The document summarizes a qualitative research study analyzing data from user tests of the Feeler prototype, a self-monitoring device. It describes the research methodology, including contextual inquiry, participatory design workshops, and tests with 6 graduate student participants. Thematic analysis of think-aloud and interview audio identified patterns in content. A coding scheme with categories like reflection and non-reflection was developed from theory and used to analyze the data. Challenges in coding like biases and fatigue are discussed. Results provide insight into how interactive technology can support different levels of reflection.
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