The production log details the progress made by Adam Bailey on 3D modeling and texturing projects between December 2014 and January 2015. He worked on a Tardis, Rubix cube, tower, wall, market stall, bridge, and castle keep. For the tower, he used techniques like mirroring and merging polygons to reduce the count. Texture mapping presented challenges but he was able to complete texturing the tower, wall, and roof. He documented his work in a production log to track his progress.