Processes of Experiential Design:
Breaking Down the Elements
of Immersive Storytelling
@KentBye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
slideshare.net/kentbye
● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
“True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
Context Quality Character
Story
Context Quality Character
Story
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
Making
Choices
Taking
Action
Emotional
Immersion
Sensory
Experience
VR, AR,
& Immersive Theatre
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
Active Presence
Agency, Interactions, Dynamics,
Action, Locomotion, Exploration,
Spontaneity, Creativity, Will,
Engagement, Gameplay,
Intention, & Live Performance.
Emotional Presence
Emotional Immersion, Feelings,
Mood, Vibe, Color, Lighting,
Consonance & Dissonance
Cycles, Music, Story, Time,
Flow, Narrative Presence,
Empathy, & Compassion
Mental & Social Presence
Thoughts, Language, Choices,
Expectations & Novelty, Mental
Models, Plausibility, Coherence,
Attention, Suspension of Disbelief,
Puzzles, Mental Friction, Rules,
Social Presence, & Virtual Beings
Embodied Presence
Self-Presence, Body, Embodiment,
Sensory Experience, Biometric &
Physiological Data, BCIs & Neural
Inputs, Haptics, Immersive Sound,
Spatial Presence, Environmental
Immersion, & Architecture
Bye, K. (2022, May 5) "A Primer on Presence, Immersive Storytelling, & Experiential Design." [Presentation]
Storycon:A collision of (he)art and technology. BOZAR. Brussels, Belgium.
Cognitive &
Relational
Active
Affective
Sensory
Think,
Relate
Act
Feel
Sense
[Text via] Schmitt, B. (1999). Experiential marketing. Journal of marketing management, 15(1-3), 53-67.
Intellectual
Behavioral
Affective
Sensory
Thinking
Intuition
Feeling
Sensing
Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraphs [7] and [883]) Princeton, NJ:
Princeton University Press. (Original work published 1921).
Cognitive
Domain
Psychomotor
Domain
Affective
Domain
Embodied
Cognition
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. Walker & Co.
Math
Astronomy
Music
Geometry
Number
Mathematics
The Quadrivium
Number
Geometry
Mathematics
The Quadrivium
Number in
Space
Number
Number in
Time
Geometry Music
Mathematics
The Quadrivium
Number in
Space
Number in
Space & Time Number
Number in
Time
Geometry Music
Mathematics
Astronomy
The Quadrivium
Number in
Space
Objects Moving
Through Space
Abstract Patterns
& Forms
Consonance
Dissonance Cycles
In Time
World & Body Unfolding Process
Rules & Mechanics
Physics & Dynamics
The Quadrivium
Architecture &
Embodiment
in Space
Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
Mental & Social Presence
Mental Thoughts
Cognitive Processes
Cognitive Load
Social Presence
Predicted Expectations
Active Presence
Behaviors
Intention
Actions
Movement
Creations
Engagement
Emotional Presence
Affective State
Emotional Sentiment
Facial Expression
Microexpressions
Embodied Presence
Sensory Input Processing
Stress / Arousal
Physiological Reactions
Eye Gaze /Attention
Body Language
Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the
VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
Context Quality Character
Story
Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Authored
Narrative
Generative
Narrative
Spectrum of Story Authorship
No Agency or
Impact on Story
Maximized Agency &
Expression of Will
Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press.
Authored
Narrative
Generative
Narrative
Lebowitz & Klug’s Interactive Storytelling Spectrum (2011)
Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
Authored
Narrative
Generative
Narrative
Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009.
Interactive Traditional Story
Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
Authored
Narrative
Generative
Narrative
Koster, R. (2013,April 24). On choice architectures. Raph's Website. Retrieved November 13, 2021, from https://www.raphkoster.com/2013/04/24/on-choice-architectures/#more-11622.
Open-Ended Stories
Authored
Narrative
Generative
Narrative
Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhD Thesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA,
December 2002.
Drama Manager
Authored
Narrative
Generative
Narrative
Short, E. (2017, February 28) Spirit AI presented at“Narrative Innovation Showcase”, Game Developers Conference, San Francisco, CA.
Fully Player-Driven Stories
Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
Context Quality Character
Story
Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
Context Quality Character
Story
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Story Over Time
Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
Authored
Narrative
Generative
Narrative
Whose Character is Revealed?
Character of
the Interactor
Character of an Event,
Person, Culture, or Place
Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
Note: If there is an Oculus, Steam, or
Viveport link posted at the bottom of
this section, then that immersive story
is available to be seen
https://www.oculus.com/experiences/quest/2404437756348346/
New Images XR Library (2023)
(Coming Soon from Astrea & Diversion Cinema)
Oculus
[Search for story or narrative]
List of all Quest 2 experiences in reverse chronological order: https://www.oculus.com/experiences/quest/section/1888816384764129#/
Viveport
[Search for Story or Narrative]
Steam - Search by Tag
Steam - Or search by Publisher
Active
Presence
Emotional
Presence
Lost (2015)
[Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1016967501697367/
Henry (2015)
https://www.oculus.com/experiences/quest/2404437756348346/
Notes on Blindness (2016) at Sundance
● https://www.oculus.com/experiences/quest/1946326588770583/
● Bye, K. & Colinart, Arnaud. (2022, March 24). #1068: "Notes on Blindness" VR Experience Receives a Legacy Peabody Award for Interactive Storytelling. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1068-notes-on-blindness-vr-experience-receives-a-legacy-peabody-award-for-interactive-storytelling
Sonar (2016) at Sundance
● https://store.steampowered.com/app/738790/SONAR__A_Virtual_Reality_Experience/
● Bye, K. & Maas, Philipp. (2016, February 10). #296: Pushing the Language of Cinematic VR Forward with 'Sonar'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar
Pearl (2016) at SIGGRAPH
● https://store.steampowered.com/app/476540/Google_Spotlight_Stories_Pearl/
● Bye, K. & Osborne, Patrick. (2016, August 09). #415: "Pearl" is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service
Dear Angelica (2017)
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1174445049267874/
● Bye, K. & Unseld, Saschka. (2016, October 27). #467: Oculus Story Studio's 'Quill': An Immersive Storytelling Tool. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/467-oculus-story-studios-quill-an-immersive-storytelling-tool
Zero Days VR (2017) at Sundance
● https://store.steampowered.com/app/754930/Zero_Days_VR/
● Bye, K. & Elayat, Yasmin. (2017, June 09). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr
Miyubi (2017) at Sundance
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1601514943210794/
● Bye, K. & Lajeunesse, Félix. (2018, January 16). #612: Capturing Group Dynamics with Felix & Paul's "Miyubi". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/611-capturing-group-dynamics-with-felix-pauls-miyubi
Asteroids! (2017) at Sundance
● [Only on Gear VR or Go] https://www.oculus.com/experiences/gear-vr/1309677705722446/
● Bye, K. & Darnell, Eric. (2016, February 02). #290: Storytelling in VR & the Tradeoffs of Empathy and Interactivity. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/290-storytelling-in-vr-the-tradeoffs-of-empathy-and-interactivity
Spheres (2018) at Sundance
● https://www.oculus.com/experiences/quest/3789736921099233/
● Bye, K. & McNitt, Eliza. (2018, January 31). #617: Journey into a Black Hole with "SPHERES: Songs of Spacetime". Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/617-journey-into-a-black-hole-with-spheres-songs-of-spacetime
Battlescar (2018) at Sundance
● https://www.oculus.com/experiences/quest/2985592331490872/
● 2 Unpublished Voices of VR interviews
Vestige (2018) at Tribeca
[Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/2404613459594939/ OR https://store.steampowered.com/app/975410/VESTIGE/
Age of Sail (2018) at Venice VR
https://store.steampowered.com/app/882110/Google_Spotlight_Stories_Age_of_Sail/
The Great C (2018) at Venice VR
https://store.steampowered.com/app/841460/The_Great_C/
Traveling While Black (2019) at Sundance
● https://www.oculus.com/experiences/quest/2121787737926354/
● Bye, K. & Williams, Roger. (2019, February 20). #742: "Traveling While Black" is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary
Gloomy Eyes (2019) at Sundance
● https://www.oculus.com/experiences/quest/2933720383334150/
● One Unpublished Voices of VR interview
Myth: A Frozen Tale (2019)
● https://www.oculus.com/experiences/quest/2942600475808591/
● Bye, K. & Gibson, Jeff. (2020, March 10). #890 Disney's VR Production Design Innovations with 'Myth: A Frozen Tale'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/890-disneys-vr-production-design-innovations-with-myth-a-frozen-tale
Space Explorers: The ISS Experience (2020)
● https://www.oculus.com/experiences/quest/3006696236087408/
● Bye, K. & Lajeunesse, Felix. (2021, December 22). #1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul's Emmy-Winning "Space Explorers: The
ISS Experience". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1029-breathtaking-vr-shots-from-space-in-latest-episode-of-felix-pauls-emmy-winning-space-explorers-the-iss-experience
Gravity VR (2020) at Tribeca
https://www.oculus.com/experiences/quest/6106568856062676/
Paper Birds (2020) at Venice
https://www.oculus.com/experiences/quest/3723136981093558/
Reeducated (2021) at SXSW
● https://www.oculus.com/experiences/media/123915446404801/1290791524635806/
● Bye, K. & Mauk, Ben. (2023, May12). #1212: Breakdown of Award-Winning "Reeducated" VR Doc & Translation into Interactive Component of Yorker Article on Chinese
Prison Camps. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1212-breakdown-of-reeducated-vr-doc-translation-into-interactive-component-of-yorker-article-on-chinese-prison-camps
Madrid Noir (2021) at Tribeca
● https://www.oculus.com/experiences/quest/3003818956320639/
● One Unpublished Voices of VR episode
Goliath (2021) at Venice
● https://www.oculus.com/experiences/quest/3432432656819712/
● Voices of VR #
End of Night (2021) at Venice
● https://store.steampowered.com/app/1996380/End_of_Night/?curator_clanid=41890379
● One Unpublished Voices of VR interview
On the Morning You Wake
(to the End of the World) (2022) at Sundance & SXSW
● https://www.oculus.com/experiences/quest/5334662579895130/
● Bye, K. & Jamison, Steve. (2022, January 26). #1047: Translating Threat of Nuclear Annihilation into Personal Stories in VR with "On the Morning You Wake (to the End of the World)". Voices of VR Podcast. Retrieved on
May 31, 2021 from https://voicesofvr.com/1047-translating-threat-of-nuclear-annihilation-into-personal-stories-in-vr-with-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Osorio, Jamaica. (2022, March 21). #1064: Indigenous Poet's Journey from Doc Subject to Co-Writer on Award-Winning VR Story "On the Morning You Wake (To the End of the World)". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1064-indigenous-poets-journey-from-doc-subject-to-co-writer-on-award-winning-vr-story-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Pollack, Susanna. (2022, March 24). #1070: How Princeton & Games for Change are Using VR Storytelling to Start Conversations on Nuclear Non-Proliferation with "On the Morning You Wake (To the End of
the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1070-how-princeton-games-for-change-are-using-vr-storytelling-to-start-conversations-on-nuclear-non-proliferation-with-on-the-morning-you-wake-to-the-end-of-the-world
(Hi)Story of A Painting:
"The Light in the Shadow" (2022) at SXSW
● https://www.oculus.com/experiences/quest/4932636773471078/
● Bye, K. & Darras, Quentin. (2022, March 21). #1064: Bringing Art History to Life in VR with "(Hi)story of a Painting" Series. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/1064-bringing-art-history-to-life-in-vr-with-history-of-a-painting-series
Reimagined Volume I: Nyssa (2022) at Venice
● https://www.oculus.com/experiences/media/643507390548143/
● Bye, K. & Cavaliere, Julie. (2022, October 11). #1136: "Reimagined" Quill Anthology Animation Series Creates New Fairy Tales with Female Protagonists. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1136-reimagined-quill-anthology-animation-series-creates-new-fairy-tales-with-female-protagonists
Kindred (2022) at Venice
● https://www.viveport.com/apps/9693713d-49fe-4612-9416-12541a2a9a0a
● Bye, K. & Kenneth, Bambou. (2022, October 11) #1142: Scene-by-Scene Breakdown of "Kindred" Exploring Themes of LGBTQ+ Identity and Family. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1142-scene-by-scene-breakdown-of-kindred-exploring-themes-of-lgbtq-identity-and-family
Jailbirds (2023) at SXSW
Bye, K., & Villepoux, T. (2023, April 3) #1194: “Jailbirds” is a Well-Told, Magical Realist Story Using Character-Driven Animation and Stylized Cinematography. Voices of VR Podcast.
Retrieved on May 31, 2023 from https://voicesofvr.com/1194-jailbirds-is-a-well-told-magical-realist-story-using-character-driven-animation-and-stylized-cinematography/
Active
Presence
Embodied &
Environmental
Presence
Real Virtuality: Immersive Explorers (2016) at Sundance
● Artists: Sylvain Chagué, Caecilia Charbonnier. Photo via
https://variety.com/gallery/sundance-new-frontiers-lineup-2016/16138_realvirtualityimmersiveexplorers_still1_preparetobeamazed__byartanimfoundation/.
● Unpublished Voices of VR interview
The Leviathan Project (2016) at Sundance
Bye, K. (2016, January 22). #Sundance #VR: 'leviathan project' really cool mixed reality experience with rich mythology with fun physical props. pic.twitter.com/rittd4o8k3. Twitter.
Retrieved November 7, 2022, from https://twitter.com/kentbye/status/690685018855702528
Full-Body Tracking in VRChat (August 2017)
VR Pill. (2017, August 19). Vive trackers in VRChat. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=6TTnYWSfFbk
Apollo 11 VR (2018)
● https://www.oculus.com/experiences/quest/2164469606967296/
● Bye, K. & Armstrong, Mike. (2015, July 27). #176: Social Multi-Player Learning Experiences with Lecture VR & the Apollo 11 VR experience. Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/176-social-multi-player-learning-experiences-with-lecture-vr
● Bye, K. & Whelan, David. (2016, March 10). #317: The Future of Immersive Education with Apollo 11 VR & Lecture VR. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/317-the-future-of-immersive-education-with-apollo-11-vr-lecture-vr
Book of Distance (2019) at Sundance
● https://store.steampowered.com/app/1245640/The_Book_of_Distance/
● Bye, K. & Okita, Randall. (2020, 03 12). #895 Sundance: 'Book of Distance' has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations
Ayahuasca (2019) at Tribeca
https://store.steampowered.com/app/1212940/Ayahuasca/
Still Here (2020) at Sundance
● https://www.viveport.com/apps/54bf3adf-1a07-443f-9f9a-802a2420fc1e
● Bye, K. & Rasool, Zahra. (2020, March 10). #891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in 'Still Here'. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/891-sundance-al-jazeera-uses-vr-ar-to-explore-life-after-incarceration-in-still-here
Dream (2021)
Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast.
Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
Exploring Home (2021) at Venice
Bye, K., & Vogl., S. L. (2021, December 3). #1025: Full-Body Tracked Dance Performance on Identity & Avatar Discrimination in “Exploring Home” with Sara Lisa Vogl. Voices of VR Podcast. Retrieved
on April 17, 2023 from https://voicesofvr.com/1025-full-body-tracked-dance-performance-on-identity-avatar-discrimination-in-exploring-home-with-sara-lisa-vogl/
Lavrynthos (2021) at Venice
https://www.oculus.com/experiences/quest/4262610477159316/
Gondwala (2022) at Sundance
Bye, K., Andrews, B.J., & Roberts, E. (2022, January 22) #1046: A 24-Hour Durational Simulation of 100 years of Climate Change Impact on Daintree Rainforest in “Gondwana VR”. Voices of
VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/1046-a-24-hour-durational-simulation-of-100-years-of-climate-change-impact-on-daintree-rainforest-in-gondwana-vr/
Komez Alef O (2022) at SXSW
● https://www.viveport.com/apps/4db71b9f-b8b8-451f-8827-db528c3ab152?hl=en-US
● Bye, K. & Isserlis, Ioulia. (2022, March 21). #1065: Translating Her Father's Holocaust Refugee Journey into VR Memory Domes with "Komez Alef O". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1065-translating-her-fathers-holocaust-refugee-journey-into-vr-memory-domes-with-komez-alef-o
Rencontre(s) (2022) at Venice Immersive
Croll, B. (2022, August 31). Marion Cotillard Voices Coco Chanel in Immersive VR Project 'Rencontre(s),' Teaser Debuts (exclusive). Variety. Retrieved November 10, 2022, from
https://variety.com/2022/digital/festivals/marion-cotillard-coco-chanel-vr-project-rencontres-1235351517/
Active
Presence
Mental & Social
Presence
TeachLivE (2005) - Wizard of Oz Puppeteering
Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from
https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
VRChat (2014)
https://store.steampowered.com/app/438100/VRChat/
Believe Your Eyes (2016)
Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
Life of Us (2017) at Sundance
Bye, K., Koblin, A. (2017, February 14). #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/
Draw Me Close (2017) at Tribeca
● Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/.
● Unpublished Voices of VR Podcast Interview.
VR_I (2018) at Sundance
Unpublished Voices of VR Podcast Interview
Starship Commander: Arcade (2018)
● https://store.steampowered.com/app/598400/Starship_Commander_Arcade/
● Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
● Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
● Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR
Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
Where Thoughts Go (2018) at Tribeca
● https://www.oculus.com/experiences/quest/2406880882663555/
● Bye, K. & Rizzotto, Lucas. (2018, December 13). #721: Introspective Hero's Journey of Self-Reflection & Emotional Education with "Where Thoughts Go". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/721-introspective-heros-journey-of-self-reflection-emotional-education-with-where-thoughts-go
The Collider (2018) at IDFA DocLab
Bye, K., Rose, A, & Abdalla, M (2019, May 16). #767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/
The Under Presents (2019) at Sundance
● https://www.oculus.com/experiences/quest/1917371471713228/
● Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
● Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The
Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
Loveseat (2019) at Venice
Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s
“Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
Scarecrow (2020) at Sundance
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
Atomu (2020) at Sundance
Bye, K., Shariffa Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Retrieved on May 31, 2023 from
https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/
Metamorphic (2020) at Sundance
Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social
Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
Tempest (2020)
Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
Finding Pandora X (2020) at Venice
Unpublished Voices of VR Podcast Interview
MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2021, November 24). #1023: Becoming the Hero in VR Immersive Theater Adventure of “MetaMovie Presents: Alien Rescue.
Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1023-becoming-the-hero-in-vr-immersive-theater-adventure-of-metamovie-presents-alien-rescue/
Welcome to Respite (2021) at Tribeca
Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.”
Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
Secret of Retropolis (2021) at Cannes XR
https://www.oculus.com/experiences/quest/4148745208478773/
Mandala: A Brief Moment in Time (2022) at Venice
Bye, K., & Villepoux, T. (2022, October 10) #1132: Using Group Discussions & Voting on Moral Dilemmas to Tell Buddhist Stories in “Mandala.” Voices of VR Podcast. Retrieved
April 17, 2023, from https://voicesofvr.com/1132-using-group-discussions-voting-on-moral-dilemmas-to-tell-buddhist-stories-in-mandala/.
Ascenders (2022) at Venice Immersive
Photos by Kent Bye at Venice Immersive 2022.
Find WiiLii -Episode 1: The Gate-Crasher (2023) at SXSW
Bye, K., Frank, W., Kim, J., & Lee, H. (2023, April 3). #1204: Blending Open World Exploration with VR Immersive Theatre Drama with “Find WiiLii” in International Collaboration with GiiOii Immersive
Studio and Ferryman Collective. Voices of VR Podcast. Retrieved on April 17, 2023 from
https://voicesofvr.com/1204-blending-open-world-exploration-with-vr-immersive-theatre-drama-with-find-wiilii-in-international-collaboration-with-giioii-immersive-studio-and-ferryman-collective/.
Active
Presence
Wolves in the Walls (2018) at Sundance
● https://www.oculus.com/experiences/quest/2446271755437605/
● Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.”
Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
● Unpublished Voices of VR Podcast Interview.
● No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
Moss (2018)
https://www.oculus.com/experiences/quest/1654565391314903/
Beat Saber (2018)
● https://www.oculus.com/experiences/quest/2448060205267927/
● Bye, K. & Ilavsky, Jan. (2018, May 01). #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves
Queerskins: A Love Story (2018) at Tribeca
● https://store.steampowered.com/app/1307860/Queerskins_a_love_story/
● Bye, K. & Szilak, Illya. (2020, January 24). #881 VR for Good: 'Queerskins' Embodied Story of Love & Loss told through Artifacts. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/881-vr-for-good-queerskins-embodied-story-of-love-loss-told-through-artifacts
Bonfire (2019) at Tribeca
● https://www.oculus.com/experiences/quest/2658975244130479/
● Two Unpublished Voices of VR Interviews
AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
2nd Civil War (2019) at Tribeca
One Unpublished Voices of VR Podcast Interview
The Key (2019) at Tribeca
● https://www.oculus.com/experiences/quest/3457685900909916/
● Voices of VR #
The Line (2019) at Venice
● https://www.oculus.com/experiences/quest/2685959161497510/
● Voices of VR #
Quest Hand-Tracking for Interactions (2019)
oculusvr. (2019, December 9). Video controls in Oculus TV. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=xsZ3ai8uZks
Half-Life: Alyx (2020)
https://store.steampowered.com/app/546560/HalfLife_Alyx/
La Comedie Virtual (2020) at Venice
One Unpublished Voices of VR Podcast Interview.
Agence (2020) at Venice
● https://store.steampowered.com/app/1308040/Agence/
● Bye, K. & Oppenheim, David. (2020, September 28). #947: Training AI in a Story World: "Agence" Dynamic Film Combines Reinforcement Learning with Immersive Storytelling.
Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling
The Passengers (2021) at Tribeca
● https://www.viveport.com/apps/0275fe1e-8c90-45fa-b2f5-c83067050ded
● One Unpublished Voices of VR Interview
Glimpse (2021) at Venice
● https://store.steampowered.com/app/2224870/Glimpse/
● Two unpublished Voices of VR interviews
Lustration (2022) at SXSW
● https://creator.oculus.com/community/751033338786231/515905489911144/
● Bye, K. & Griffen, Ryan. (2022, May 13). #1083: "Lustration" Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives. Voices of VR Podcast. Retrieved on May
31, 2021 from https://voicesofvr.com/1083-lustration-afterlife-detective-vr-episodic-series-explores-multi-perspective-narratives
Dazzle (2022) at Venice Immersive
Bye, K., Gibson, R., Martelli, B., Roth, B., & Pollman, A. (2022, October 10). #1125: Fusing dance, fashion, and immersion with "dazzle" as a contrast to camouflage. Voices of
VR. Retrieved November 7, 2022, from https://voicesofvr.com/1125-fusing-dance-fashion-immersion-with-dazzle-as-a-contrast-to-camouflage/
Now is the Time (2023)
● https://www.oculus.com/experiences/quest/4790561384366997/
● Bye, K. & Fabian, Limbert. (2023, April 02). #1187: "MLK: Now is the Time" Brilliantly Translates Dr. King's Speech into Embodied Interactions & Spatial Metaphors. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1187-mlk-now-is-the-time-brilliantly-translates-dr-kings-speech-into-embodied-interactions-spatial-metaphors
Non-Invasive Neural Interfaces like EMG
Bye, K., & Reardon, T. (2021, March 30). #987: The Neuroscience of Neuromotor interfaces + privacy implications with Facebook Reality Labs' Thomas Reardon. Voices of VR.
Retrieved November 7, 2022, from https://voicesofvr.com/987-the-neuroscience-of-neuromotor-interfaces-privacy-implications-with-facebook-reality-labs-thomas-reardon-2/
Bye, K., & Wetmore, D. (2019, September 12). #814: Neuroscience & VR: Using Muscles & EMG for neural interfaces with Ctrl-Labs. Voices of VR Podcast. Retrieved November
10, 2022, from https://voicesofvr.com/814-neuroscience-vr-using-muscles-emg-for-neural-interfaces-with-ctrl-labs/
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied &
Environmental
Presence
● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
slideshare.net/kentbye

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Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling

  • 1. Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling @KentBye Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling." [Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
  • 3. ● My Experiential Design Framework ○ Quality ○ Story ○ Context ○ Character ● Immersive Story Breakdowns
  • 4. ● My Experiential Design Framework ○ Quality ○ Story ○ Context ○ Character ● Immersive Story Breakdowns
  • 5. “True character is revealed in the choices a human being makes under pressure - the greater the pressure, the deeper the revelation, the truer the choice to the character's essential nature.” ― Robert McKee McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
  • 6. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 12. VR, AR, & Immersive Theatre Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  • 13. Active Presence Agency, Interactions, Dynamics, Action, Locomotion, Exploration, Spontaneity, Creativity, Will, Engagement, Gameplay, Intention, & Live Performance. Emotional Presence Emotional Immersion, Feelings, Mood, Vibe, Color, Lighting, Consonance & Dissonance Cycles, Music, Story, Time, Flow, Narrative Presence, Empathy, & Compassion Mental & Social Presence Thoughts, Language, Choices, Expectations & Novelty, Mental Models, Plausibility, Coherence, Attention, Suspension of Disbelief, Puzzles, Mental Friction, Rules, Social Presence, & Virtual Beings Embodied Presence Self-Presence, Body, Embodiment, Sensory Experience, Biometric & Physiological Data, BCIs & Neural Inputs, Haptics, Immersive Sound, Spatial Presence, Environmental Immersion, & Architecture Bye, K. (2022, May 5) "A Primer on Presence, Immersive Storytelling, & Experiential Design." [Presentation] Storycon:A collision of (he)art and technology. BOZAR. Brussels, Belgium.
  • 15. Think, Relate Act Feel Sense [Text via] Schmitt, B. (1999). Experiential marketing. Journal of marketing management, 15(1-3), 53-67.
  • 17. Thinking Intuition Feeling Sensing Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraphs [7] and [883]) Princeton, NJ: Princeton University Press. (Original work published 1921).
  • 20. Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. Walker & Co.
  • 25. Number in Space & Time Number Number in Time Geometry Music Mathematics Astronomy The Quadrivium Number in Space
  • 26. Objects Moving Through Space Abstract Patterns & Forms Consonance Dissonance Cycles In Time World & Body Unfolding Process Rules & Mechanics Physics & Dynamics The Quadrivium Architecture & Embodiment in Space
  • 28. Mental & Social Presence Mental Thoughts Cognitive Processes Cognitive Load Social Presence Predicted Expectations Active Presence Behaviors Intention Actions Movement Creations Engagement Emotional Presence Affective State Emotional Sentiment Facial Expression Microexpressions Embodied Presence Sensory Input Processing Stress / Arousal Physiological Reactions Eye Gaze /Attention Body Language Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
  • 31. Alex McDowell’s Brief History of Storytelling McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 32. Authored Narrative Generative Narrative Spectrum of Story Authorship No Agency or Impact on Story Maximized Agency & Expression of Will
  • 33. Lebowitz, Josiah and Klug, Chris. (2011) "Interactive Storytelling forVideo Games:A Player-Centered Approach to Creating Memorable Characters and Stories." (pp. 120) Focal Press. Authored Narrative Generative Narrative Lebowitz & Klug’s Interactive Storytelling Spectrum (2011)
  • 34. Image retrieved from Forsyth, K (2013, January) on November 13, 2021: https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg Fully Traditional Stories Authored Narrative Generative Narrative
  • 35. Authored Narrative Generative Narrative Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009. Interactive Traditional Story
  • 36. Authored Narrative Generative Narrative Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps. Branching Path Stories
  • 37. Authored Narrative Generative Narrative Koster, R. (2013,April 24). On choice architectures. Raph's Website. Retrieved November 13, 2021, from https://www.raphkoster.com/2013/04/24/on-choice-architectures/#more-11622. Open-Ended Stories
  • 38. Authored Narrative Generative Narrative Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhD Thesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, December 2002. Drama Manager
  • 39. Authored Narrative Generative Narrative Short, E. (2017, February 28) Spirit AI presented at“Narrative Innovation Showcase”, Game Developers Conference, San Francisco, CA. Fully Player-Driven Stories
  • 40. Skimmers, Dippers, & Divers Skimmer Dipper Diver Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
  • 42. Alex McDowell’s World Building Mandala McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
  • 43. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation], Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
  • 45. Lessig’s Pathetic Dot Theory Nested Contexts vs Market Law Cultural Norms Technology Architecture & Code User Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
  • 46. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group. Intersecting Axes of Privilege, Domination, & Oppression
  • 48. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Story Over Time
  • 49. Are You a Ghost or an Embodied Character? Does You Have Impact on the Story? Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
  • 50. Authored Narrative Generative Narrative Whose Character is Revealed? Character of the Interactor Character of an Event, Person, Culture, or Place
  • 51. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
  • 52. Virtue Continuum Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1, 2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
  • 53. Big Five Personality Characteristics Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26. doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
  • 54. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf. Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14 Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf Feelings Needs
  • 55. Placed in a Context with Pressure Make Choices & Take Action Essential Character is Revealed + = Unfolding Process Over Time
  • 56. ● My Experiential Design Framework ○ Quality ○ Story ○ Context ○ Character ● Immersive Story Breakdowns
  • 57. Note: If there is an Oculus, Steam, or Viveport link posted at the bottom of this section, then that immersive story is available to be seen https://www.oculus.com/experiences/quest/2404437756348346/
  • 58. New Images XR Library (2023) (Coming Soon from Astrea & Diversion Cinema)
  • 59. Oculus [Search for story or narrative] List of all Quest 2 experiences in reverse chronological order: https://www.oculus.com/experiences/quest/section/1888816384764129#/
  • 60. Viveport [Search for Story or Narrative]
  • 61. Steam - Search by Tag
  • 62. Steam - Or search by Publisher
  • 64. Lost (2015) [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1016967501697367/
  • 66. Notes on Blindness (2016) at Sundance ● https://www.oculus.com/experiences/quest/1946326588770583/ ● Bye, K. & Colinart, Arnaud. (2022, March 24). #1068: "Notes on Blindness" VR Experience Receives a Legacy Peabody Award for Interactive Storytelling. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1068-notes-on-blindness-vr-experience-receives-a-legacy-peabody-award-for-interactive-storytelling
  • 67. Sonar (2016) at Sundance ● https://store.steampowered.com/app/738790/SONAR__A_Virtual_Reality_Experience/ ● Bye, K. & Maas, Philipp. (2016, February 10). #296: Pushing the Language of Cinematic VR Forward with 'Sonar'. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar
  • 68. Pearl (2016) at SIGGRAPH ● https://store.steampowered.com/app/476540/Google_Spotlight_Stories_Pearl/ ● Bye, K. & Osborne, Patrick. (2016, August 09). #415: "Pearl" is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service
  • 69. Dear Angelica (2017) ● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1174445049267874/ ● Bye, K. & Unseld, Saschka. (2016, October 27). #467: Oculus Story Studio's 'Quill': An Immersive Storytelling Tool. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/467-oculus-story-studios-quill-an-immersive-storytelling-tool
  • 70. Zero Days VR (2017) at Sundance ● https://store.steampowered.com/app/754930/Zero_Days_VR/ ● Bye, K. & Elayat, Yasmin. (2017, June 09). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr
  • 71. Miyubi (2017) at Sundance ● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1601514943210794/ ● Bye, K. & Lajeunesse, Félix. (2018, January 16). #612: Capturing Group Dynamics with Felix & Paul's "Miyubi". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/611-capturing-group-dynamics-with-felix-pauls-miyubi
  • 72. Asteroids! (2017) at Sundance ● [Only on Gear VR or Go] https://www.oculus.com/experiences/gear-vr/1309677705722446/ ● Bye, K. & Darnell, Eric. (2016, February 02). #290: Storytelling in VR & the Tradeoffs of Empathy and Interactivity. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/290-storytelling-in-vr-the-tradeoffs-of-empathy-and-interactivity
  • 73. Spheres (2018) at Sundance ● https://www.oculus.com/experiences/quest/3789736921099233/ ● Bye, K. & McNitt, Eliza. (2018, January 31). #617: Journey into a Black Hole with "SPHERES: Songs of Spacetime". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/617-journey-into-a-black-hole-with-spheres-songs-of-spacetime
  • 74. Battlescar (2018) at Sundance ● https://www.oculus.com/experiences/quest/2985592331490872/ ● 2 Unpublished Voices of VR interviews
  • 75. Vestige (2018) at Tribeca [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/2404613459594939/ OR https://store.steampowered.com/app/975410/VESTIGE/
  • 76. Age of Sail (2018) at Venice VR https://store.steampowered.com/app/882110/Google_Spotlight_Stories_Age_of_Sail/
  • 77. The Great C (2018) at Venice VR https://store.steampowered.com/app/841460/The_Great_C/
  • 78. Traveling While Black (2019) at Sundance ● https://www.oculus.com/experiences/quest/2121787737926354/ ● Bye, K. & Williams, Roger. (2019, February 20). #742: "Traveling While Black" is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary
  • 79. Gloomy Eyes (2019) at Sundance ● https://www.oculus.com/experiences/quest/2933720383334150/ ● One Unpublished Voices of VR interview
  • 80. Myth: A Frozen Tale (2019) ● https://www.oculus.com/experiences/quest/2942600475808591/ ● Bye, K. & Gibson, Jeff. (2020, March 10). #890 Disney's VR Production Design Innovations with 'Myth: A Frozen Tale'. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/890-disneys-vr-production-design-innovations-with-myth-a-frozen-tale
  • 81. Space Explorers: The ISS Experience (2020) ● https://www.oculus.com/experiences/quest/3006696236087408/ ● Bye, K. & Lajeunesse, Felix. (2021, December 22). #1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul's Emmy-Winning "Space Explorers: The ISS Experience". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1029-breathtaking-vr-shots-from-space-in-latest-episode-of-felix-pauls-emmy-winning-space-explorers-the-iss-experience
  • 82. Gravity VR (2020) at Tribeca https://www.oculus.com/experiences/quest/6106568856062676/
  • 83. Paper Birds (2020) at Venice https://www.oculus.com/experiences/quest/3723136981093558/
  • 84. Reeducated (2021) at SXSW ● https://www.oculus.com/experiences/media/123915446404801/1290791524635806/ ● Bye, K. & Mauk, Ben. (2023, May12). #1212: Breakdown of Award-Winning "Reeducated" VR Doc & Translation into Interactive Component of Yorker Article on Chinese Prison Camps. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1212-breakdown-of-reeducated-vr-doc-translation-into-interactive-component-of-yorker-article-on-chinese-prison-camps
  • 85. Madrid Noir (2021) at Tribeca ● https://www.oculus.com/experiences/quest/3003818956320639/ ● One Unpublished Voices of VR episode
  • 86. Goliath (2021) at Venice ● https://www.oculus.com/experiences/quest/3432432656819712/ ● Voices of VR #
  • 87. End of Night (2021) at Venice ● https://store.steampowered.com/app/1996380/End_of_Night/?curator_clanid=41890379 ● One Unpublished Voices of VR interview
  • 88. On the Morning You Wake (to the End of the World) (2022) at Sundance & SXSW ● https://www.oculus.com/experiences/quest/5334662579895130/ ● Bye, K. & Jamison, Steve. (2022, January 26). #1047: Translating Threat of Nuclear Annihilation into Personal Stories in VR with "On the Morning You Wake (to the End of the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1047-translating-threat-of-nuclear-annihilation-into-personal-stories-in-vr-with-on-the-morning-you-wake-to-the-end-of-the-world ● Bye, K. & Osorio, Jamaica. (2022, March 21). #1064: Indigenous Poet's Journey from Doc Subject to Co-Writer on Award-Winning VR Story "On the Morning You Wake (To the End of the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1064-indigenous-poets-journey-from-doc-subject-to-co-writer-on-award-winning-vr-story-on-the-morning-you-wake-to-the-end-of-the-world ● Bye, K. & Pollack, Susanna. (2022, March 24). #1070: How Princeton & Games for Change are Using VR Storytelling to Start Conversations on Nuclear Non-Proliferation with "On the Morning You Wake (To the End of the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1070-how-princeton-games-for-change-are-using-vr-storytelling-to-start-conversations-on-nuclear-non-proliferation-with-on-the-morning-you-wake-to-the-end-of-the-world
  • 89. (Hi)Story of A Painting: "The Light in the Shadow" (2022) at SXSW ● https://www.oculus.com/experiences/quest/4932636773471078/ ● Bye, K. & Darras, Quentin. (2022, March 21). #1064: Bringing Art History to Life in VR with "(Hi)story of a Painting" Series. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1064-bringing-art-history-to-life-in-vr-with-history-of-a-painting-series
  • 90. Reimagined Volume I: Nyssa (2022) at Venice ● https://www.oculus.com/experiences/media/643507390548143/ ● Bye, K. & Cavaliere, Julie. (2022, October 11). #1136: "Reimagined" Quill Anthology Animation Series Creates New Fairy Tales with Female Protagonists. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1136-reimagined-quill-anthology-animation-series-creates-new-fairy-tales-with-female-protagonists
  • 91. Kindred (2022) at Venice ● https://www.viveport.com/apps/9693713d-49fe-4612-9416-12541a2a9a0a ● Bye, K. & Kenneth, Bambou. (2022, October 11) #1142: Scene-by-Scene Breakdown of "Kindred" Exploring Themes of LGBTQ+ Identity and Family. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1142-scene-by-scene-breakdown-of-kindred-exploring-themes-of-lgbtq-identity-and-family
  • 92. Jailbirds (2023) at SXSW Bye, K., & Villepoux, T. (2023, April 3) #1194: “Jailbirds” is a Well-Told, Magical Realist Story Using Character-Driven Animation and Stylized Cinematography. Voices of VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/1194-jailbirds-is-a-well-told-magical-realist-story-using-character-driven-animation-and-stylized-cinematography/
  • 94. Real Virtuality: Immersive Explorers (2016) at Sundance ● Artists: Sylvain Chagué, Caecilia Charbonnier. Photo via https://variety.com/gallery/sundance-new-frontiers-lineup-2016/16138_realvirtualityimmersiveexplorers_still1_preparetobeamazed__byartanimfoundation/. ● Unpublished Voices of VR interview
  • 95. The Leviathan Project (2016) at Sundance Bye, K. (2016, January 22). #Sundance #VR: 'leviathan project' really cool mixed reality experience with rich mythology with fun physical props. pic.twitter.com/rittd4o8k3. Twitter. Retrieved November 7, 2022, from https://twitter.com/kentbye/status/690685018855702528
  • 96. Full-Body Tracking in VRChat (August 2017) VR Pill. (2017, August 19). Vive trackers in VRChat. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=6TTnYWSfFbk
  • 97. Apollo 11 VR (2018) ● https://www.oculus.com/experiences/quest/2164469606967296/ ● Bye, K. & Armstrong, Mike. (2015, July 27). #176: Social Multi-Player Learning Experiences with Lecture VR & the Apollo 11 VR experience. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/176-social-multi-player-learning-experiences-with-lecture-vr ● Bye, K. & Whelan, David. (2016, March 10). #317: The Future of Immersive Education with Apollo 11 VR & Lecture VR. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/317-the-future-of-immersive-education-with-apollo-11-vr-lecture-vr
  • 98. Book of Distance (2019) at Sundance ● https://store.steampowered.com/app/1245640/The_Book_of_Distance/ ● Bye, K. & Okita, Randall. (2020, 03 12). #895 Sundance: 'Book of Distance' has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations
  • 99. Ayahuasca (2019) at Tribeca https://store.steampowered.com/app/1212940/Ayahuasca/
  • 100. Still Here (2020) at Sundance ● https://www.viveport.com/apps/54bf3adf-1a07-443f-9f9a-802a2420fc1e ● Bye, K. & Rasool, Zahra. (2020, March 10). #891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in 'Still Here'. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/891-sundance-al-jazeera-uses-vr-ar-to-explore-life-after-incarceration-in-still-here
  • 101. Dream (2021) Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
  • 102. Exploring Home (2021) at Venice Bye, K., & Vogl., S. L. (2021, December 3). #1025: Full-Body Tracked Dance Performance on Identity & Avatar Discrimination in “Exploring Home” with Sara Lisa Vogl. Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1025-full-body-tracked-dance-performance-on-identity-avatar-discrimination-in-exploring-home-with-sara-lisa-vogl/
  • 103. Lavrynthos (2021) at Venice https://www.oculus.com/experiences/quest/4262610477159316/
  • 104. Gondwala (2022) at Sundance Bye, K., Andrews, B.J., & Roberts, E. (2022, January 22) #1046: A 24-Hour Durational Simulation of 100 years of Climate Change Impact on Daintree Rainforest in “Gondwana VR”. Voices of VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/1046-a-24-hour-durational-simulation-of-100-years-of-climate-change-impact-on-daintree-rainforest-in-gondwana-vr/
  • 105. Komez Alef O (2022) at SXSW ● https://www.viveport.com/apps/4db71b9f-b8b8-451f-8827-db528c3ab152?hl=en-US ● Bye, K. & Isserlis, Ioulia. (2022, March 21). #1065: Translating Her Father's Holocaust Refugee Journey into VR Memory Domes with "Komez Alef O". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1065-translating-her-fathers-holocaust-refugee-journey-into-vr-memory-domes-with-komez-alef-o
  • 106. Rencontre(s) (2022) at Venice Immersive Croll, B. (2022, August 31). Marion Cotillard Voices Coco Chanel in Immersive VR Project 'Rencontre(s),' Teaser Debuts (exclusive). Variety. Retrieved November 10, 2022, from https://variety.com/2022/digital/festivals/marion-cotillard-coco-chanel-vr-project-rencontres-1235351517/
  • 108. TeachLivE (2005) - Wizard of Oz Puppeteering Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
  • 110. Believe Your Eyes (2016) Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
  • 111. Life of Us (2017) at Sundance Bye, K., Koblin, A. (2017, February 14). #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/
  • 112. Draw Me Close (2017) at Tribeca ● Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/. ● Unpublished Voices of VR Podcast Interview.
  • 113. VR_I (2018) at Sundance Unpublished Voices of VR Podcast Interview
  • 114. Starship Commander: Arcade (2018) ● https://store.steampowered.com/app/598400/Starship_Commander_Arcade/ ● Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/. ● Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/. ● Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
  • 115. Where Thoughts Go (2018) at Tribeca ● https://www.oculus.com/experiences/quest/2406880882663555/ ● Bye, K. & Rizzotto, Lucas. (2018, December 13). #721: Introspective Hero's Journey of Self-Reflection & Emotional Education with "Where Thoughts Go". Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/721-introspective-heros-journey-of-self-reflection-emotional-education-with-where-thoughts-go
  • 116. The Collider (2018) at IDFA DocLab Bye, K., Rose, A, & Abdalla, M (2019, May 16). #767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/
  • 117. The Under Presents (2019) at Sundance ● https://www.oculus.com/experiences/quest/1917371471713228/ ● Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/. ● Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
  • 118. Loveseat (2019) at Venice Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s “Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
  • 119. Scarecrow (2020) at Sundance Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
  • 120. Atomu (2020) at Sundance Bye, K., Shariffa Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Retrieved on May 31, 2023 from https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/
  • 121. Metamorphic (2020) at Sundance Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
  • 122. Tempest (2020) Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
  • 123. Finding Pandora X (2020) at Venice Unpublished Voices of VR Podcast Interview
  • 124. MetaMovie Project: Alien Rescue (2020) Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2021, November 24). #1023: Becoming the Hero in VR Immersive Theater Adventure of “MetaMovie Presents: Alien Rescue. Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1023-becoming-the-hero-in-vr-immersive-theater-adventure-of-metamovie-presents-alien-rescue/
  • 125. Welcome to Respite (2021) at Tribeca Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
  • 126. Secret of Retropolis (2021) at Cannes XR https://www.oculus.com/experiences/quest/4148745208478773/
  • 127. Mandala: A Brief Moment in Time (2022) at Venice Bye, K., & Villepoux, T. (2022, October 10) #1132: Using Group Discussions & Voting on Moral Dilemmas to Tell Buddhist Stories in “Mandala.” Voices of VR Podcast. Retrieved April 17, 2023, from https://voicesofvr.com/1132-using-group-discussions-voting-on-moral-dilemmas-to-tell-buddhist-stories-in-mandala/.
  • 128. Ascenders (2022) at Venice Immersive Photos by Kent Bye at Venice Immersive 2022.
  • 129. Find WiiLii -Episode 1: The Gate-Crasher (2023) at SXSW Bye, K., Frank, W., Kim, J., & Lee, H. (2023, April 3). #1204: Blending Open World Exploration with VR Immersive Theatre Drama with “Find WiiLii” in International Collaboration with GiiOii Immersive Studio and Ferryman Collective. Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1204-blending-open-world-exploration-with-vr-immersive-theatre-drama-with-find-wiilii-in-international-collaboration-with-giioii-immersive-studio-and-ferryman-collective/.
  • 131. Wolves in the Walls (2018) at Sundance ● https://www.oculus.com/experiences/quest/2446271755437605/ ● Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.” Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/. ● Unpublished Voices of VR Podcast Interview. ● No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
  • 133. Beat Saber (2018) ● https://www.oculus.com/experiences/quest/2448060205267927/ ● Bye, K. & Ilavsky, Jan. (2018, May 01). #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves
  • 134. Queerskins: A Love Story (2018) at Tribeca ● https://store.steampowered.com/app/1307860/Queerskins_a_love_story/ ● Bye, K. & Szilak, Illya. (2020, January 24). #881 VR for Good: 'Queerskins' Embodied Story of Love & Loss told through Artifacts. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/881-vr-for-good-queerskins-embodied-story-of-love-loss-told-through-artifacts
  • 135. Bonfire (2019) at Tribeca ● https://www.oculus.com/experiences/quest/2658975244130479/ ● Two Unpublished Voices of VR Interviews
  • 136. AVEnueS (2019) Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
  • 137. 2nd Civil War (2019) at Tribeca One Unpublished Voices of VR Podcast Interview
  • 138. The Key (2019) at Tribeca ● https://www.oculus.com/experiences/quest/3457685900909916/ ● Voices of VR #
  • 139. The Line (2019) at Venice ● https://www.oculus.com/experiences/quest/2685959161497510/ ● Voices of VR #
  • 140. Quest Hand-Tracking for Interactions (2019) oculusvr. (2019, December 9). Video controls in Oculus TV. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=xsZ3ai8uZks
  • 142. La Comedie Virtual (2020) at Venice One Unpublished Voices of VR Podcast Interview.
  • 143. Agence (2020) at Venice ● https://store.steampowered.com/app/1308040/Agence/ ● Bye, K. & Oppenheim, David. (2020, September 28). #947: Training AI in a Story World: "Agence" Dynamic Film Combines Reinforcement Learning with Immersive Storytelling. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling
  • 144. The Passengers (2021) at Tribeca ● https://www.viveport.com/apps/0275fe1e-8c90-45fa-b2f5-c83067050ded ● One Unpublished Voices of VR Interview
  • 145. Glimpse (2021) at Venice ● https://store.steampowered.com/app/2224870/Glimpse/ ● Two unpublished Voices of VR interviews
  • 146. Lustration (2022) at SXSW ● https://creator.oculus.com/community/751033338786231/515905489911144/ ● Bye, K. & Griffen, Ryan. (2022, May 13). #1083: "Lustration" Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1083-lustration-afterlife-detective-vr-episodic-series-explores-multi-perspective-narratives
  • 147. Dazzle (2022) at Venice Immersive Bye, K., Gibson, R., Martelli, B., Roth, B., & Pollman, A. (2022, October 10). #1125: Fusing dance, fashion, and immersion with "dazzle" as a contrast to camouflage. Voices of VR. Retrieved November 7, 2022, from https://voicesofvr.com/1125-fusing-dance-fashion-immersion-with-dazzle-as-a-contrast-to-camouflage/
  • 148. Now is the Time (2023) ● https://www.oculus.com/experiences/quest/4790561384366997/ ● Bye, K. & Fabian, Limbert. (2023, April 02). #1187: "MLK: Now is the Time" Brilliantly Translates Dr. King's Speech into Embodied Interactions & Spatial Metaphors. Voices of VR Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1187-mlk-now-is-the-time-brilliantly-translates-dr-kings-speech-into-embodied-interactions-spatial-metaphors
  • 149. Non-Invasive Neural Interfaces like EMG Bye, K., & Reardon, T. (2021, March 30). #987: The Neuroscience of Neuromotor interfaces + privacy implications with Facebook Reality Labs' Thomas Reardon. Voices of VR. Retrieved November 7, 2022, from https://voicesofvr.com/987-the-neuroscience-of-neuromotor-interfaces-privacy-implications-with-facebook-reality-labs-thomas-reardon-2/ Bye, K., & Wetmore, D. (2019, September 12). #814: Neuroscience & VR: Using Muscles & EMG for neural interfaces with Ctrl-Labs. Voices of VR Podcast. Retrieved November 10, 2022, from https://voicesofvr.com/814-neuroscience-vr-using-muscles-emg-for-neural-interfaces-with-ctrl-labs/
  • 151. ● My Experiential Design Framework ○ Quality ○ Story ○ Context ○ Character ● Immersive Story Breakdowns