Taking secondary school projects digital
Who are we? And what do we do
Lotte Witty Project Manager
Priscilla R v Raadshoven Art Director
Jos Hemert  Technical Director
Annemarie de Waard Communications Manager
Contents Script Factory and Spinoza Project description Goals Target group Inspiration  Deliverables Personal contribution Input
Script Factory Maarten van den Burg
Spinoza lyceum
Assignment Taking secondary school projects digital
How can we change the way of making school projects through the use of interactive media and the use of multiple platforms?  With the focus on children with a language/learning disorder/problems Creating a vision for renewing teaching methods considering creating school projects
Goals
Developing a transmedia/multimedia innovative platform which enables children with a language/learning disability to make their school projects digital
Target Group
Secondary school students in their final two years who have to make their final school project.  children with a language/learning disorder/problems
Inspiration
Transmedia Henry Jenkins Storytelling Multimedia Fan culture and popular culture  Entertainment industries => Comics, movies, music, etc Students Spinoza Media literacy
Deliverables
Stappen Lot Ann Pris Jos           1  Research interviews bedrijven interviews bedrijven Design Research look and feel voor doelgroep videoreacties   transmedia doelgroepanalyse d.m.v.  Usability research voor doelgroep open source   projectmanagement enquete Color Theory applicaties   timemanagement mediawijsheid i.v.m. CMV'er Information architecture      mediawijsheid i.v.m. kids lot's database bronnen               2 Concept ordenen research groepstrip bedenken Concept 3 ideeen script   concept toekomstvisie script'       interview taalzwakke l.l. visie cormen         Concept 3 ideeen                           3 Design     storyboard planning film       Test plan for user-testing           User-testing           User-scenario           Ontwerp sitemap           Ontwerp wireframe   4 Develop toekomstvisie testen targetgroup Ontwerp look and feel testen targetgroup   kennis over media/educatie kennis over media/educatie Ontwerp concept filmen en monteren     filmen en monteren' Eerste content          Test                       5 Implement projectdocumentatie handleiding platform online zetten platform online zetten platform   aanbevelingen aanbevelingen eindpresentatie handleiding platform   Onderzoeksrapport eindpresentatie eindpresentatie               eindpresentatie                                    
Personal contribution
Lotte Witty Project Manager
Tasks project manager Project plan + project planing (Time) managing team Monitoring progress project Documenting team progress Extra tasks: researching transmedia & education
My learning goals Enhance creative and interactive thinking ability Create a vision about interactive media within education Learning how to be thinking more innovative Different way’s of stimulating the creative process, brainstorm methods  Knowing my environment within the subject of IAM Researching transmedia Researching media literacy Focus on developments abroad
My learning goals Multidisciplinary collaboration  and management skills Developing management skills Planning & time management  Observation tasks Timemanagement Defining which role interactive media has in education on this very moment My future within IAM
Results Research report on interactive media/transmedia within education Future vision on transmedia within education Recommendations for next semester Project documentation Overview of positions and organizations I would like to work for when I’m graduated  Plan of approach personal time management
Priscilla R v Raadshoven Art Director
Tasks Art Director Design – Look and feel Translation concepts into visuals Design concept Storyboards Research needs and likes in design for target group Content – Copywriting Searching for the right words Input content concept Usability – Information Architecture Design navigation system for usability Sitemap Wireframe
My learning goals Enhance creative and interactive thinking ability Enhance communicative ability Knowing my environment in design and concept What is the role of an art director? How to stimulate creativity How to create a successful concept with numerous partners?
Results Design Research color, look and feel, creativity – books (Designer’s research manual, the creative habit) Usability research - usability lab (Interaction) scenarios and storyboard – cooperation with technical dept. Interview with expert in design
Annemarie de Waard Communications Manager
Team role Communication manager Intermediary between Maarten, Spinoza Lyceum and the projectgroup. Ultimately responsible for the contact with external partners.
The skills that I want to achieve during this project; Education CMV; Social Culture Work To analyze the backgrounds of the students  Partnerships to engage and develop  To contribute to the management and policies of the Spinoza Lyceum  My own professional development and to navigate my career  To contribute to the social profile of CMV
How would I achieve these competencies? To analyze the backgrounds of the students  Questionnaires with de students (enquetes) Books and articles Partnerships to engage and develop  I’ll be the contact person To contribute to the management and policies of the Spinoza Lyceum  By a digital road map and an advisory with recommendations for the new semester - My own professional development and to navigate my career  Form a view about media education. And that process to a digital roadmap. - To contribute to the social profile of CMV Through research:  That economyknowledge (kenniseconomie) should be enhanced and this problem related repeal to media education.
Jos Hemert  Technical Director
Team role Final Chief  technical issues Final Chief  Instruction movies Research: Video reactions Open Source options Applications
goals/skills Enhance creative and interactive thinking ability Making introduction movies. Writing a script Communicating skills Documenting using my research about open source, applications and video. Making a digital guideline.
Environment orientation Researching innovative solutions for the students at Spinoza, focused on video
Input
 

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Presentation 21 09

  • 1. Taking secondary school projects digital
  • 2. Who are we? And what do we do
  • 4. Priscilla R v Raadshoven Art Director
  • 5. Jos Hemert Technical Director
  • 6. Annemarie de Waard Communications Manager
  • 7. Contents Script Factory and Spinoza Project description Goals Target group Inspiration Deliverables Personal contribution Input
  • 8. Script Factory Maarten van den Burg
  • 10. Assignment Taking secondary school projects digital
  • 11. How can we change the way of making school projects through the use of interactive media and the use of multiple platforms? With the focus on children with a language/learning disorder/problems Creating a vision for renewing teaching methods considering creating school projects
  • 12. Goals
  • 13. Developing a transmedia/multimedia innovative platform which enables children with a language/learning disability to make their school projects digital
  • 15. Secondary school students in their final two years who have to make their final school project. children with a language/learning disorder/problems
  • 17. Transmedia Henry Jenkins Storytelling Multimedia Fan culture and popular culture Entertainment industries => Comics, movies, music, etc Students Spinoza Media literacy
  • 19. Stappen Lot Ann Pris Jos           1 Research interviews bedrijven interviews bedrijven Design Research look and feel voor doelgroep videoreacties   transmedia doelgroepanalyse d.m.v. Usability research voor doelgroep open source   projectmanagement enquete Color Theory applicaties   timemanagement mediawijsheid i.v.m. CMV'er Information architecture     mediawijsheid i.v.m. kids lot's database bronnen               2 Concept ordenen research groepstrip bedenken Concept 3 ideeen script   concept toekomstvisie script'       interview taalzwakke l.l. visie cormen         Concept 3 ideeen                           3 Design     storyboard planning film       Test plan for user-testing           User-testing           User-scenario           Ontwerp sitemap           Ontwerp wireframe   4 Develop toekomstvisie testen targetgroup Ontwerp look and feel testen targetgroup   kennis over media/educatie kennis over media/educatie Ontwerp concept filmen en monteren     filmen en monteren' Eerste content         Test                       5 Implement projectdocumentatie handleiding platform online zetten platform online zetten platform   aanbevelingen aanbevelingen eindpresentatie handleiding platform   Onderzoeksrapport eindpresentatie eindpresentatie               eindpresentatie                                    
  • 22. Tasks project manager Project plan + project planing (Time) managing team Monitoring progress project Documenting team progress Extra tasks: researching transmedia & education
  • 23. My learning goals Enhance creative and interactive thinking ability Create a vision about interactive media within education Learning how to be thinking more innovative Different way’s of stimulating the creative process, brainstorm methods Knowing my environment within the subject of IAM Researching transmedia Researching media literacy Focus on developments abroad
  • 24. My learning goals Multidisciplinary collaboration and management skills Developing management skills Planning & time management Observation tasks Timemanagement Defining which role interactive media has in education on this very moment My future within IAM
  • 25. Results Research report on interactive media/transmedia within education Future vision on transmedia within education Recommendations for next semester Project documentation Overview of positions and organizations I would like to work for when I’m graduated Plan of approach personal time management
  • 26. Priscilla R v Raadshoven Art Director
  • 27. Tasks Art Director Design – Look and feel Translation concepts into visuals Design concept Storyboards Research needs and likes in design for target group Content – Copywriting Searching for the right words Input content concept Usability – Information Architecture Design navigation system for usability Sitemap Wireframe
  • 28. My learning goals Enhance creative and interactive thinking ability Enhance communicative ability Knowing my environment in design and concept What is the role of an art director? How to stimulate creativity How to create a successful concept with numerous partners?
  • 29. Results Design Research color, look and feel, creativity – books (Designer’s research manual, the creative habit) Usability research - usability lab (Interaction) scenarios and storyboard – cooperation with technical dept. Interview with expert in design
  • 30. Annemarie de Waard Communications Manager
  • 31. Team role Communication manager Intermediary between Maarten, Spinoza Lyceum and the projectgroup. Ultimately responsible for the contact with external partners.
  • 32. The skills that I want to achieve during this project; Education CMV; Social Culture Work To analyze the backgrounds of the students Partnerships to engage and develop To contribute to the management and policies of the Spinoza Lyceum My own professional development and to navigate my career To contribute to the social profile of CMV
  • 33. How would I achieve these competencies? To analyze the backgrounds of the students Questionnaires with de students (enquetes) Books and articles Partnerships to engage and develop I’ll be the contact person To contribute to the management and policies of the Spinoza Lyceum By a digital road map and an advisory with recommendations for the new semester - My own professional development and to navigate my career Form a view about media education. And that process to a digital roadmap. - To contribute to the social profile of CMV Through research: That economyknowledge (kenniseconomie) should be enhanced and this problem related repeal to media education.
  • 34. Jos Hemert Technical Director
  • 35. Team role Final Chief technical issues Final Chief Instruction movies Research: Video reactions Open Source options Applications
  • 36. goals/skills Enhance creative and interactive thinking ability Making introduction movies. Writing a script Communicating skills Documenting using my research about open source, applications and video. Making a digital guideline.
  • 37. Environment orientation Researching innovative solutions for the students at Spinoza, focused on video
  • 38. Input
  • 39.