The document discusses various raster algorithms including raster displays, monitor intensities, RGB colour, line drawing, and simple anti-aliasing. It provides details on how raster displays work by representing images as a grid of pixels stored in a frame buffer and scanned line by line on the screen. It also describes how monitor intensities are represented digitally and processed, the RGB color model, algorithms for line drawing including DDA and Bresenham's, and different methods for simple anti-aliasing like supersampling.
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