Gemma Nicholls proposes creating a video game called "Trapped" and accompanying advertisement poster. The game would be a puzzle platformer depicting a protagonist struggling with dark emotions until being overtaken by their inner demons. Nicholls aims to attract a diverse audience aged 15-24 by focusing on universal human emotions. A survey and research on existing games will inform the project's design. Over 9 weeks, Nicholls will develop characters, backgrounds, animations, and the secondary poster product before conducting evaluations on progress, qualities, and audience appeal.