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National Institute Of Technology,
Trichy
Department Of Computer Applications
Framework for designing Art ,
Artifect and Handicraft
Maneesh Dhakad (205110067),MCA 2013 Batch
Project Venue : TechHue System (Bangalore)
Internal Guide : Dr. N. P. Gopalan
External Guide : Amarjit Singh
Content :
• Objective
• Scope of project
• Platform Specification
• Analysis
• Work Done
• Screen shoot
• Work to be Done
• Summary
• References
Objective :
• Modern world is missing fun of playing with these forms
due to immersion of new digital medium. We want to
bring these art forms to new digital world and present
user with immersive experience. We will build generic
framework for art tools and techniques which anybody
can start playing with and creating art.
Scope of Project :
• Developing generic platform for Art, Artifect design and
development.
• Development of tools and techniques for various arts.
• 2D and 3D simulation and representation of art.
Platform Specification :
Android Platform:
• Gingerbread, version 2.3.3
• Honeycomb, version 3.2
• Ice-cream Sandwich, version 4.2
Java Environment:
• JDK 1.6
Analysis :
Image processing
• Cropping
• Transformation
Computer Graphics
• 2D
• 3D
Work Done :
Comic Apps Design framework
• Use of canvas for graphics .
• Taking image as input and cropping image.
• Save cropping image in mobiles SD card.
• Show all images from SD card.
• Designing cropping Algorithms .
Character Design :
• Selecting characters from different images.
• Apply polygon cut algorithm , which cut images
in polygon shapes.
• Working on (“ Touch Event “) , when ever we
touch any point in emulator screen , Then it
draw point and for each point draw lines to
connect all.
• This way we can draw boundary on image to cut
in particular shape.
Continued ….
• We can edit drawing boundary .
• Normally in paint and in other software , when
we cut image it cut in rectangular shapes , But
here I use my own algorithm for cutting any
image in polygon shape.
Continued … Show Comic :
• All designed character currently stored in
SDCARD.
• There is a folder called (“MyComic1”) , which
hold all designed character .
• Now We have a slide show , which will give fill of
comic reading
• We can go forward and backward we touch
screen with your finger.
Screen Shoot
Continued :
Work to be Done :
• Design callout for each character in comic.
• Giving different look and feel of all callout.
Like :
Thinking
Dreaming
Angry
Happy
Continued :
• Designed callout should store in SDCARD , In
same folder we saved characters.
• Make connection between callouts and
characters.
• Display them together , so that it look like actual
comic.
Continued …
• Art of Threads and Nails
• Art of Brick
• Art of mud
Summary :
• Explore android and Graphics .
• Image editing and transformation.
• Development on generic art platform.
• Development and design of new tools for art forms.
• Design and user experience.
References :
• http://stackoverflow.com/questions/10251002/how-to-
get-imageview-inside-ontoucheventmotionevent-event-
in-android
• http://www.vogella.com/android.html
• http://stackoverflow.com/questions/2085003/how-to-
select-and-crop-an-image-in-android
• http://stackoverflow.com/questions/10251002/how-to-
get-imageview-inside-ontoucheventmotionevent-event-
in-android
Thank you

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Project report PPT1

  • 1. National Institute Of Technology, Trichy Department Of Computer Applications Framework for designing Art , Artifect and Handicraft Maneesh Dhakad (205110067),MCA 2013 Batch Project Venue : TechHue System (Bangalore) Internal Guide : Dr. N. P. Gopalan External Guide : Amarjit Singh
  • 2. Content : • Objective • Scope of project • Platform Specification • Analysis • Work Done • Screen shoot • Work to be Done • Summary • References
  • 3. Objective : • Modern world is missing fun of playing with these forms due to immersion of new digital medium. We want to bring these art forms to new digital world and present user with immersive experience. We will build generic framework for art tools and techniques which anybody can start playing with and creating art.
  • 4. Scope of Project : • Developing generic platform for Art, Artifect design and development. • Development of tools and techniques for various arts. • 2D and 3D simulation and representation of art.
  • 5. Platform Specification : Android Platform: • Gingerbread, version 2.3.3 • Honeycomb, version 3.2 • Ice-cream Sandwich, version 4.2 Java Environment: • JDK 1.6
  • 6. Analysis : Image processing • Cropping • Transformation Computer Graphics • 2D • 3D
  • 7. Work Done : Comic Apps Design framework • Use of canvas for graphics . • Taking image as input and cropping image. • Save cropping image in mobiles SD card. • Show all images from SD card. • Designing cropping Algorithms .
  • 8. Character Design : • Selecting characters from different images. • Apply polygon cut algorithm , which cut images in polygon shapes. • Working on (“ Touch Event “) , when ever we touch any point in emulator screen , Then it draw point and for each point draw lines to connect all. • This way we can draw boundary on image to cut in particular shape.
  • 9. Continued …. • We can edit drawing boundary . • Normally in paint and in other software , when we cut image it cut in rectangular shapes , But here I use my own algorithm for cutting any image in polygon shape.
  • 10. Continued … Show Comic : • All designed character currently stored in SDCARD. • There is a folder called (“MyComic1”) , which hold all designed character . • Now We have a slide show , which will give fill of comic reading • We can go forward and backward we touch screen with your finger.
  • 13. Work to be Done : • Design callout for each character in comic. • Giving different look and feel of all callout. Like : Thinking Dreaming Angry Happy
  • 14. Continued : • Designed callout should store in SDCARD , In same folder we saved characters. • Make connection between callouts and characters. • Display them together , so that it look like actual comic.
  • 15. Continued … • Art of Threads and Nails • Art of Brick • Art of mud
  • 16. Summary : • Explore android and Graphics . • Image editing and transformation. • Development on generic art platform. • Development and design of new tools for art forms. • Design and user experience.
  • 17. References : • http://stackoverflow.com/questions/10251002/how-to- get-imageview-inside-ontoucheventmotionevent-event- in-android • http://www.vogella.com/android.html • http://stackoverflow.com/questions/2085003/how-to- select-and-crop-an-image-in-android • http://stackoverflow.com/questions/10251002/how-to- get-imageview-inside-ontoucheventmotionevent-event- in-android