The document summarizes Bresenham's algorithm for drawing circles through rasterization. It describes how the algorithm works by recursively computing the next point on the circle based on an error term. It initializes the error term and progresses around the circle by incrementing coordinates while checking the error to determine when to increment the y-coordinate. The algorithm avoids square roots and trigonometric functions for efficiency. It can be generalized to draw ellipses and parabolas using a similar approach.