Nathan:The genre of our game is action/adventure. We wantto create a thrillingdetective
environmentwithacomedictwist.
Adam:It followsthe storyof tworelativelyposh detectivesastheytrack downa brutal serial killer,
leavingmysticsymbols.
Nathan:We have basediton gamessuch as L.A.Noire andCondemned.We have giventhe precision
of L.A.Noire andthe creativityof condemned.
Adam:The serial killerisapsychopathwhobelievesthathe isbeingvisitedbydemonswhichtell him
to massacre many individuals.
Nathan:We have alsobasedthe game duringthe seventiestogive ita“retro” impression.We got
thisinspirationfromthe televisionshow Life onMars,as well asAshesto Ashes.
Nathan:Our cut sequence featuresfourcharacters,twodetectives, awaiteranda police constable.
The detectives are the twomaincharacter staytogetherthroughoutthe majorityof the game to
avoidpeople growingclosetoa certaincharacter throughout.
Adam:The charactersare both stereotypicallycuriousandcautiousof almosteverything. Theyboth
have bothhave posh accentsand will bothuse formal language aswell assome Britishslangphrases
like ladsandchaps.
Nathan:Our cut sequence isaslightmixture of the comedyandseriousaspectasitbegins ina café.
The two characters both meetand have a small conversation aboutwhathashappened.Atthis
pointCharlesorderssome foodanda drinkwhichchangesthe subjectentirely.
Adam:Thisis one of the placeswhere the comedicside of the game takes place.Thiscutsequence
will take place roughlynearthe beginningof the game.Thisisto give a comedicintrotothe two
characters andgive a sense of the character’s personalities.
Nathan:Charlesforexample, seemslike averylaidbackindividual as we see himhaphazardly
enteringthe café andorderinganomelette eventhoughhe shouldbe headingtoa crime scene.
Adam:In Rodney’scase,we see himbeingantsyaboutwantingtogothe crime scene;thisshows
himto be a veryworkdrivenindividual.
Adam:We will produce multipleaudiofilessuchasdialogue forthe characters,backgroundsound
effectsforthe café such as people talking;clinkingof cupsandcutlery.We will alsoproduce musicto
be playedinthe backgroundof the café to helpcreate the atmosphere.
Nathan:We will alsoaddthe faintsoundof trafficas the crime scene isin a back alley.Forobvious
reasonswe won’taddany musicfor thispart of the game as theyare outside.
Nathan:We will be using fieldrecordingtogetthe sound forthe trafficand the soundof cutleryand
bugsclinkingtogether.We will use asoundboothtorecordthe dialogue forthe characters.

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Presentation script v3

  • 1. Nathan:The genre of our game is action/adventure. We wantto create a thrillingdetective environmentwithacomedictwist. Adam:It followsthe storyof tworelativelyposh detectivesastheytrack downa brutal serial killer, leavingmysticsymbols. Nathan:We have basediton gamessuch as L.A.Noire andCondemned.We have giventhe precision of L.A.Noire andthe creativityof condemned. Adam:The serial killerisapsychopathwhobelievesthathe isbeingvisitedbydemonswhichtell him to massacre many individuals. Nathan:We have alsobasedthe game duringthe seventiestogive ita“retro” impression.We got thisinspirationfromthe televisionshow Life onMars,as well asAshesto Ashes. Nathan:Our cut sequence featuresfourcharacters,twodetectives, awaiteranda police constable. The detectives are the twomaincharacter staytogetherthroughoutthe majorityof the game to avoidpeople growingclosetoa certaincharacter throughout. Adam:The charactersare both stereotypicallycuriousandcautiousof almosteverything. Theyboth have bothhave posh accentsand will bothuse formal language aswell assome Britishslangphrases like ladsandchaps. Nathan:Our cut sequence isaslightmixture of the comedyandseriousaspectasitbegins ina café. The two characters both meetand have a small conversation aboutwhathashappened.Atthis pointCharlesorderssome foodanda drinkwhichchangesthe subjectentirely. Adam:Thisis one of the placeswhere the comedicside of the game takes place.Thiscutsequence will take place roughlynearthe beginningof the game.Thisisto give a comedicintrotothe two characters andgive a sense of the character’s personalities. Nathan:Charlesforexample, seemslike averylaidbackindividual as we see himhaphazardly enteringthe café andorderinganomelette eventhoughhe shouldbe headingtoa crime scene. Adam:In Rodney’scase,we see himbeingantsyaboutwantingtogothe crime scene;thisshows himto be a veryworkdrivenindividual. Adam:We will produce multipleaudiofilessuchasdialogue forthe characters,backgroundsound effectsforthe café such as people talking;clinkingof cupsandcutlery.We will alsoproduce musicto be playedinthe backgroundof the café to helpcreate the atmosphere. Nathan:We will alsoaddthe faintsoundof trafficas the crime scene isin a back alley.Forobvious reasonswe won’taddany musicfor thispart of the game as theyare outside. Nathan:We will be using fieldrecordingtogetthe sound forthe trafficand the soundof cutleryand bugsclinkingtogether.We will use asoundboothtorecordthe dialogue forthe characters.