Games in Non-entertainment Environments (GiNE) 
Perspectives on using games for other purposes 
HeRC 
University of Manchester 
Benjamin Green 
16th Oct 2014 
ITAG
Me 
•Software Engineer for HeRC 
•Qualified Staff Nurse 
•Games Programmer 
Benjamin.green@manchester.ac.uk 
@republicof1
Working for HeRC 
•Health Informatics 
–using technology to improve healthcare 
•My games background got out! 
•Before long I was discussing gamification
3 Insights 
I want to share some things that I have observed 
from my vantage of being from two distinct 
backgrounds
ONE 
Gamification is a buzzword
The problem with ‘gamification’ 
On one hand 
It has become almost meaningless!! 
On the other 
It has become refined (and confined) 
I prefer: 
Games in Non-entertainment Environments 
(GiNE)
What am I talking about? 
•The essence of games 
•Difficult to define 
–Conflict? 
–Narrative? 
–Fun??
Games are: 
Any situation where 
a player 
attempts to achieve 
an objective 
but where there is some distance 
between the player 
the control of the objective 
and
Failure 
•Crucial and inevitiable in games 
•Can be a problem ethically and morally 
•Failure in safe environments can be good 
–It helps learning and allows us to explore efficiently
TWO 
The perception is that making games is easy
Its not simple to make a good game 
•Requires a different skill set than is commonly available in universities or hospitals 
•Takes years of learning and practice 
•Requires ‘polish’ to be acceptable
Buy in the experience 
•Independent developers want to help 
•They are talented, dedicated and enthusiastic! 
•They are prepared to explore non-traditional funding 
•They are flexible and resourceful 
•They are more than likely on your doorstep
THREE 
People play games are better at making them
Play games 
•You can’t explain music meaningfully to someone who has never heard it 
•Experience is the best tool you have to become a good maker of GiNE’s 
•Understanding both worlds is necessary for innovation that spans both
Summary 
1.Know what games are 
(and what they are not) 
2.Get help if you can 
(or give it if you are a developer) 
3.Play more games
Questions please 
B E N J A M I N G R E E N 
Benjamin.green@manchester.ac.uk 
@republicof1 
www.republicof1.co.uk

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Games in Non-entertainment Environments (GiNE) Perspectives on using games for other purposes

  • 1. Games in Non-entertainment Environments (GiNE) Perspectives on using games for other purposes HeRC University of Manchester Benjamin Green 16th Oct 2014 ITAG
  • 2. Me •Software Engineer for HeRC •Qualified Staff Nurse •Games Programmer Benjamin.green@manchester.ac.uk @republicof1
  • 3. Working for HeRC •Health Informatics –using technology to improve healthcare •My games background got out! •Before long I was discussing gamification
  • 4. 3 Insights I want to share some things that I have observed from my vantage of being from two distinct backgrounds
  • 5. ONE Gamification is a buzzword
  • 6. The problem with ‘gamification’ On one hand It has become almost meaningless!! On the other It has become refined (and confined) I prefer: Games in Non-entertainment Environments (GiNE)
  • 7. What am I talking about? •The essence of games •Difficult to define –Conflict? –Narrative? –Fun??
  • 8. Games are: Any situation where a player attempts to achieve an objective but where there is some distance between the player the control of the objective and
  • 9. Failure •Crucial and inevitiable in games •Can be a problem ethically and morally •Failure in safe environments can be good –It helps learning and allows us to explore efficiently
  • 10. TWO The perception is that making games is easy
  • 11. Its not simple to make a good game •Requires a different skill set than is commonly available in universities or hospitals •Takes years of learning and practice •Requires ‘polish’ to be acceptable
  • 12. Buy in the experience •Independent developers want to help •They are talented, dedicated and enthusiastic! •They are prepared to explore non-traditional funding •They are flexible and resourceful •They are more than likely on your doorstep
  • 13. THREE People play games are better at making them
  • 14. Play games •You can’t explain music meaningfully to someone who has never heard it •Experience is the best tool you have to become a good maker of GiNE’s •Understanding both worlds is necessary for innovation that spans both
  • 15. Summary 1.Know what games are (and what they are not) 2.Get help if you can (or give it if you are a developer) 3.Play more games
  • 16. Questions please B E N J A M I N G R E E N Benjamin.green@manchester.ac.uk @republicof1 www.republicof1.co.uk