This document provides an overview of ray tracing techniques for computer graphics rendering. It discusses the basic ray tracing algorithm and how it traces the path of light rays in a scene. It covers key concepts like backward ray tracing, shadow rays, reflection rays, refraction, and the basic steps of a ray tracing program. It also provides an example of how to render a sphere using ray tracing by tracing rays from the camera through the image plane and calculating intersections with objects to determine colors.
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