SlideShare a Scribd company logo
Eva Durall, Ph.D. candidate
Learning Environments research group
Aalto School of Arts, Design and Architecture
QUALITATIVE DATA ANALYSIS
IN DESIGN RESEARCH:
Feeler proof-of-concept research case
1. Introduction
The Quantified Self (QS) movement is a growing global
effort to use new mobile and wearable technologies to
automatically obtain personal data about everyday activities.
Lee 2013
1. Introduction
Several scholars have highlighted the role of QS
technologies for supporting reflection
Li, Dey & Forlizzi 2011; Rivera-Pelayo et al. 2012
Self-monitoring is considered to be one of the
first steps to self-regulated behavior
Schunk, 2001
Research-based Design (Leinonen, 2008, 2010)
2. Research-based design methodology
2. Research-based design methodology
Research stage Description
Contextual Inquiry
6 semi-structured interviews with graduate students
4 subject-expert interviews
4 days of field observations in a university library
Literature review
3 focus groups (n=15)
Questionnaires before and after the Participatory
Design (PD) sessions
Participatory Design
3 PD workshops
2 open sessions
Product Design
4 prototypes, 2 of which are functional
Software Prototype as Hypothesis
User tests with functional prototypes:
- Feeler v.1.0
4. Feeler Prototype
5. Feeler proof-of-concept research
5.1. Objectives
Validate the design concept
Explore to what extent the prototype supports learners’
awareness and reflection on study habits
Participants:
6 graduate students
Different nationalities, all fluent in English
Tasks:
Reading an academic paper and solving a 3D puzzle.
Duration:
30 minutes for independent study activities + 45 minutes: interview= 1h 15min
Number of sessions:
1 test per participant (n=6)
5. Feeler proof-of-concept research
5.2. User tests
5. Feeler proof-of-concept research
Images of Feeler prototype user tests
5.2. User tests
5. Feeler proof-of-concept research
5.2. User tests
5. Feeler proof-of-concept research
5.3. Data collection techniques
Image published by Flickr user “Eelco”.
5. Feeler proof-of-concept research
5.4. Research data
5. Feeler proof-of-concept research
Thematic analysis is oriented to the identification, analysis and reporting of
patterns (themes/categories) present in research data
Braun & Clarke, 2006
5.5.Thematic analysis
In the Feeler proof-of-concept research we conducted a
thematic analysis of the think-aloud and the interview audio
recordings in order to identify patterns in the content
5. Feeler proof-of-concept research
5.5.Thematic analysis
5. Feeler proof-of-concept research
The coding scheme or codebook is a classification of the key themes used to
categorise the observed data into the expected thematic areas of qualitative
data analysis.
5.5.Thematic analysis / Coding scheme
The coding scheme used in the thematic analysis of Feeler
user tests interviews was developed following a inductive-
deductive approach
C1/ Non-reflection
c1a: No expectations
C1b: Not understanding
C2/ Recognition
c2a: Integration
c2b: Curiosity
C3/ Reflection
c3a: Puzzlement
c3b:Appropriation
C3c:Transformation
Based on theory:
- Dewey, 1933
- Kember et al., 2000
- Kolb, 1984
- Mezirow, 1991
- Peltier, Hay & Drago, 2005
5. Feeler proof-of-concept research
5.5.Thematic analysis / Coding scheme
5. Feeler proof-of-concept research
5.5.Thematic analysis / Coding scheme
Code Definition Example
c1a: No expectations The person doesn’t
express any
particular interest,
question or
expectation about the
data.
“I hadn’t any
particular expectation
about the EEG data”
5. Feeler proof-of-concept research
5.6.Thematic analysis /Validity & reliability
Connected to accuracy
The coding scheme provides rules
for element orienting pattern
recognition
VALIDITY
Refers to consistency
with a standard
RELIABILITY
tradeoff
Qualitative data analysis in design research
5. Feeler proof-of-concept research
5.7.Thematic analysis / Challenges in the coders’ task
Lack of consistency
Bringing their own schemas into play (interpreting rather than recognizing
patterns in the content)
Saturation (by fatigue)
Distribution of the codes
identifying behaviors
connected to reflection
5. Feeler proof-of-concept research
Identification of subthemes and
discussion of the results in light of
existing research
Reflection levels that interactive technology can
support (Fleck and Fitzpatrick, 2010)
1. Revisiting
2. Revisiting with explanation
3. Dialogic reflection
4.Transformative reflection
5. Critical reflection
5.8.Thematic analysis / Data analysis & results
1 2
6. Qualitative data analysis
Recommendations on coding
Avoid introducing your own biases by carefully reading the data.
Iterate, make sure your codes are consistent.
Chose “good moments” for coding.
Limit the amount of time for a coding session.
Thanks!
eva.durall@aalto.fi
Durall, E., Leinonen,T., Gros, B., & Rodriguez-Kaarto,T. (2017). Reflection in Learning
through a Self-monitoring Device: Design Research on EEG Self-Monitoring during a
Study Session. Designs for Learning, 9(1), 10–20.
Published work

More Related Content

PDF
RESEARCH in software engineering
PDF
Chapter 3 Methodology (Capstone Research)
PPTX
360 inquiry 1 components
PDF
Qualitative Studies in Software Engineering - Interviews, Observation, Ground...
PPTX
Empirical Software Engineering for Software Environments - University of Cali...
PDF
Wcre13a.ppt
PDF
Empirical Software Engineering - What is it and why do we need it?
RESEARCH in software engineering
Chapter 3 Methodology (Capstone Research)
360 inquiry 1 components
Qualitative Studies in Software Engineering - Interviews, Observation, Ground...
Empirical Software Engineering for Software Environments - University of Cali...
Wcre13a.ppt
Empirical Software Engineering - What is it and why do we need it?

What's hot (15)

PDF
2011 EASE - Motivation in Software Engineering: A Systematic Review Update
PDF
Empirical Software Engineering
PPTX
Effects of Assistive Technologies Combined with Desktop Virtual Reality in In...
PDF
Building and Evaluating Theories 
 in Software Engineering
PDF
Requirements Engineering - Frameworks & Standards
PDF
Design Thinking for Requirements Engineering
PDF
How to Craft the "Significance” & "Innovation" Sections of a Grant Applicatio...
PDF
Procedures for performing systematic reviews ppt lsj
PDF
Basic vs Applied Research
PPTX
Positioning and presenting design science research for maximum impact
DOC
MMC124 Capstone Project Course Outline
PPT
Design Science Introduction
PDF
Comprehensive Testing Tool for Automatic Test Suite Generation, Prioritizatio...
PPTX
Snibbles
PDF
Getting Ready for the EC-TEL Doctoral Consortium
2011 EASE - Motivation in Software Engineering: A Systematic Review Update
Empirical Software Engineering
Effects of Assistive Technologies Combined with Desktop Virtual Reality in In...
Building and Evaluating Theories 
 in Software Engineering
Requirements Engineering - Frameworks & Standards
Design Thinking for Requirements Engineering
How to Craft the "Significance” & "Innovation" Sections of a Grant Applicatio...
Procedures for performing systematic reviews ppt lsj
Basic vs Applied Research
Positioning and presenting design science research for maximum impact
MMC124 Capstone Project Course Outline
Design Science Introduction
Comprehensive Testing Tool for Automatic Test Suite Generation, Prioritizatio...
Snibbles
Getting Ready for the EC-TEL Doctoral Consortium
Ad

Similar to Qualitative data analysis in design research (20)

PPT
e3_chapter__5_evaluation_technics_HCeVpPLCvE.ppt
PPTX
Feeler: Supporting awareness and reflection about learning through EEG data
PDF
Design Research For Everyday Projects - UX London
PPTX
Experimental evaluation of five methods for collecting emotions in field sett...
PDF
User Experience Information Gathering Methods
PDF
MediaLAB Design Research introductory workshop
PDF
IRJET - Sentiment Analysis of Posts and Comments of OSN
PPT
QualitativeAnalysis_W2015.ppt
KEY
Identifying Emotions Expressed by Mobile Users through 2D Surface and 3D Moti...
PDF
Contextual inquiry case
PPTX
Content analysis20 07-12
PDF
People-Centered Design
KEY
Designing Research: research methods for interaction designers
PDF
Field research and interaction design: course #5
PDF
Wu Jiajin UXID2014 Researching User’ Experience
PPT
Multilayered paper prototyping for user concept modeling
PPT
Creative methods for designing and evaluating user experiences
PDF
PDF
Design research methods
e3_chapter__5_evaluation_technics_HCeVpPLCvE.ppt
Feeler: Supporting awareness and reflection about learning through EEG data
Design Research For Everyday Projects - UX London
Experimental evaluation of five methods for collecting emotions in field sett...
User Experience Information Gathering Methods
MediaLAB Design Research introductory workshop
IRJET - Sentiment Analysis of Posts and Comments of OSN
QualitativeAnalysis_W2015.ppt
Identifying Emotions Expressed by Mobile Users through 2D Surface and 3D Moti...
Contextual inquiry case
Content analysis20 07-12
People-Centered Design
Designing Research: research methods for interaction designers
Field research and interaction design: course #5
Wu Jiajin UXID2014 Researching User’ Experience
Multilayered paper prototyping for user concept modeling
Creative methods for designing and evaluating user experiences
Design research methods
Ad

More from Eva Durall (20)

PDF
Thinking in complex systems
PDF
Human and nonhuman agency in technology design
PDF
AI & Education: A critical design exploration using self-monitoring in learning
PPTX
System 2020: Generating strategies to support equity in science education out...
PDF
Data Visualization in Exploratory Data Analysis
PDF
Exploring the future through design
PDF
The philosophy of transhumanism
PDF
Evaluation methods
PDF
Producing design solutions II
PDF
Producing design solutions
PDF
Scenario based design
PDF
Data analysis and synthesis
PDF
Contextual inquiry
PDF
User centered design
PDF
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
PDF
Prototipat
PDF
Workshops
PDF
Escenaris d'ús
PDF
Disseny basat en la recerca
PDF
Disseny participatiu
Thinking in complex systems
Human and nonhuman agency in technology design
AI & Education: A critical design exploration using self-monitoring in learning
System 2020: Generating strategies to support equity in science education out...
Data Visualization in Exploratory Data Analysis
Exploring the future through design
The philosophy of transhumanism
Evaluation methods
Producing design solutions II
Producing design solutions
Scenario based design
Data analysis and synthesis
Contextual inquiry
User centered design
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
Prototipat
Workshops
Escenaris d'ús
Disseny basat en la recerca
Disseny participatiu

Recently uploaded (20)

PDF
GREEN BUILDING MATERIALS FOR SUISTAINABLE ARCHITECTURE AND BUILDING STUDY
PDF
The Advantages of Working With a Design-Build Studio
PPT
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
PDF
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
PDF
Urban Design Final Project-Site Analysis
PDF
Urban Design Final Project-Context
PPTX
An introduction to AI in research and reference management
PDF
Interior Structure and Construction A1 NGYANQI
PPTX
Special finishes, classification and types, explanation
PPTX
YV PROFILE PROJECTS PROFILE PRES. DESIGN
PPT
UNIT I- Yarn, types, explanation, process
PPTX
Fundamental Principles of Visual Graphic Design.pptx
PDF
Phone away, tabs closed: No multitasking
PPTX
rapid fire quiz in your house is your india.pptx
PPTX
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
PDF
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
PDF
Skskkxiixijsjsnwkwkaksixindndndjdjdjsjjssk
PPTX
AD Bungalow Case studies Sem 2.pptxvwewev
PPT
pump pump is a mechanism that is used to transfer a liquid from one place to ...
PPTX
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
GREEN BUILDING MATERIALS FOR SUISTAINABLE ARCHITECTURE AND BUILDING STUDY
The Advantages of Working With a Design-Build Studio
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
Urban Design Final Project-Site Analysis
Urban Design Final Project-Context
An introduction to AI in research and reference management
Interior Structure and Construction A1 NGYANQI
Special finishes, classification and types, explanation
YV PROFILE PROJECTS PROFILE PRES. DESIGN
UNIT I- Yarn, types, explanation, process
Fundamental Principles of Visual Graphic Design.pptx
Phone away, tabs closed: No multitasking
rapid fire quiz in your house is your india.pptx
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
Skskkxiixijsjsnwkwkaksixindndndjdjdjsjjssk
AD Bungalow Case studies Sem 2.pptxvwewev
pump pump is a mechanism that is used to transfer a liquid from one place to ...
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx

Qualitative data analysis in design research

  • 1. Eva Durall, Ph.D. candidate Learning Environments research group Aalto School of Arts, Design and Architecture QUALITATIVE DATA ANALYSIS IN DESIGN RESEARCH: Feeler proof-of-concept research case
  • 2. 1. Introduction The Quantified Self (QS) movement is a growing global effort to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. Lee 2013
  • 3. 1. Introduction Several scholars have highlighted the role of QS technologies for supporting reflection Li, Dey & Forlizzi 2011; Rivera-Pelayo et al. 2012 Self-monitoring is considered to be one of the first steps to self-regulated behavior Schunk, 2001
  • 4. Research-based Design (Leinonen, 2008, 2010) 2. Research-based design methodology
  • 5. 2. Research-based design methodology Research stage Description Contextual Inquiry 6 semi-structured interviews with graduate students 4 subject-expert interviews 4 days of field observations in a university library Literature review 3 focus groups (n=15) Questionnaires before and after the Participatory Design (PD) sessions Participatory Design 3 PD workshops 2 open sessions Product Design 4 prototypes, 2 of which are functional Software Prototype as Hypothesis User tests with functional prototypes: - Feeler v.1.0
  • 7. 5. Feeler proof-of-concept research 5.1. Objectives Validate the design concept Explore to what extent the prototype supports learners’ awareness and reflection on study habits
  • 8. Participants: 6 graduate students Different nationalities, all fluent in English Tasks: Reading an academic paper and solving a 3D puzzle. Duration: 30 minutes for independent study activities + 45 minutes: interview= 1h 15min Number of sessions: 1 test per participant (n=6) 5. Feeler proof-of-concept research 5.2. User tests
  • 9. 5. Feeler proof-of-concept research Images of Feeler prototype user tests 5.2. User tests
  • 10. 5. Feeler proof-of-concept research 5.2. User tests
  • 11. 5. Feeler proof-of-concept research 5.3. Data collection techniques
  • 12. Image published by Flickr user “Eelco”. 5. Feeler proof-of-concept research 5.4. Research data
  • 13. 5. Feeler proof-of-concept research Thematic analysis is oriented to the identification, analysis and reporting of patterns (themes/categories) present in research data Braun & Clarke, 2006 5.5.Thematic analysis In the Feeler proof-of-concept research we conducted a thematic analysis of the think-aloud and the interview audio recordings in order to identify patterns in the content
  • 14. 5. Feeler proof-of-concept research 5.5.Thematic analysis
  • 15. 5. Feeler proof-of-concept research The coding scheme or codebook is a classification of the key themes used to categorise the observed data into the expected thematic areas of qualitative data analysis. 5.5.Thematic analysis / Coding scheme The coding scheme used in the thematic analysis of Feeler user tests interviews was developed following a inductive- deductive approach
  • 16. C1/ Non-reflection c1a: No expectations C1b: Not understanding C2/ Recognition c2a: Integration c2b: Curiosity C3/ Reflection c3a: Puzzlement c3b:Appropriation C3c:Transformation Based on theory: - Dewey, 1933 - Kember et al., 2000 - Kolb, 1984 - Mezirow, 1991 - Peltier, Hay & Drago, 2005 5. Feeler proof-of-concept research 5.5.Thematic analysis / Coding scheme
  • 17. 5. Feeler proof-of-concept research 5.5.Thematic analysis / Coding scheme Code Definition Example c1a: No expectations The person doesn’t express any particular interest, question or expectation about the data. “I hadn’t any particular expectation about the EEG data”
  • 18. 5. Feeler proof-of-concept research 5.6.Thematic analysis /Validity & reliability Connected to accuracy The coding scheme provides rules for element orienting pattern recognition VALIDITY Refers to consistency with a standard RELIABILITY tradeoff
  • 20. 5. Feeler proof-of-concept research 5.7.Thematic analysis / Challenges in the coders’ task Lack of consistency Bringing their own schemas into play (interpreting rather than recognizing patterns in the content) Saturation (by fatigue)
  • 21. Distribution of the codes identifying behaviors connected to reflection 5. Feeler proof-of-concept research Identification of subthemes and discussion of the results in light of existing research Reflection levels that interactive technology can support (Fleck and Fitzpatrick, 2010) 1. Revisiting 2. Revisiting with explanation 3. Dialogic reflection 4.Transformative reflection 5. Critical reflection 5.8.Thematic analysis / Data analysis & results 1 2
  • 22. 6. Qualitative data analysis Recommendations on coding Avoid introducing your own biases by carefully reading the data. Iterate, make sure your codes are consistent. Chose “good moments” for coding. Limit the amount of time for a coding session.
  • 23. Thanks! eva.durall@aalto.fi Durall, E., Leinonen,T., Gros, B., & Rodriguez-Kaarto,T. (2017). Reflection in Learning through a Self-monitoring Device: Design Research on EEG Self-Monitoring during a Study Session. Designs for Learning, 9(1), 10–20. Published work