The document outlines the project 'Mobile Game Based Learning' (MGBL) coordinated by Evolaris, aimed at improving learning effectiveness for young people (ages 16-24) through innovative mobile serious games. It describes three game templates: a hybrid quiz simulation, a board game, and a pervasive game, each designed to enhance various learning objectives and encourage collaboration. The project involved over 30 researchers across five European countries and produced open-source software tools to facilitate mobile learning game development.
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