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Presentation Phase 2Conceptual DesignGroep P1Anna de Jonge1528785Larasati Bruijns  1354949Loek Zuijderwijk1396927Britt Luijpers1545450
ContentActors MapPersona’sUser experience targetsInteraction visionTouch point matrixScenario’sVisual Style
Presentation phase 2 weconnect
Persona’s
Persona’s
User experience targetsEducational experience for the children  in a playful way- We want the inhabitants of Delft to enjoy and appreciate the Spoorzone Project moreTransform the perception of the Spoorzone from nuisance to attractionInteraction vision
ConceptTreasure huntThe story: A beautiful princess Rosalinde or a handsome prince Emile are trapped in the Bagijnetoren. The evil graafGijsbrecht wants to take over the throne and will do anything in his power to prevent Rosalinde and Emiel to reign. Rosaline and Emile search for contact with the outside world through a computer screen and contact the children.Goal: Throughout the game children can collect clues and tips to find the way into the tower and liberate their friend.How: Collect points/clues with historical factsSolve puzzlesPlay gamesFind objects with clues scattered across DelftTips from “famous” Delftenaren (Willem van Oranje, Hugo de Groot etc)QR-codes with tips or a physical code
Touch point matrix
Scenario’s
Presentation phase 2 weconnect
Presentation phase 2 weconnect
Presentation phase 2 weconnect
Visual Style
Questions?
Presentation phase 2 weconnect

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Presentation phase 2 weconnect

  • 1. Presentation Phase 2Conceptual DesignGroep P1Anna de Jonge1528785Larasati Bruijns 1354949Loek Zuijderwijk1396927Britt Luijpers1545450
  • 2. ContentActors MapPersona’sUser experience targetsInteraction visionTouch point matrixScenario’sVisual Style
  • 6. User experience targetsEducational experience for the children  in a playful way- We want the inhabitants of Delft to enjoy and appreciate the Spoorzone Project moreTransform the perception of the Spoorzone from nuisance to attractionInteraction vision
  • 7. ConceptTreasure huntThe story: A beautiful princess Rosalinde or a handsome prince Emile are trapped in the Bagijnetoren. The evil graafGijsbrecht wants to take over the throne and will do anything in his power to prevent Rosalinde and Emiel to reign. Rosaline and Emile search for contact with the outside world through a computer screen and contact the children.Goal: Throughout the game children can collect clues and tips to find the way into the tower and liberate their friend.How: Collect points/clues with historical factsSolve puzzlesPlay gamesFind objects with clues scattered across DelftTips from “famous” Delftenaren (Willem van Oranje, Hugo de Groot etc)QR-codes with tips or a physical code