This document discusses how understanding game user types and Kolb's learning styles can help with instructional design of game-based learning strategies. It notes that Kolb's learning styles reflect how gamers are action-oriented and experiential learners, motivated intrinsically by both games and learning. It then provides overviews of several frameworks for categorizing game user types, including Bartle's four player types (achiever, explorer, socializer, killer), Keirsey's four temperaments (guardian, idealist, artisan, rational), and how they may overlap with Kolb's learning styles and Myers-Briggs personality types. The goal is to apply these frameworks to better engage different learner types through game