SlideShare a Scribd company logo
Understanding
Mobile UX:
with General Assembly
Principles & Prototyping
“Hello there!”
DORALIN KELLY
UI/UX designer and Star Wars fangirl
Mobile UX Workshop General Assembly
Mobile UX Workshop General Assembly
“What about you?”
Hello,
my name is..
What we’ll do during this workshop:
Prototyping How do I do it?
Designing for
Mobile
Principles & Best Practices
Design a Mobile Site
Build a prototype
User Testing 101
You will need:
Sketch
or
Illustrator
A laptop
If you don’t have either, share with someone who does! :)
Mobile Design is..
portable.
fast.
fluid.
― David Kadavy,
Design for Hackers: Reverse Engineering Beauty
The user experience design of a product
essentially lies between the intentions of
the product and the characteristics
of your user.
“
Mobile Design
B E S T P R A C T I C E S
Design for Touch
Size your touch targets and spacing right.
Use a minimum of 50px by 50px.
Keep spaces between buttons and touch targets
at least 20px–32px.
“ I H A V E F A T F I N G E R S ”
01
Design for Legibility
Keep your font size at 16pt and up.
Use web-safe fonts when designing for mobile on web.
Custom fonts can slow down page load time and not every
mobile browser supports custom fonts.
“ I C A N ’ T R E A D I T ”
02
Design for Speed
Keep your content and images light and optimised
for maximum compression.
“ T H I S I S T A K I N G T O O L O N G T O L O A D ”
https://developers.google.com/speed/pagespeed/insights/
PageSpeed Insights
03
Design for Fluidity
Avoid fixed width images. Buffer for text overflow.
Keep multiple screen widths in mind.
Designing a fluid grid creates a better user
experience for multiple screen sizes.
“ B E L I K E W A T E R - B R U C E L E E ”
04
Desktop VS Mobile
Design with APIs
Mobile devices can access user location, make phone calls,
take pictures and more. If it makes your user’s goal easier to
achieve, implement it.
“ L E V E R A G E U S E F U L F E A T U R E S O N M O B I L E ”
05
Say no to Pop-ups
Don’t do it. Nobody benefits from an additional barrier between
your user and your product the moment they land on your site.
“ J U S T N O . ”
This applies mainly to web, but for app design be careful with
pop-up notifications, make sure they’re absolutely necessary.
Be wary of bombarding your user with too much.
06
Don’t design ‘a smaller version’
Don’t do that either.
Scale and shuffle and minimise content specifically for a mobile experience.
Some things that may work for web may not work for mobile.
Cut Down on unnecessary content and make sure users can get to their
goal faster on mobile.
“ B I G S I T E S R E W O R K E D T O F I T I N A S M A L L E R B O X ”
Check out: Alternate Layouts in Adobe Muse
07
Desktop VS Mobile
Don’t make users sign up first
Allow users to temporarily skip registration so that they can try out your
product first. If they find value in it they will sign up. Cut the funnel.
“ B E N E F I T > P A I N - P O I N T ”
For Example…
08
Hotel Tonight
Hotel Tonight used A/B testing to create a variant where users could complete the transaction
without having to create a dedicated account. Previously all users had to sign in before
completing a booking. They tracked the bounce rate, as well as completed transactions, and
found that discovered that making sign-ins optional actually increased bookings by 15%.
To encourage users to sign up still, they're given the option to sign up in order to save their
data to make future bookings even more painless and quick.
Keep on-boarding short & sweet
Also a big no. Don’t use long drawn video tutorials on how to use your product. Once
a user is on your app/site, you don’t need to throw your value proposition at them.
Let them try it out for themselves, but show them how in a quick and hands-on way.
If they have questions later, make sure they know where to find the answer.
“ D O N ’ T B O M B A R D T H E M W I T H ‘ V A L U E ’ ”
For Example: Slack’s on-boarding process
09
Before After
Slack no longer requires new users to create a password during their signup process. Instead, they
send an email shortly after signing up notifying the user of the need to create a password.
Why this is important
One of the core tenets of user onboarding is to remove all unnecessary friction that stands between
a new user signing up and their WOW moment. While passwords are certainly foundational and
necessary for ongoing product usage, they aren’t necessary for a user to realize how Slack is going
to improve one’s life in the next 10 minutes.
Note: Slack also killed another common culprit of unnecessary friction: the email confirmation step.
http://www.appcues.com/blog/5-notable-changes-slack-made-to-its-user-onboarding-experience/
Before After
When previously arriving at the welcome screen in Slack’s application, the left hand navigation bar and
the search field were already exposed. In addition, Slack already prompted you for
desktop notification permissioning.
In the updated onboarding experience, Slack replaced the channels and search field with visual
representations and hold off on permissioning until a few steps later.
Why this is important
The most engaging products keep new users very focused on the path to success. One important way
of accomplishing this is to hide complexity and only introduce it when it is contextual to the user.
http://www.appcues.com/blog/5-notable-changes-slack-made-to-its-user-onboarding-experience/
Designing Forms & Filters
Use placeholder text and icons in singular, common forms (i.e. login forms, search
boxes or address forms) but display the labels above input forms for longer more
complex fields. Always, always strip away unnecessary forms.
Forms
Build useful filters based off of your products and what’s most important to users.
Make sure it’s easy for users to edit or clear filters and always display clearly what
has been filtered.
Filters
10
VS
Placeholder + Icons Labels
Airbnb Filters on Desktop VS Mobile
Design for Ergonomics
Other than tapping, how can users interact with your product?
i.e Double Tap, Press & Hold, Pinch/Spread, Swipe
Gestures
Transitions smooth the boundaries between application states,
transitions also help facilitate recall and prevent users from getting lost.
i.e Expand, Flip, Slide Along
Transitions
11
Design in Grids
12
With a good Grid System, you can determine the most effective
placement for buttons, headlines, or images across devices.
For Example…
“ G R I D S A R E G O O D ”
Mobile UX Workshop General Assembly
Static items VS Interactive
13
Make sure you make a clear differentiation between static items
and interactive functionality.
For Example, all clickable elements are COLORED but inactive fields are GREY
“ M A K E C L I C K A B L E T H I N G S L O O K C L I C K A B L E ”
Design for Feedback
14
Always give a User instant feedback once they have interacted with
your design. Tell them what happens next, if the action has worked/or
failed. Don’t leave them hanging!
For Example, a button should change upon being tapped.
Give Users a ‘Thumb-Up’ after submitting a form.
“ W H A T H A P P E N S N O W ? ”
The whole form screen turns green upon confirmation of the
password change.
The ‘Help!’ button has also been disabled since it is no longer
relevant and Log In is now highlighted.
One-Size-Fits-All
U L T I M A T E L Y T H E R E I S N O
How do your users use
your site/app?
E V A L U A T E
UX patterns will have to be customised to best fit YOUR user base.
So make sure you understand your user behaviour,
especially when they’re on the go, on mobile.
Think through it then validate by testing with real users.
Multiple Screens
D E S I G N I N G F O R
Responsive
V S
Adaptive
fluid and adapts to the size of the screen.
detects the screen size and loads the appropriate layout for it .
Responsive
Doesn’t offer as much control as adaptive
Simply reshuffles content, not always equal to
good mobile user experience
Pros
Uses percentages to give a more fluid feel when scaling
Takes less work to both build and maintain
Cons
Adaptive
More work designing for multiple viewports
More work to develop and maintain
Pros
Good for retrofitting an existing site
Enables you to customise the user experience entirely for mobile
Cons
Mobile Web
V S
Native App
a
Mobile Web
Reach a larger audience
Runs on all mobile platforms with minimal tweaking
Instant updates
Native App
Connectivity - even when Offline
Richer, more immersive experiences
Don't target one resolution.
Pick an aspect ratio, then scale your design to fit that.
E.g, instead of 1280x720, target the 16:9 aspect ratio.
P R O - T I P
Aspect Ratios
P R O - T I P
& 6
Create Scalable Reference Designs
Identify key features to be supported for device type groups, then create a
reference design of the essential components of your product that will scale
across the range of screen sizes across the group of devices by defining a
set of principles, patterns and guidelines. Don’t forget to also address
different orientations.
P R O - T I P
Designing a Mobile Site
H A N D S O N !
1.
Work off of Illustrator or Sketch.
(Or any other design program you’re comfortable with)
2.
Choose a webpage (preferably a fairly simple one) and redesign
it in a mobile layout. Design it for your device iPhone/Android.
Ideally you want to end up with 2 pages, 1 button/CTA connecting them.
Prototyping
H A N D S O N !
1.
Upload your screens onto Invision.
Build your hotspots.
2.
Test it on your mobile device.
User Testing
1.
Using your prototype, take turns with others to play
the role as the User and Moderator/Observer.
Do This:
The User should be swapped around from another group.
The Moderator/Observer should give the User a task to accomplish
and take down notes while the User goes through the task.
The User should talk through their thought process.
2.
Review your observations.
H A N D S O N !
Did your User manage to accomplish the task?
Was it easy or challenging? How long did it take them?
Did your User get confused/stuck at any point?
i.e The Moderator should ask “What are you thinking now?”
when the User appears to pause to think.
What were the barriers in the way of the User’s goal?
i.e Navigation wasn’t clear enough, making it difficult to find what
they were looking for.
How can you fix the issues that surfaced?
i.e Can you simplify the tasks for the User?
What did you observe?
E V A L U A T E
User Testing for Mobile
R E S O U R C E S
Moderated in-person
The Moderator runs the test face-to-face with the User.
Moderated remote
The Moderator and User communicate via screen sharing software.
Unmoderated remote
Software administers tasks automatically to participants around the world.
Types of User Testing
R E S O U R C E S
Problem Discovery
Uncover (and fix) as many usability problems as possible.
Filming Rig
Allows you capture user interaction on mobile devices
during user experience tests.
Eye Tracking
Understand where participants eyes are drawn in designs
and the sequences of gaze paths.
Screen Sharing
Test remotely with Users via a live video feed.
https://blog.kissmetrics.com/testing-tools-for-mobile-ux/
Questions?
I T ’ S A W R A P !
design@doralinkelly.ninja
@doralinkelly
doralinkelly.ninja
http://www.slideshare.net/DoralinKelly/
mobile-ux-workshop-general-assembly
B I G T H A N K S T O G E N E R A L A S S E M B L Y
Aaand we’re done!

More Related Content

PDF
UX Workshop for Fin-Tech startups @ SBC
PDF
Lean UX Fundamentals and Best Practices
PDF
UX Masterclass at muru-D
PDF
Introduction to Lean UX Methods - General Assembly
PDF
Lean UX workshop @ GOAB
PDF
The Future of UX: What designers need to know to stay ahead
PDF
UX Bootcamp @ General Assembly Atlanta
PDF
Mobile first: A future friendly approach to UX design
UX Workshop for Fin-Tech startups @ SBC
Lean UX Fundamentals and Best Practices
UX Masterclass at muru-D
Introduction to Lean UX Methods - General Assembly
Lean UX workshop @ GOAB
The Future of UX: What designers need to know to stay ahead
UX Bootcamp @ General Assembly Atlanta
Mobile first: A future friendly approach to UX design

What's hot (20)

PPTX
UI/UX Design
PDF
The Value of User Experience (from Web 2.0 Expo Berlin 2008)
PDF
UX workshop
PDF
UX Lesson 1: User Centered Design
PDF
Designing A Great User Experience
PPTX
The Importance of UX
PDF
UX Design for Mobile Apps
PPT
Are You An User Experience Designer
PPTX
Usability and User Experience Training Seminar
DOCX
Importance of apps in marketing strategy my perspective - Ankit Shard
PDF
Mobile App Design Best Practices - Usable Interfaces for Tiny Places
PDF
UX Work Shop
PDF
Kazumi Terada UX Portfolio 2016
PDF
Some Dos and Don’ts in UI/UX Design of Mobile Applications
PDF
10 Design Trends 2015 - UX & UI Trends for Mobile Solutions
 
PDF
UX Design for Mobile Interfaces
PDF
Melanie O'Donnell | UX Design Portfolio March 2015
PPTX
Usability Essentials to Know
PPTX
Academy PRO: UI\UX. Introduction.
PPTX
BIH - Design process
UI/UX Design
The Value of User Experience (from Web 2.0 Expo Berlin 2008)
UX workshop
UX Lesson 1: User Centered Design
Designing A Great User Experience
The Importance of UX
UX Design for Mobile Apps
Are You An User Experience Designer
Usability and User Experience Training Seminar
Importance of apps in marketing strategy my perspective - Ankit Shard
Mobile App Design Best Practices - Usable Interfaces for Tiny Places
UX Work Shop
Kazumi Terada UX Portfolio 2016
Some Dos and Don’ts in UI/UX Design of Mobile Applications
10 Design Trends 2015 - UX & UI Trends for Mobile Solutions
 
UX Design for Mobile Interfaces
Melanie O'Donnell | UX Design Portfolio March 2015
Usability Essentials to Know
Academy PRO: UI\UX. Introduction.
BIH - Design process
Ad

Viewers also liked (20)

PPTX
User experience (UX) matters - EventIt Learning Zone 2016
PPTX
UX for Gamer Acquisition, Retention and Conversion
PDF
UXIndia14 | Workshop: UX as Business Strategy | lfriedland
PDF
Designers Guide To Wireframing
PDF
UX Interviewing Skills
PDF
Endouble Ux design
PDF
AMA Customer Experience Workshop: Optimizing the Customer Experience
PDF
Designing with Empathy: How user research can help you make better products
PDF
Wearables Workshop: UX Essentials
PDF
Participatory Design Workshop at the UX Strategies Summit 2015
PDF
Customer Experience Workshop
PDF
Lean UX Workshop
PDF
Lean UX Worksheets
PDF
How To Do Customer Journey Mapping
PDF
Designing with Lean UX : Rapid Product Design (Handouts only) [UX Lisbon 2014]
PPTX
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
PPT
The Benefits of Transparency
PDF
Transparency - The Double-Edged Sword
PDF
Content Strategy Workflow & Governance Workshop, UX Bristol 2014
PDF
UX Joburg: Prototyping Workshop (UX)
User experience (UX) matters - EventIt Learning Zone 2016
UX for Gamer Acquisition, Retention and Conversion
UXIndia14 | Workshop: UX as Business Strategy | lfriedland
Designers Guide To Wireframing
UX Interviewing Skills
Endouble Ux design
AMA Customer Experience Workshop: Optimizing the Customer Experience
Designing with Empathy: How user research can help you make better products
Wearables Workshop: UX Essentials
Participatory Design Workshop at the UX Strategies Summit 2015
Customer Experience Workshop
Lean UX Workshop
Lean UX Worksheets
How To Do Customer Journey Mapping
Designing with Lean UX : Rapid Product Design (Handouts only) [UX Lisbon 2014]
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
The Benefits of Transparency
Transparency - The Double-Edged Sword
Content Strategy Workflow & Governance Workshop, UX Bristol 2014
UX Joburg: Prototyping Workshop (UX)
Ad

Similar to Mobile UX Workshop General Assembly (20)

PPS
Mobile User Experience - @iRajLal
PDF
Designing for Mobile
PPT
Communication Design for the Mobile Experience
PPT
QuickSoft Mobile Tips & Tricks 11-03-10
PPS
Designing The Mobile User Experience
PPTX
Design Strategy for Cross-Device User Experience
PDF
Luke Wroblewski: Mobile First
KEY
Best Mobile UI Practices - FITC Mobile 2010
PDF
Bank Chris - Web UI Design Patterns - 2014
PPTX
Designing for responsive UI - Yahoo! OpenHack India 2012
PDF
10 Things Web Designers Need to Do Before Going Mobile
KEY
Min Ahmed - Can help to build a successful mobile application
PPSX
Designing for mobile. A UX perspective for developers
KEY
User Centered Mobile Web Design
PDF
Uxpin web ui design patterns 2014
KEY
Designing the mobile experience
PPTX
Mobile-First Design
PDF
UX and UI - Designing for Mobile
PDF
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014
PDF
2013-02-05 UX design for mobile apps
Mobile User Experience - @iRajLal
Designing for Mobile
Communication Design for the Mobile Experience
QuickSoft Mobile Tips & Tricks 11-03-10
Designing The Mobile User Experience
Design Strategy for Cross-Device User Experience
Luke Wroblewski: Mobile First
Best Mobile UI Practices - FITC Mobile 2010
Bank Chris - Web UI Design Patterns - 2014
Designing for responsive UI - Yahoo! OpenHack India 2012
10 Things Web Designers Need to Do Before Going Mobile
Min Ahmed - Can help to build a successful mobile application
Designing for mobile. A UX perspective for developers
User Centered Mobile Web Design
Uxpin web ui design patterns 2014
Designing the mobile experience
Mobile-First Design
UX and UI - Designing for Mobile
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014
2013-02-05 UX design for mobile apps

Recently uploaded (20)

PDF
Benefits_of_Cast_Aluminium_Doors_Presentation.pdf
PDF
YOW2022-BNE-MinimalViableArchitecture.pdf
PPTX
12. Community Pharmacy and How to organize it
PPTX
Special finishes, classification and types, explanation
PPTX
Causes of Flooding by Slidesgo sdnl;asnjdl;asj.pptx
PDF
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
PPTX
mahatma gandhi bus terminal in india Case Study.pptx
PPTX
Fundamental Principles of Visual Graphic Design.pptx
PPTX
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
PPT
Machine printing techniques and plangi dyeing
PDF
Urban Design Final Project-Site Analysis
PPTX
artificialintelligencedata driven analytics23.pptx
PDF
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
PPTX
Tenders & Contracts Works _ Services Afzal.pptx
PDF
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
DOCX
The story of the first moon landing.docx
PPTX
building Planning Overview for step wise design.pptx
PDF
Quality Control Management for RMG, Level- 4, Certificate
PDF
Phone away, tabs closed: No multitasking
PPTX
Complete Guide to Microsoft PowerPoint 2019 – Features, Tools, and Tips"
Benefits_of_Cast_Aluminium_Doors_Presentation.pdf
YOW2022-BNE-MinimalViableArchitecture.pdf
12. Community Pharmacy and How to organize it
Special finishes, classification and types, explanation
Causes of Flooding by Slidesgo sdnl;asnjdl;asj.pptx
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
mahatma gandhi bus terminal in india Case Study.pptx
Fundamental Principles of Visual Graphic Design.pptx
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
Machine printing techniques and plangi dyeing
Urban Design Final Project-Site Analysis
artificialintelligencedata driven analytics23.pptx
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
Tenders & Contracts Works _ Services Afzal.pptx
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
The story of the first moon landing.docx
building Planning Overview for step wise design.pptx
Quality Control Management for RMG, Level- 4, Certificate
Phone away, tabs closed: No multitasking
Complete Guide to Microsoft PowerPoint 2019 – Features, Tools, and Tips"

Mobile UX Workshop General Assembly

  • 1. Understanding Mobile UX: with General Assembly Principles & Prototyping
  • 2. “Hello there!” DORALIN KELLY UI/UX designer and Star Wars fangirl
  • 6. What we’ll do during this workshop: Prototyping How do I do it? Designing for Mobile Principles & Best Practices Design a Mobile Site Build a prototype User Testing 101
  • 7. You will need: Sketch or Illustrator A laptop If you don’t have either, share with someone who does! :)
  • 9. ― David Kadavy, Design for Hackers: Reverse Engineering Beauty The user experience design of a product essentially lies between the intentions of the product and the characteristics of your user. “
  • 10. Mobile Design B E S T P R A C T I C E S
  • 11. Design for Touch Size your touch targets and spacing right. Use a minimum of 50px by 50px. Keep spaces between buttons and touch targets at least 20px–32px. “ I H A V E F A T F I N G E R S ” 01
  • 12. Design for Legibility Keep your font size at 16pt and up. Use web-safe fonts when designing for mobile on web. Custom fonts can slow down page load time and not every mobile browser supports custom fonts. “ I C A N ’ T R E A D I T ” 02
  • 13. Design for Speed Keep your content and images light and optimised for maximum compression. “ T H I S I S T A K I N G T O O L O N G T O L O A D ” https://developers.google.com/speed/pagespeed/insights/ PageSpeed Insights 03
  • 14. Design for Fluidity Avoid fixed width images. Buffer for text overflow. Keep multiple screen widths in mind. Designing a fluid grid creates a better user experience for multiple screen sizes. “ B E L I K E W A T E R - B R U C E L E E ” 04
  • 16. Design with APIs Mobile devices can access user location, make phone calls, take pictures and more. If it makes your user’s goal easier to achieve, implement it. “ L E V E R A G E U S E F U L F E A T U R E S O N M O B I L E ” 05
  • 17. Say no to Pop-ups Don’t do it. Nobody benefits from an additional barrier between your user and your product the moment they land on your site. “ J U S T N O . ” This applies mainly to web, but for app design be careful with pop-up notifications, make sure they’re absolutely necessary. Be wary of bombarding your user with too much. 06
  • 18. Don’t design ‘a smaller version’ Don’t do that either. Scale and shuffle and minimise content specifically for a mobile experience. Some things that may work for web may not work for mobile. Cut Down on unnecessary content and make sure users can get to their goal faster on mobile. “ B I G S I T E S R E W O R K E D T O F I T I N A S M A L L E R B O X ” Check out: Alternate Layouts in Adobe Muse 07
  • 20. Don’t make users sign up first Allow users to temporarily skip registration so that they can try out your product first. If they find value in it they will sign up. Cut the funnel. “ B E N E F I T > P A I N - P O I N T ” For Example… 08
  • 21. Hotel Tonight Hotel Tonight used A/B testing to create a variant where users could complete the transaction without having to create a dedicated account. Previously all users had to sign in before completing a booking. They tracked the bounce rate, as well as completed transactions, and found that discovered that making sign-ins optional actually increased bookings by 15%. To encourage users to sign up still, they're given the option to sign up in order to save their data to make future bookings even more painless and quick.
  • 22. Keep on-boarding short & sweet Also a big no. Don’t use long drawn video tutorials on how to use your product. Once a user is on your app/site, you don’t need to throw your value proposition at them. Let them try it out for themselves, but show them how in a quick and hands-on way. If they have questions later, make sure they know where to find the answer. “ D O N ’ T B O M B A R D T H E M W I T H ‘ V A L U E ’ ” For Example: Slack’s on-boarding process 09
  • 23. Before After Slack no longer requires new users to create a password during their signup process. Instead, they send an email shortly after signing up notifying the user of the need to create a password. Why this is important One of the core tenets of user onboarding is to remove all unnecessary friction that stands between a new user signing up and their WOW moment. While passwords are certainly foundational and necessary for ongoing product usage, they aren’t necessary for a user to realize how Slack is going to improve one’s life in the next 10 minutes. Note: Slack also killed another common culprit of unnecessary friction: the email confirmation step. http://www.appcues.com/blog/5-notable-changes-slack-made-to-its-user-onboarding-experience/
  • 24. Before After When previously arriving at the welcome screen in Slack’s application, the left hand navigation bar and the search field were already exposed. In addition, Slack already prompted you for desktop notification permissioning. In the updated onboarding experience, Slack replaced the channels and search field with visual representations and hold off on permissioning until a few steps later. Why this is important The most engaging products keep new users very focused on the path to success. One important way of accomplishing this is to hide complexity and only introduce it when it is contextual to the user. http://www.appcues.com/blog/5-notable-changes-slack-made-to-its-user-onboarding-experience/
  • 25. Designing Forms & Filters Use placeholder text and icons in singular, common forms (i.e. login forms, search boxes or address forms) but display the labels above input forms for longer more complex fields. Always, always strip away unnecessary forms. Forms Build useful filters based off of your products and what’s most important to users. Make sure it’s easy for users to edit or clear filters and always display clearly what has been filtered. Filters 10
  • 27. Airbnb Filters on Desktop VS Mobile
  • 28. Design for Ergonomics Other than tapping, how can users interact with your product? i.e Double Tap, Press & Hold, Pinch/Spread, Swipe Gestures Transitions smooth the boundaries between application states, transitions also help facilitate recall and prevent users from getting lost. i.e Expand, Flip, Slide Along Transitions 11
  • 29. Design in Grids 12 With a good Grid System, you can determine the most effective placement for buttons, headlines, or images across devices. For Example… “ G R I D S A R E G O O D ”
  • 31. Static items VS Interactive 13 Make sure you make a clear differentiation between static items and interactive functionality. For Example, all clickable elements are COLORED but inactive fields are GREY “ M A K E C L I C K A B L E T H I N G S L O O K C L I C K A B L E ”
  • 32. Design for Feedback 14 Always give a User instant feedback once they have interacted with your design. Tell them what happens next, if the action has worked/or failed. Don’t leave them hanging! For Example, a button should change upon being tapped. Give Users a ‘Thumb-Up’ after submitting a form. “ W H A T H A P P E N S N O W ? ”
  • 33. The whole form screen turns green upon confirmation of the password change. The ‘Help!’ button has also been disabled since it is no longer relevant and Log In is now highlighted.
  • 34. One-Size-Fits-All U L T I M A T E L Y T H E R E I S N O
  • 35. How do your users use your site/app? E V A L U A T E UX patterns will have to be customised to best fit YOUR user base. So make sure you understand your user behaviour, especially when they’re on the go, on mobile. Think through it then validate by testing with real users.
  • 36. Multiple Screens D E S I G N I N G F O R
  • 37. Responsive V S Adaptive fluid and adapts to the size of the screen. detects the screen size and loads the appropriate layout for it .
  • 38. Responsive Doesn’t offer as much control as adaptive Simply reshuffles content, not always equal to good mobile user experience Pros Uses percentages to give a more fluid feel when scaling Takes less work to both build and maintain Cons
  • 39. Adaptive More work designing for multiple viewports More work to develop and maintain Pros Good for retrofitting an existing site Enables you to customise the user experience entirely for mobile Cons
  • 41. a Mobile Web Reach a larger audience Runs on all mobile platforms with minimal tweaking Instant updates Native App Connectivity - even when Offline Richer, more immersive experiences
  • 42. Don't target one resolution. Pick an aspect ratio, then scale your design to fit that. E.g, instead of 1280x720, target the 16:9 aspect ratio. P R O - T I P
  • 43. Aspect Ratios P R O - T I P & 6
  • 44. Create Scalable Reference Designs Identify key features to be supported for device type groups, then create a reference design of the essential components of your product that will scale across the range of screen sizes across the group of devices by defining a set of principles, patterns and guidelines. Don’t forget to also address different orientations. P R O - T I P
  • 45. Designing a Mobile Site H A N D S O N ! 1. Work off of Illustrator or Sketch. (Or any other design program you’re comfortable with) 2. Choose a webpage (preferably a fairly simple one) and redesign it in a mobile layout. Design it for your device iPhone/Android. Ideally you want to end up with 2 pages, 1 button/CTA connecting them.
  • 46. Prototyping H A N D S O N ! 1. Upload your screens onto Invision. Build your hotspots. 2. Test it on your mobile device.
  • 47. User Testing 1. Using your prototype, take turns with others to play the role as the User and Moderator/Observer. Do This: The User should be swapped around from another group. The Moderator/Observer should give the User a task to accomplish and take down notes while the User goes through the task. The User should talk through their thought process. 2. Review your observations. H A N D S O N !
  • 48. Did your User manage to accomplish the task? Was it easy or challenging? How long did it take them? Did your User get confused/stuck at any point? i.e The Moderator should ask “What are you thinking now?” when the User appears to pause to think. What were the barriers in the way of the User’s goal? i.e Navigation wasn’t clear enough, making it difficult to find what they were looking for. How can you fix the issues that surfaced? i.e Can you simplify the tasks for the User? What did you observe? E V A L U A T E
  • 49. User Testing for Mobile R E S O U R C E S Moderated in-person The Moderator runs the test face-to-face with the User. Moderated remote The Moderator and User communicate via screen sharing software. Unmoderated remote Software administers tasks automatically to participants around the world.
  • 50. Types of User Testing R E S O U R C E S Problem Discovery Uncover (and fix) as many usability problems as possible. Filming Rig Allows you capture user interaction on mobile devices during user experience tests. Eye Tracking Understand where participants eyes are drawn in designs and the sequences of gaze paths. Screen Sharing Test remotely with Users via a live video feed. https://blog.kissmetrics.com/testing-tools-for-mobile-ux/
  • 51. Questions? I T ’ S A W R A P ! design@doralinkelly.ninja @doralinkelly doralinkelly.ninja
  • 52. http://www.slideshare.net/DoralinKelly/ mobile-ux-workshop-general-assembly B I G T H A N K S T O G E N E R A L A S S E M B L Y Aaand we’re done!