch.As a result, despite being primarily
  designed for phones and tablets, it has seen additional applications
  on televisions, games consoles and other electronics. Android's
  open nature has further encouraged a large community of
  developers and enthusiasts to use the open source code as a
  foundation for community-driven projects, which add new
  features for advanced users or bring Android to devices which
  were officially released running other operating systems.
 Android had a worldwide smartphone market share of 75% during
  the third quarter of 2012, with 500 million devices activated in
  total and 1.3 million activations per day.
History
 Android, Inc. was founded in Palo Alto, California in October 2003
  by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of
  Wildfire Communications, Inc.), Nick Sears (once VP at T-
  Mobile), and Chris White (headed design and interface development
  atWebTV) to develop, in Rubin's words "smarter mobile devices that
  are more aware of its owner's location and preferences". Despite the
  past accomplishments of the founders and early employees, Android
  Inc. operated secretly, revealing only that it was working on software
  for mobile phones.That same year, Rubin ran out of money. Steve
  Perlman, a close friend of Rubin, brought him $10,000 in cash in an
  envelope and refused a stake in the company.
History
 Google acquired Android Inc. on August 17, 2005, making it a
  wholly owned subsidiary of Google. Key employees of Android
  Inc., including Rubin, Miner and White, stayed at the company
  after the acquisition. Not much was known about Android Inc. at
  the time, but many assumed that Google was planning to enter
  the mobile phone market with this move.At Google, the team led
  by Rubin developed a mobile device platform powered by the
  Linux kernel. Google marketed the platform to handset makers
  and carriers on the promise of providing a flexible, upgradable
  system. Google had lined up a series of hardware component and
  software partners and signaled to carriers that it was open to
  various degrees of cooperation on their part.
History
 Speculation about Google's intention to enter the mobile
  communications market continued to build through December
  2006. Reports from the BBC and the Wall Street Journal noted that
  Google wanted its search and applications on mobile phones and it
  was working hard to deliver that. Print and online media outlets
  soon reported rumors that Google was developing a Google-
  branded handset. Some speculated that as Google was defining
  technical specifications, it was showing prototypes to cell phone
  manufacturers and network operators. In September
  2007,InformationWeek covered an Evalueserve study reporting that
  Google had filed several patent applications in the area of mobile
  telephony.[31][32]
History
 On November 5, 2007, the Open Handset Alliance,
  a consortium of technology companies including Google,
  device manufacturers such as HTC and Samsung, wireless
  carriers such as Sprint Nextel and T-Mobile, and chipset
  makers such as Qualcomm and Texas Instruments, unveiled
  itself, with a goal to develop open standards for mobile
  devices. That day, Android was unveiled as its first product, a
  mobile device platform built on the Linux kernel version
  2.6.[10] The first commercially available phone to run Android
  was the HTC Dream, released on October 22, 2008.
History
 Since 2008, Android has seen numerous updates which have
  incrementally improved the operating system, adding new features
  and fixing bugs in previous releases. Each major release is named
  in alphabetical order after a dessert or sugary treat; for example,
  version 1.5 Cupcake was followed by 1.6 Donut. The latest release is
  4.2 Jelly Bean. In 2010, Google launched its Nexus series of
  devices—a line of smartphones and tablets running the Android
  operating system, and built by a manufacturer partner. HTC
  collaborated with Google to release the first Nexus
  smartphone, theNexus One. The series has since been updated
  with newer devices, such as the Nexus 4 phone
  and Nexus 10 tablet, made by LG and Samsung, respectively.
  Google releases the Nexus phones and tablets to act as
  their flagship Android devices, demonstrating Android's latest
  software and hardware features.
Description
 Interface
 Android's user interface is based on direct manipulation,[35] using
  touch inputs that loosely correspond to real-world actions, like
  swiping, tapping, pinching and reverse pinching to manipulate on-
  screen objects.[35] The response to user input is designed to be
  immediate and provides a fluid touch interface, often using the
  vibration capabilities of the device to provide haptic feedback to the
  user. Internal hardware such
  as accelerometers, gyroscopes and proximity sensors are used by some
  applications to respond to additional user actions, for example
  adjusting the screen from portrait to landscape depending on how the
  device is oriented, or allowing the user to steer a vehicle in a racing
  game by rotating the device, simulating control of a steering wheel.[36]
Description
 Android devices boot to the homescreen, the primary navigation and
  information point on the device, which is similar to the desktop found
  on PCs. Android homescreens are typically made up of app icons and
  widgets; app icons launch the associated app, whereas widgets display
  live, auto-updating content such as the weather forecast, the user's email
  inbox, or a news ticker directly on the homescreen.[37] A homescreen
  may be made up of several pages that the user can swipe back and forth
  between, though Android's homescreen interface is heavily customisable,
  allowing the user to adjust the look and feel of the device to their tastes.
  Third party apps available on Google Play and other app stores can
  extensively re-theme the homescreen, and even mimic the look of other
  operating systems, such as Windows Phone.[38] Most manufacturers, and
  some wireless carriers, customise the look and feel of their Android
  devices to differentiate themselves from the competition.
Description
 Present along the top of the screen is a status bar, showing
  information about the device and its connectivity. This status
  bar can be "pulled" down to reveal a notification screen
  where apps display important information or updates, such as
  a newly received email or SMS text, in a way that doesn't
  immediately interrupt or inconvenience the user.[39] In early
  versions of Android these notifications could be tapped to
  open the relevant app, but recent updates have provided
  enhanced functionality, such as the ability to call a number
  back directly from the missed call notification without having
  to open the dialer app first.[40] Notifications are persistent
  until read or dismissed by the user.
Description
 Applications
 Android has a growing selection of third party applications, which can be acquired by
   users either through an app store such as Google Play or the Amazon Appstore, or by
   downloading and installing the application's APK file from a third-party site.[41] The Play
   Store application allows users to browse, download and update apps published by Google
   and third-party developers, and is pre-installed on devices that comply with Google's
   compatibility requirements.[42] The app filters the list of available applications to those
   that are compatible with the user's device, and developers may restrict their applications
   to particular carriers or countries for business reasons.[43] Purchases of unwanted
   applications can be refunded within 15 minutes of the time of download,[44] and some
   carriers offer direct carrier billing for Google Play application purchases, where the cost
   of the application is added to the user's monthly bill.[45] As of September 2012, there
   were more than 675,000 apps available for Android, and the estimated number of
   applications downloaded from the Play Store was 25 billion.[46]
Description
 Applications are developed in the Java language using the Android
  software development kit (SDK). The SDK includes a comprehensive set
  of development tools,[47]including a debugger, software libraries, a
  handset emulator based on QEMU, documentation, sample code, and
  tutorials. The officially supported integrated development
  environment (IDE) is Eclipse using the Android Development Tools
  (ADT) plugin. Other development tools are available, including a Native
  Development Kit for applications or extensions in C or C++, Google
  App Inventor, a visual environment for novice programmers, and
  various cross platform mobile web applications frameworks.
 In order to work around limitations on reaching Google services due
  to Internet censorship in the People's Republic of China, Android
  devices sold in the PRC are generally customized to use state approved
  services instead.[48]
Android Phones

Here are some of the famous Android Phones from
                  Samsung. =)
Samsung
Galaxy S
The Samsung Galaxy S is an Android smartphone that was
announced by Samsung in March 2010. It features a
1 GHz ARM "Hummingbird" processor, 8–16 GB
internal flash memory, a 4 inches (10 centimetres) 480×800
pixel Super AMOLED capacitive touchscreen display,Wi-
Ficonnectivity, a 5-megapixel camera with a maximum
resolution of 2560x1920 and, on select models, a front-
facing 0.3 MPVGA camera (640x480).[4][5] The base version
of the phone, the GT-I9000, was specialized for each of the
U.S. carriers, and released as the Epic 4G, Vibrant, Captivate,
Fascinate, and Mesmerize. The name "Galaxy S" is used today
for various models of Samsung phones that are quite different
from the original Galaxy S, such as the Galaxy S
Blaze, Galaxy S Aviator, or Samsung Galaxy S Relay 4G.
These are akin to spin-offs, rather than phones in the main
"Galaxy S" series.
The Samsung Galaxy S features a PowerVR graphics
processor, yielding 20 million triangles per second,[6] making
it the fastest graphics processing unit in any smartphone at
the time of release.[7] Also, upon release, the Galaxy S was
both the first Android phone to be certified
for DivX HD,[8] and at 9.9 mm was the thinnest smartphone
available.[9]
As of January 2011, Samsung had sold 10 million Galaxy S
phones globally.[10] The Galaxy S was named the European
Smartphone of the Year at the European Imaging and Sound
Association (EISA) Awards 2010–2011.[11] The Samsung
Galaxy S was succeeded by Samsung Galaxy S II. In October
2011, Samsung announced that it had sold 30 million Galaxy
S and Galaxy S II phones globally.[12]
Samsung
Galaxy S2
The Samsung Galaxy S II is a touchscreen-enabled, slate-
format Android smartphone designed, developed, and marketed
bySamsung Electronics. It sees additional software features,
expanded hardware, and a redesigned physique than its
predecessor, the Samsung Galaxy S, and was succeeded by
the Samsung Galaxy S III in May 2012.[5] The device was launched
with Android 2.3 "Gingerbread", updates to Android 4.0.4 "Ice
Cream Sandwich",[6] and again on January 2013 updated
to Android 4.1 "Jelly Bean".
Samsung unveiled the S II on 13 February 2011 at the Mobile
World Congress[7] It was one of the slimmest smartphones of the
time, mostly 8.49 mm thick, except for two small bulges which
take the maximum thickness of the phone to 9.91 mm.[8] The
Galaxy S II has a 1.2 GHz dual-core "Exynos" system on a
chip (SoC) processor,[9] 1 GB of RAM, a 10.8 cm (4.3 in)
WVGASuper AMOLED Plus screen display and an 8-megapixel
camera with flash and 1080p full high definition video recording.
It is one of the first devices to offer a Mobile High-definition
Link (MHL),[10] which allows up to 1080p uncompressed video
output to an MHL enabled TV or to an MHL to HDMI adapter,
while charging the device at the same time. USB On-The-
Go (USB OTG) is supported.[11][12]
The user-replaceable battery gives up to ten hours of heavy usage,
or two days of lighter usage.[13] According to Samsung, the Galaxy
S II is capable of providing 9 hours of talk time on 3G and 18.3
hours on 2G.[13][14]
Samsung
Galaxy S3
The Samsung Galaxy S III is a multi-touch, slate-format smartphone running the Android operating
system. It is designed, developed, and marketed by Samsung Electronics. It has additional software
features, expanded hardware, and a redesigned physique from its predecessor, theSamsung Galaxy S II.
The S III employs an intelligent personal assistant (S Voice), eye-tracking ability, increased storage, and
a wireless chargingoption. Depending on country, the 4.8-inch (120 mm) smartphone comes with
different processors and RAM capacity, and 4G LTE support.[10] The device was launched with Android
4.0.4 "Ice Cream Sandwich", and can be updated to Android 4.1 "Jelly Bean".
Following an eighteen-month development phase, Samsung unveiled the S III on 3 May 2012
in London.[11] The device was released in 28 European and Middle Eastern countries on 29 May 2012,
before being progressively released in other major markets in June 2012. Prior to release, 9 million
pre-orders were placed by more than 100 carriers globally.[12] The S III was released by approximately
300 carriers in nearly 150 countries at the end of July 2012.[4] More than 20 million units of the S III
were sold within the first 100 days of release.[13] Samsung has since sold more than 40 million
devices.[5]
Due to overwhelming demand and a manufacturing problem with the blue version of the
phone,[14] there was an extensive shortage of the S III, especially in the United States. Nevertheless, the
S III was well-received commercially and critically, with some technology commentators touting it as
the "iPhone killer".[15] In September 2012,TechRadar ranked it as the No. 1 handset in its constantly
updated list of the 20 best mobile phones,[16] while Stuff magazine likewise ranked it at No. 1 in its list
of 10 best smartphones in May 2012.[17] The handset also won the "European Mobile Phone of 2012–
13" award from the European Imaging and Sound Association,[18] as well as T3 magazine's "Phone of
the Year" award for 2012.[19] It played a major role in boosting Samsung's record operating profit during
the second quarter of 2012.[20] As of November 2012, the Galaxy S III is part of a high-profile
lawsuit between Samsung and Apple.[21] In November 2012, research firm Strategy Analytics
announced that the Galaxy S III had overtaken the Apple iPhone 4S to become the world's best-selling
smartphone model in Q3 2012.[22]
Samsung Galaxy Note
The Samsung Galaxy Note is
an Android smartphone/tablet computer hybrid
("phablet"), introduced in October 2011 and noted for
its 5.3-inch screen size—between that of conventional
smartphones, and larger tablets—and its
included stylus.[5]
Samsung Galaxy Note 2
The Samsung Galaxy Note II is
an Android smartphone manufactured by Samsung and
noted for its combination of a large display, 5.55-inch
(141 mm) measured diagonally, and software optimized
for an integral self-storing stylus. Because the display
places the device at the large end of the smartphone and
small end of the tablet size ranges, the Galaxy Note II has
been called a hybrid of a phone and tablet, or phablet.
Succeeding the Samsung Galaxy Note, the Note II
features a 1.6 GHz quad-core processor, 720p resolution
display, 2 GB of RAM, and storage capacity up to
128 GB — when using a 64 GB microSD card with the
projected 64 GB model.
At the time of its launch, the Galaxy Note II was the first
Samsung phone to employ Android 4.1 Jelly Bean as its
standard operating system.[9]
THE END =)

Respecfully submitted to Prof. Erwin M.
             Globio, MSIT

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  • 2. Android  Android is a Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablet computers. Initially developed by Android, Inc., which Google backed financially and later purchased in 2005,Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices.The first Android-powered phone was sold in October 2008.[11]  Android is open source and Google releases the code under the Apache License.This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications ("apps") that extend the functionality of devices, written primarily in a customized version of the Javaprogramming language.In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion.
  • 3. Android  These factors have allowed Android to become the world's most widely used smartphone platform and the software of choice for technology companies who require a low-cost, customizable, lightweight operating system for high tech devices without developing one from scratch.As a result, despite being primarily designed for phones and tablets, it has seen additional applications on televisions, games consoles and other electronics. Android's open nature has further encouraged a large community of developers and enthusiasts to use the open source code as a foundation for community-driven projects, which add new features for advanced users or bring Android to devices which were officially released running other operating systems.  Android had a worldwide smartphone market share of 75% during the third quarter of 2012, with 500 million devices activated in total and 1.3 million activations per day.
  • 4. History  Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at T- Mobile), and Chris White (headed design and interface development atWebTV) to develop, in Rubin's words "smarter mobile devices that are more aware of its owner's location and preferences". Despite the past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones.That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company.
  • 5. History  Google acquired Android Inc. on August 17, 2005, making it a wholly owned subsidiary of Google. Key employees of Android Inc., including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time, but many assumed that Google was planning to enter the mobile phone market with this move.At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
  • 6. History  Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. Reports from the BBC and the Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google- branded handset. Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators. In September 2007,InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.[31][32]
  • 7. History  On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC and Samsung, wireless carriers such as Sprint Nextel and T-Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was unveiled as its first product, a mobile device platform built on the Linux kernel version 2.6.[10] The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.
  • 8. History  Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases. Each major release is named in alphabetical order after a dessert or sugary treat; for example, version 1.5 Cupcake was followed by 1.6 Donut. The latest release is 4.2 Jelly Bean. In 2010, Google launched its Nexus series of devices—a line of smartphones and tablets running the Android operating system, and built by a manufacturer partner. HTC collaborated with Google to release the first Nexus smartphone, theNexus One. The series has since been updated with newer devices, such as the Nexus 4 phone and Nexus 10 tablet, made by LG and Samsung, respectively. Google releases the Nexus phones and tablets to act as their flagship Android devices, demonstrating Android's latest software and hardware features.
  • 9. Description  Interface  Android's user interface is based on direct manipulation,[35] using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on- screen objects.[35] The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware such as accelerometers, gyroscopes and proximity sensors are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of a steering wheel.[36]
  • 10. Description  Android devices boot to the homescreen, the primary navigation and information point on the device, which is similar to the desktop found on PCs. Android homescreens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto-updating content such as the weather forecast, the user's email inbox, or a news ticker directly on the homescreen.[37] A homescreen may be made up of several pages that the user can swipe back and forth between, though Android's homescreen interface is heavily customisable, allowing the user to adjust the look and feel of the device to their tastes. Third party apps available on Google Play and other app stores can extensively re-theme the homescreen, and even mimic the look of other operating systems, such as Windows Phone.[38] Most manufacturers, and some wireless carriers, customise the look and feel of their Android devices to differentiate themselves from the competition.
  • 11. Description  Present along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be "pulled" down to reveal a notification screen where apps display important information or updates, such as a newly received email or SMS text, in a way that doesn't immediately interrupt or inconvenience the user.[39] In early versions of Android these notifications could be tapped to open the relevant app, but recent updates have provided enhanced functionality, such as the ability to call a number back directly from the missed call notification without having to open the dialer app first.[40] Notifications are persistent until read or dismissed by the user.
  • 12. Description  Applications  Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site.[41] The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre-installed on devices that comply with Google's compatibility requirements.[42] The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons.[43] Purchases of unwanted applications can be refunded within 15 minutes of the time of download,[44] and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill.[45] As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.[46]
  • 13. Description  Applications are developed in the Java language using the Android software development kit (SDK). The SDK includes a comprehensive set of development tools,[47]including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) plugin. Other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks.  In order to work around limitations on reaching Google services due to Internet censorship in the People's Republic of China, Android devices sold in the PRC are generally customized to use state approved services instead.[48]
  • 14. Android Phones Here are some of the famous Android Phones from Samsung. =)
  • 15. Samsung Galaxy S The Samsung Galaxy S is an Android smartphone that was announced by Samsung in March 2010. It features a 1 GHz ARM "Hummingbird" processor, 8–16 GB internal flash memory, a 4 inches (10 centimetres) 480×800 pixel Super AMOLED capacitive touchscreen display,Wi- Ficonnectivity, a 5-megapixel camera with a maximum resolution of 2560x1920 and, on select models, a front- facing 0.3 MPVGA camera (640x480).[4][5] The base version of the phone, the GT-I9000, was specialized for each of the U.S. carriers, and released as the Epic 4G, Vibrant, Captivate, Fascinate, and Mesmerize. The name "Galaxy S" is used today for various models of Samsung phones that are quite different from the original Galaxy S, such as the Galaxy S Blaze, Galaxy S Aviator, or Samsung Galaxy S Relay 4G. These are akin to spin-offs, rather than phones in the main "Galaxy S" series. The Samsung Galaxy S features a PowerVR graphics processor, yielding 20 million triangles per second,[6] making it the fastest graphics processing unit in any smartphone at the time of release.[7] Also, upon release, the Galaxy S was both the first Android phone to be certified for DivX HD,[8] and at 9.9 mm was the thinnest smartphone available.[9] As of January 2011, Samsung had sold 10 million Galaxy S phones globally.[10] The Galaxy S was named the European Smartphone of the Year at the European Imaging and Sound Association (EISA) Awards 2010–2011.[11] The Samsung Galaxy S was succeeded by Samsung Galaxy S II. In October 2011, Samsung announced that it had sold 30 million Galaxy S and Galaxy S II phones globally.[12]
  • 16. Samsung Galaxy S2 The Samsung Galaxy S II is a touchscreen-enabled, slate- format Android smartphone designed, developed, and marketed bySamsung Electronics. It sees additional software features, expanded hardware, and a redesigned physique than its predecessor, the Samsung Galaxy S, and was succeeded by the Samsung Galaxy S III in May 2012.[5] The device was launched with Android 2.3 "Gingerbread", updates to Android 4.0.4 "Ice Cream Sandwich",[6] and again on January 2013 updated to Android 4.1 "Jelly Bean". Samsung unveiled the S II on 13 February 2011 at the Mobile World Congress[7] It was one of the slimmest smartphones of the time, mostly 8.49 mm thick, except for two small bulges which take the maximum thickness of the phone to 9.91 mm.[8] The Galaxy S II has a 1.2 GHz dual-core "Exynos" system on a chip (SoC) processor,[9] 1 GB of RAM, a 10.8 cm (4.3 in) WVGASuper AMOLED Plus screen display and an 8-megapixel camera with flash and 1080p full high definition video recording. It is one of the first devices to offer a Mobile High-definition Link (MHL),[10] which allows up to 1080p uncompressed video output to an MHL enabled TV or to an MHL to HDMI adapter, while charging the device at the same time. USB On-The- Go (USB OTG) is supported.[11][12] The user-replaceable battery gives up to ten hours of heavy usage, or two days of lighter usage.[13] According to Samsung, the Galaxy S II is capable of providing 9 hours of talk time on 3G and 18.3 hours on 2G.[13][14]
  • 17. Samsung Galaxy S3 The Samsung Galaxy S III is a multi-touch, slate-format smartphone running the Android operating system. It is designed, developed, and marketed by Samsung Electronics. It has additional software features, expanded hardware, and a redesigned physique from its predecessor, theSamsung Galaxy S II. The S III employs an intelligent personal assistant (S Voice), eye-tracking ability, increased storage, and a wireless chargingoption. Depending on country, the 4.8-inch (120 mm) smartphone comes with different processors and RAM capacity, and 4G LTE support.[10] The device was launched with Android 4.0.4 "Ice Cream Sandwich", and can be updated to Android 4.1 "Jelly Bean". Following an eighteen-month development phase, Samsung unveiled the S III on 3 May 2012 in London.[11] The device was released in 28 European and Middle Eastern countries on 29 May 2012, before being progressively released in other major markets in June 2012. Prior to release, 9 million pre-orders were placed by more than 100 carriers globally.[12] The S III was released by approximately 300 carriers in nearly 150 countries at the end of July 2012.[4] More than 20 million units of the S III were sold within the first 100 days of release.[13] Samsung has since sold more than 40 million devices.[5] Due to overwhelming demand and a manufacturing problem with the blue version of the phone,[14] there was an extensive shortage of the S III, especially in the United States. Nevertheless, the S III was well-received commercially and critically, with some technology commentators touting it as the "iPhone killer".[15] In September 2012,TechRadar ranked it as the No. 1 handset in its constantly updated list of the 20 best mobile phones,[16] while Stuff magazine likewise ranked it at No. 1 in its list of 10 best smartphones in May 2012.[17] The handset also won the "European Mobile Phone of 2012– 13" award from the European Imaging and Sound Association,[18] as well as T3 magazine's "Phone of the Year" award for 2012.[19] It played a major role in boosting Samsung's record operating profit during the second quarter of 2012.[20] As of November 2012, the Galaxy S III is part of a high-profile lawsuit between Samsung and Apple.[21] In November 2012, research firm Strategy Analytics announced that the Galaxy S III had overtaken the Apple iPhone 4S to become the world's best-selling smartphone model in Q3 2012.[22]
  • 18. Samsung Galaxy Note The Samsung Galaxy Note is an Android smartphone/tablet computer hybrid ("phablet"), introduced in October 2011 and noted for its 5.3-inch screen size—between that of conventional smartphones, and larger tablets—and its included stylus.[5]
  • 19. Samsung Galaxy Note 2 The Samsung Galaxy Note II is an Android smartphone manufactured by Samsung and noted for its combination of a large display, 5.55-inch (141 mm) measured diagonally, and software optimized for an integral self-storing stylus. Because the display places the device at the large end of the smartphone and small end of the tablet size ranges, the Galaxy Note II has been called a hybrid of a phone and tablet, or phablet. Succeeding the Samsung Galaxy Note, the Note II features a 1.6 GHz quad-core processor, 720p resolution display, 2 GB of RAM, and storage capacity up to 128 GB — when using a 64 GB microSD card with the projected 64 GB model. At the time of its launch, the Galaxy Note II was the first Samsung phone to employ Android 4.1 Jelly Bean as its standard operating system.[9]
  • 20. THE END =) Respecfully submitted to Prof. Erwin M. Globio, MSIT