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1
Agile requirement
process
NFI - Project Management in Agile
Organizations @ Tele2
Traditional requirements
NFI - Project Management in Agile
Organizations @ Tele2
Team
Requirement
2
SRS are “flat”,
requirements grouped in categories
3NFI - Project Management in Agile
Organizations @ Tele2
Agil requirements
NFI - Project Management in Agile
Organizations @ Tele2
Team
Features
Vision/Goal Constraints
4
Source: Jurgen Appelo
What shall be
achieved, what
value to create for
whom.Constraints;
Brand, platform, to
ols, uptime, throyg
hput, budget, legal
, time etc.
Agil requirements
Agil Projektledning 5
Team
Product/Program
management
Executive management
What to be done.
Where we are heading-
Stories, Tasks
How to do it
Agile requirements are hieratical
NFI - Project Management in Agile
Organizations @ Tele2
6
Mike Cohn
7NFI - Project Management in Agile
Organizations @ Tele2
http://www.mountaingoatsoftware.com/presentatio
ns/introduction-to-user-stories
Agile requirement hierarchy,
Mike Cohn
8NFI - Project Management in Agile
Organizations @ Tele2
Theme
Epic
Story Story StoryStory Story Story
Epic
Task Task
9NFI - Project Management in Agile
Organizations @ Tele2
Dean Leffingwell
www.scaledagileframework.com
10NFI - Project Management in Agile
Organizations @ Tele2
Agile requirement hierarchy,
Dean Leffingwell
11NFI - Project Management in Agile
Organizations @ Tele2
Theme
Epic
Story
Feature
Story
Epic
Task Task
Epic
Feature
Dean Leffingwells Model
12NFI - Project Management in Agile
Organizations @ Tele2
Themes, Epics, Features, Stories & Tasks
• Themes
– Key product value propositions that provide market differentiation and competitive advantage.
• Epics
– The highest level of customer needs.
• Features
– Services provided by the system to fulfil stakeholder needs.
• Arch
– Architectural features are technical system services that allow developers to implement business
features that deliver solution value to the end users and the enterprise.
• User Stories
– Is a brief statement of intent that describes something the system needs to do for the user.
• Spikes (XP)
– A story to drive out uncertainty and risk with a new technology or domain.
• Tasks
– Is a small unit of work that is necessary for the completion of a story.
13NFI - Project Management in Agile
Organizations @ Tele2
Team
Produkt/Programle
dning
Business management
Roadmap//Functions/
Constrains
What to be done.
”Themes/Epics”
Where we are heading-
Stories, Tasks
How to do it
Agile requirements are hieratical
NFI - Project Management in Agile
Organizations @ Tele2
14
User Stories
• A user story describes functionality that will be valuable to
either a user or purchaser of a system or software. User
stories are composed of three aspects:
– a written description of the story used for planning and as a
reminder
– conversations about the story that serve to flesh out the details
of the story
– tests that convey and document details and that can be used to
determine when a story is complete
15NFI - Project Management in Agile
Organizations @ Tele2
http://www.mountaingoatsoftware.com/presentatio
ns/introduction-to-user-stories http://www.youtube.com/watch?v=6q5-cVeNjCE
16NFI - Project Management in Agile
Organizations @ Tele2
User stories are the primary object that
carry the customer’s requirements
through the value stream – from needs
analyses through code and
implementation.
User Story Format
A <role> can <action>
or
As a <role>
I want to <action>
So that <value>
A company can pay for a
subscription with a credit
card.
As a consumer I can see my
daily energy usage so that I
can lower my energy costs.
17NFI - Project Management in Agile
Organizations @ Tele2
Card, Conversation, Confirmation
18NFI - Project Management in Agile
Organizations @ Tele2
Why User Stories?
• User stories emphasize verbal communication.
• User stories are comprehensible by everyone.
• User stories are the right size for planning.
• User stories work for iterative development.
• User stories encourage deferring detail.
• User stories support opportunistic design.
• User stories encourage participatory design.
• User stories build up tacit knowledge.
19NFI - Project Management in Agile
Organizations @ Tele2
User Stories should be:
• A function – not an implementation
• Independent
– Not linked to other stories.
• Negotiable
– A base for discussion.
• Valuable
– For an identified user/customer/stakeholder.
• Possible to estimate
– The developers must understand what is needed.
• Right size
• Verifiable
20NFI - Project Management in Agile
Organizations @ Tele2
A warning by Mike Cohn
21NFI - Project Management in Agile
Organizations @ Tele2
One warning sign of a project going astray with a requirements specification is a ping-ponging of the specification
document between the software development group and another group like Marketing or Product Management. What
typically happens is the Product Management (or similar) group writes a requirements specification that is given to the
developers. The developers then rewrite this document so that it conveys their interpretation of the requirements as
first written by Product Management. The developers are always careful to give their document a completely different
name (something like Functional Specification perhaps) to hide that it is the same document as the initial
document, just written from the perspective of a different group.
Both groups know that a requirements specification for a project of any significance is too difficult to read and fully
understand and impossible to write with the desired precision. So, whichever group writes the final requirements can
claim ownership of the intent of the document. When the project is finished and blame is being allocated they will
point to sections of the document and claim that missing features were implied. Or they will claim that expected
functionality is clearly out of scope because of a sentence buried somewhere in the document.
Most of the times when I see two groups writing separate versions of essentially the same document I already know
they are positioning themselves for the end-of-project blame sessions and for claiming to know the intent of the
document. This type of silliness goes away with user stories. Along with the shift to conversations from documentation
comes the freedom of knowing that nothing is final. Documents that look like contracts feel so final.
Conversations don’t feel that way. If we talk today and then learn something next month, we talk again.
Everything is not user stories
• Descriptions of user interface (UI)
• Descriptions of (API)
• ..
22NFI - Project Management in Agile
Organizations @ Tele2
Constraints & non-functional
requirements
NFI - Project Management in Agile
Organizations @ Tele2
Source: www.agileproductdesign.com
23
Define constraints on cards.
• Do not make it hard to internationalize the software if
needed later.
• The new system must use our existing order database.
• The software must run on all versions of Windows.
• The system must achieve uptime of 99.999%.
• The system must manage 200 transactions / second.
24NFI - Project Management in Agile
Organizations @ Tele2
Use Case /User Stories
• Use cases are often permanent artifacts that continue to
exist as long as the product is under active development
or maintenance.
• Stories, on the other hand, are not intended to outlive the
iteration in which they are added to the software. While it
is possible to archive story cards, many teams simply rip
them up.
25NFI - Project Management in Agile
Organizations @ Tele2
Personas
NFI - Project Management in Agile
Organizations @ Tele2
26
27NFI - Project Management in Agile
Organizations @ Tele2
Impact map
NFI - Project Management in Agile Organizations @ Tele2
29NFI - Project Management in Agile
Organizations @ Tele2
http://getlit.me/impact-mapping/
Agil Projektledning
Källa: HeltSonika
Agila kontrakt, Knowit 2013.05.29
Källa: HeltSonika
Funktioner
Logga in
Välja
språk Söka
Visa karta
Uppdatera
karta
Editera
information
Themes
Epics

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Project Management in Agile Organizations - Agile Requirements

  • 1. 1 Agile requirement process NFI - Project Management in Agile Organizations @ Tele2
  • 2. Traditional requirements NFI - Project Management in Agile Organizations @ Tele2 Team Requirement 2
  • 3. SRS are “flat”, requirements grouped in categories 3NFI - Project Management in Agile Organizations @ Tele2
  • 4. Agil requirements NFI - Project Management in Agile Organizations @ Tele2 Team Features Vision/Goal Constraints 4
  • 5. Source: Jurgen Appelo What shall be achieved, what value to create for whom.Constraints; Brand, platform, to ols, uptime, throyg hput, budget, legal , time etc. Agil requirements Agil Projektledning 5
  • 6. Team Product/Program management Executive management What to be done. Where we are heading- Stories, Tasks How to do it Agile requirements are hieratical NFI - Project Management in Agile Organizations @ Tele2 6
  • 7. Mike Cohn 7NFI - Project Management in Agile Organizations @ Tele2 http://www.mountaingoatsoftware.com/presentatio ns/introduction-to-user-stories
  • 8. Agile requirement hierarchy, Mike Cohn 8NFI - Project Management in Agile Organizations @ Tele2 Theme Epic Story Story StoryStory Story Story Epic Task Task
  • 9. 9NFI - Project Management in Agile Organizations @ Tele2
  • 10. Dean Leffingwell www.scaledagileframework.com 10NFI - Project Management in Agile Organizations @ Tele2
  • 11. Agile requirement hierarchy, Dean Leffingwell 11NFI - Project Management in Agile Organizations @ Tele2 Theme Epic Story Feature Story Epic Task Task Epic Feature
  • 12. Dean Leffingwells Model 12NFI - Project Management in Agile Organizations @ Tele2
  • 13. Themes, Epics, Features, Stories & Tasks • Themes – Key product value propositions that provide market differentiation and competitive advantage. • Epics – The highest level of customer needs. • Features – Services provided by the system to fulfil stakeholder needs. • Arch – Architectural features are technical system services that allow developers to implement business features that deliver solution value to the end users and the enterprise. • User Stories – Is a brief statement of intent that describes something the system needs to do for the user. • Spikes (XP) – A story to drive out uncertainty and risk with a new technology or domain. • Tasks – Is a small unit of work that is necessary for the completion of a story. 13NFI - Project Management in Agile Organizations @ Tele2
  • 14. Team Produkt/Programle dning Business management Roadmap//Functions/ Constrains What to be done. ”Themes/Epics” Where we are heading- Stories, Tasks How to do it Agile requirements are hieratical NFI - Project Management in Agile Organizations @ Tele2 14
  • 15. User Stories • A user story describes functionality that will be valuable to either a user or purchaser of a system or software. User stories are composed of three aspects: – a written description of the story used for planning and as a reminder – conversations about the story that serve to flesh out the details of the story – tests that convey and document details and that can be used to determine when a story is complete 15NFI - Project Management in Agile Organizations @ Tele2 http://www.mountaingoatsoftware.com/presentatio ns/introduction-to-user-stories http://www.youtube.com/watch?v=6q5-cVeNjCE
  • 16. 16NFI - Project Management in Agile Organizations @ Tele2 User stories are the primary object that carry the customer’s requirements through the value stream – from needs analyses through code and implementation.
  • 17. User Story Format A <role> can <action> or As a <role> I want to <action> So that <value> A company can pay for a subscription with a credit card. As a consumer I can see my daily energy usage so that I can lower my energy costs. 17NFI - Project Management in Agile Organizations @ Tele2
  • 18. Card, Conversation, Confirmation 18NFI - Project Management in Agile Organizations @ Tele2
  • 19. Why User Stories? • User stories emphasize verbal communication. • User stories are comprehensible by everyone. • User stories are the right size for planning. • User stories work for iterative development. • User stories encourage deferring detail. • User stories support opportunistic design. • User stories encourage participatory design. • User stories build up tacit knowledge. 19NFI - Project Management in Agile Organizations @ Tele2
  • 20. User Stories should be: • A function – not an implementation • Independent – Not linked to other stories. • Negotiable – A base for discussion. • Valuable – For an identified user/customer/stakeholder. • Possible to estimate – The developers must understand what is needed. • Right size • Verifiable 20NFI - Project Management in Agile Organizations @ Tele2
  • 21. A warning by Mike Cohn 21NFI - Project Management in Agile Organizations @ Tele2 One warning sign of a project going astray with a requirements specification is a ping-ponging of the specification document between the software development group and another group like Marketing or Product Management. What typically happens is the Product Management (or similar) group writes a requirements specification that is given to the developers. The developers then rewrite this document so that it conveys their interpretation of the requirements as first written by Product Management. The developers are always careful to give their document a completely different name (something like Functional Specification perhaps) to hide that it is the same document as the initial document, just written from the perspective of a different group. Both groups know that a requirements specification for a project of any significance is too difficult to read and fully understand and impossible to write with the desired precision. So, whichever group writes the final requirements can claim ownership of the intent of the document. When the project is finished and blame is being allocated they will point to sections of the document and claim that missing features were implied. Or they will claim that expected functionality is clearly out of scope because of a sentence buried somewhere in the document. Most of the times when I see two groups writing separate versions of essentially the same document I already know they are positioning themselves for the end-of-project blame sessions and for claiming to know the intent of the document. This type of silliness goes away with user stories. Along with the shift to conversations from documentation comes the freedom of knowing that nothing is final. Documents that look like contracts feel so final. Conversations don’t feel that way. If we talk today and then learn something next month, we talk again.
  • 22. Everything is not user stories • Descriptions of user interface (UI) • Descriptions of (API) • .. 22NFI - Project Management in Agile Organizations @ Tele2
  • 23. Constraints & non-functional requirements NFI - Project Management in Agile Organizations @ Tele2 Source: www.agileproductdesign.com 23
  • 24. Define constraints on cards. • Do not make it hard to internationalize the software if needed later. • The new system must use our existing order database. • The software must run on all versions of Windows. • The system must achieve uptime of 99.999%. • The system must manage 200 transactions / second. 24NFI - Project Management in Agile Organizations @ Tele2
  • 25. Use Case /User Stories • Use cases are often permanent artifacts that continue to exist as long as the product is under active development or maintenance. • Stories, on the other hand, are not intended to outlive the iteration in which they are added to the software. While it is possible to archive story cards, many teams simply rip them up. 25NFI - Project Management in Agile Organizations @ Tele2
  • 26. Personas NFI - Project Management in Agile Organizations @ Tele2 26
  • 27. 27NFI - Project Management in Agile Organizations @ Tele2
  • 28. Impact map NFI - Project Management in Agile Organizations @ Tele2
  • 29. 29NFI - Project Management in Agile Organizations @ Tele2 http://getlit.me/impact-mapping/
  • 31. Agila kontrakt, Knowit 2013.05.29 Källa: HeltSonika Funktioner Logga in Välja språk Söka Visa karta Uppdatera karta Editera information Themes Epics