This document provides principles for designing effective mobile interfaces and applications. It discusses key differences between mobile and desktop, including limited screen size, battery power, data constraints, and touch vs mouse input. It emphasizes focusing features, playing to mobile's strengths like GPS and sensors, optimizing for touchscreens, avoiding scrolling, providing feedback, and testing prototypes with users. The document stresses designing for the core mobile contexts of being bored, busy, or lost to ensure apps are useful in different situations.
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