1
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Rescue Academy
Vision& Strategy
May 2016
Prepared by Reva McEachern
Principal, Reva Digital Media
2
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Logic will get you from A to B.
Imagination will take you everywhere.
AnalysisT H E F O U N D A T I O N
4
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4
Rescue Academy Analysis Process
Assessments
• Leadership Week
• HR Conference
• HRP Questionnaire
1:1 Meetings
• 5 regions & 8 units
• 7 training creators
• 3 Leadership Board
Interviews
• 1 HR Director
• 3 Coordinators
• 3 training creators
Research
• Case Studies
• Research Papers
• Tech Demos
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Focus on Performance
0
10
20
30
40
50
60
70
80
90
100
Learning Events On-Demand Learning Embedded Learning
Learning and Performance Solutions
2015 2017
78%
is what learning embedded in the work
environment (e.g. performance support,
social media, knowledge base) is
expected to increase to by 2017, up
from 50.9% in 2015. On-demand
learning (e.g., eLearning, mLearning) is
expected to increase from 86.6% to
95.0% over the same time period.
Source: eLearning Guild Survey on “Learning and Performance Ecosystems: Current State and Challenges
6
From Harm to Home | Rescue.org
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Modern learning
is 20% retention
and 80% knowing
when to look
something up.
7
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66% of IRC workers are millennials – their values
Sources: Pew Research Center: “Millennials surpass Gen Xers as largest generation in U.S. Labor Force,” (May 11, 2015)
Millennial Branding. “The Cost of Millennial Retention Study.” 3 August 2013.
Development
Training.
Career
advancement.
Growth.
Meaning
Doing work
that matters.
Autonomy
Doing work on
ones own
terms.
Efficiency
Finding a
better, faster,
and easier
way to work.
Transparency
Being kept in-
the-know on
the job.
8
From Harm to Home | Rescue.org
r:dDAILY WEEKLY MONTHLY QUARTERLY YEARLY
Coaching &
mentoring
e-learning courses
Instructor-led classes Conferences &
trade shows
Web search
Peer/team
interaction
Articles & blogs
Videos
Books
Apps
Online networks
Webinars
Live networking
Online
courses
Podcasts &
audio books
Live classes (external)
SELF-
DIRECTED
L&D-
LED
HowtheWorkforce
Learnsin2016
Source: Degreed, How the Workforce Learns in 2016, 1/2016
9
From Harm to Home | Rescue.org
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Traditional L&D is out of sync with how we learn
10%
76%
20%
8%
70%
16%
What L&D
does now
How workers
really learn
Formal classes and courses
From other people Informal learning as part
of day-to-day work
≠
Source: Bersin by Deloitte, 2014 Corporate Learning Factbook, 2/2014; Center for Creative Leadership, 1996
10
From Harm to Home | Rescue.org
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Do we try to
change workers’
preferences? Or
change how we
operate?
11
From Harm to Home | Rescue.org
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A New 70:20:10
Learning from New Experiences
Work and Community
Learning from Others:
Coaching, social learning, conversations, communities
Learning from Materials and
Interventions:
Courses, searches, conferences, reading, events
Experience: Difficult
Assignments
Connecting
with Others
Self Study
Training
Actual Impact on Learning
12
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How IRC employees like to learn
On the Job
Online
Elearning Social Case Study
Mentoring
1-1 Feedback
Project
Observation
Offsite
Classroom
Small
Groups
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Modern Workplace Learning
Ignores informal learning (80% of
learning)
Scheduled
Command and control
Transactional
Admin-Driven
Embraces both formal and
informal learning
Continuous
Support and enable
Transformational
Employee-Driven
Traditional Modern
14
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Higher-Impact Learning Organizations Deliver…
(-20%) +29% +13% +90%
Source: Bersin by Deloitte, 2015 Corporate Learning Factbook, 2/2015; 6/2015
Less training via
ILT, vILT and
elearning courses)
More learning via
on-the-job
experiences
More learning via
collaboration and
coaching
More learning via
on-demand
resources
15
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New mindsets +
New tools and technology +
New processes and practices +
New capabilities =
Innovation
DesignV I S I O N A N D S T R A T E G Y
17
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Instructional
Technology
Performance
Consulting
Content
Development
Implementation
Administration
Learner
Support
Rescue Academy
Continuous Learning Culture
Consistency. Efficiency. Relevancy. Autonomy. Mobility. Effectiveness.
18
From Harm to Home | Rescue.org
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Reference & Reinforcement
IRC Way
MDP & CDBC
Context Adpt.
Health, Safety &
Security
GSC
Compliance
Gender Equality
Challenge-Based Learning
Humanitarian
Response Games
Temporary
Transfer
Assignments
CD Boot Camp
Training & Certification
MDP & CD Boot
Camp
Certification
Programs
Compliance
Programs
ContinuousLearning
19
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Unifying Informal and Formal Learning Everywhere
Learning
platform
eLearning CoursesReference
Internal
Internal &
External
All Learning
MOOCS
LMS
Videos
Boot
Camps
Live
Events
20
From Harm to Home | Rescue.org
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Continuous Learning Onboarding Example
Rachel learns about IRC’s
history, leadership and
values via game-based
learning app.
Pre-Boarding
Rachel learns about IRC
functions and visits a
program office and meets
her assigned buddy, Pierre.
Onboarding
Rachel completes a
compliance course
assigned to her via the
learning platform.
Post-Boarding
In the field Rachel uses the
reference app to access
point of need information
even when offline.
Continuous Development
15
From Harm to Home | Rescue.org
21
From Harm to Home | Rescue.org
r:d
Continuous Learning via CD Boot Camp Example
mLearning games challenge knowledge
of management and leadership while
developing evaluation and analysis skills.
Pre-Boarding
Mobile reference app provides info on HR
vetting, regional capacity building and
GSC fraud, at the point of need.
Onboarding
App analytics identify knowledge and
growth areas, which the CD and manager
can use to discuss career paths.
Continuous Development
TechnologyS U P P O R T I N G A P P L I C A T I O N S
23
From Harm to Home | Rescue.org
r:d
System Priorities
Recognizing the need for
diverse and innovative
solutions, and the disparate
tools already in use across the
organization for teaching and
learning, Rescue Academy has
established a list of criteria for
technologies that may be
included in the Academy.
Consistency
• Custom branding
• Cloud-based
• Native mobility mobility
Accessibility
• Adaptive content
• Media optimization
• Offline content accessibility
Relevancy
• Content aggregation
• Personalized content
• Game-based & social
Efficiency
• Rapid deployment
• Content creation & distribution
• Performance analytics
24
From Harm to Home | Rescue.org
r:d
Degreed
• Portable profiles mean achievements
are recognized beyond IRC
• Pathways lay the foundation for
employee-driven learning
• 225,000+ sources of informal and
formal learning content and events in
one platform create a single point of
access to all IRC learning and
development offerings
• Administrative tools to analyze usage
and manage users and content
Unifying Learning Platform
25
From Harm to Home | Rescue.org
r:d
Pathgather
• Open platform integrates with both
public and private learning systems
• Unified search across all integrated
systems provides fast and easy access
to content
• Employees create and share “Paths”,
curated collections of learning content
• Administrative tools to analyze usage
and manage users and content
Unifying Learning Platform
26
From Harm to Home | Rescue.org
r:d
Inkling
• Staff can use their tablet, smartphone or
computer to access content online or
offline, anywhere in the world
• Admins / authors get insights into how,
when and where content is used
• Admins / authors share content with
individuals and groups, maintaining
control over updates and access
Reference Platform
27
From Harm to Home | Rescue.org
r:d
Mlevel
• Staff engage with fast, fun gameplay
and gamification concepts
• Staff master organization’s learning
goals via a structured learning
taxonomy
• More than just games: video, tasks, web
links & point-of-need reference can all
be included
Game-based learning platform
28
From Harm to Home | Rescue.org
r:d
Mindmarker
• Trainers automate delivery of quick,
meaningful training reinforcements that
can be completed in 2 minutes or less
• Gamification and smart localization
(languages/timing) ensure the content is
relevant and engaging
• A variety of content types, including
video, surveys and assessments,
provide content flexibility
Training reinforcement platform
29
From Harm to Home | Rescue.org
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Kio Kit
Kio tablet The Kio tablet is a low cost,
rugged tablet designed by a Nairobi
company to deliver digital learning in areas
with poor infrastructure.
Kio Kit The Kio Kit consists of 40 Kio
tablets, a BRCK+Pi microserver, 40 pairs
of earphones, a hardened, water resistant,
lockable case that is mobile. The Kit itself
provides wireless charging for the tablets.
Digital Classroom
30
From Harm to Home | Rescue.org
r:d
Get in Touch
Contact
Reva McEachern
reva@revadigital.com
revadigital.com

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Rescue academy-vision

  • 1. 1 From Harm to Home | Rescue.org r:d Rescue Academy Vision& Strategy May 2016 Prepared by Reva McEachern Principal, Reva Digital Media
  • 2. 2 From Harm to Home | Rescue.org r:d Logic will get you from A to B. Imagination will take you everywhere.
  • 3. AnalysisT H E F O U N D A T I O N
  • 4. 4 From Harm to Home | Rescue.org r:d 4 Rescue Academy Analysis Process Assessments • Leadership Week • HR Conference • HRP Questionnaire 1:1 Meetings • 5 regions & 8 units • 7 training creators • 3 Leadership Board Interviews • 1 HR Director • 3 Coordinators • 3 training creators Research • Case Studies • Research Papers • Tech Demos
  • 5. 5 From Harm to Home | Rescue.org r:d Focus on Performance 0 10 20 30 40 50 60 70 80 90 100 Learning Events On-Demand Learning Embedded Learning Learning and Performance Solutions 2015 2017 78% is what learning embedded in the work environment (e.g. performance support, social media, knowledge base) is expected to increase to by 2017, up from 50.9% in 2015. On-demand learning (e.g., eLearning, mLearning) is expected to increase from 86.6% to 95.0% over the same time period. Source: eLearning Guild Survey on “Learning and Performance Ecosystems: Current State and Challenges
  • 6. 6 From Harm to Home | Rescue.org r:d Modern learning is 20% retention and 80% knowing when to look something up.
  • 7. 7 From Harm to Home | Rescue.org r:d 66% of IRC workers are millennials – their values Sources: Pew Research Center: “Millennials surpass Gen Xers as largest generation in U.S. Labor Force,” (May 11, 2015) Millennial Branding. “The Cost of Millennial Retention Study.” 3 August 2013. Development Training. Career advancement. Growth. Meaning Doing work that matters. Autonomy Doing work on ones own terms. Efficiency Finding a better, faster, and easier way to work. Transparency Being kept in- the-know on the job.
  • 8. 8 From Harm to Home | Rescue.org r:dDAILY WEEKLY MONTHLY QUARTERLY YEARLY Coaching & mentoring e-learning courses Instructor-led classes Conferences & trade shows Web search Peer/team interaction Articles & blogs Videos Books Apps Online networks Webinars Live networking Online courses Podcasts & audio books Live classes (external) SELF- DIRECTED L&D- LED HowtheWorkforce Learnsin2016 Source: Degreed, How the Workforce Learns in 2016, 1/2016
  • 9. 9 From Harm to Home | Rescue.org r:d Traditional L&D is out of sync with how we learn 10% 76% 20% 8% 70% 16% What L&D does now How workers really learn Formal classes and courses From other people Informal learning as part of day-to-day work ≠ Source: Bersin by Deloitte, 2014 Corporate Learning Factbook, 2/2014; Center for Creative Leadership, 1996
  • 10. 10 From Harm to Home | Rescue.org r:d Do we try to change workers’ preferences? Or change how we operate?
  • 11. 11 From Harm to Home | Rescue.org r:d A New 70:20:10 Learning from New Experiences Work and Community Learning from Others: Coaching, social learning, conversations, communities Learning from Materials and Interventions: Courses, searches, conferences, reading, events Experience: Difficult Assignments Connecting with Others Self Study Training Actual Impact on Learning
  • 12. 12 From Harm to Home | Rescue.org r:d How IRC employees like to learn On the Job Online Elearning Social Case Study Mentoring 1-1 Feedback Project Observation Offsite Classroom Small Groups
  • 13. 13 From Harm to Home | Rescue.org r:d Modern Workplace Learning Ignores informal learning (80% of learning) Scheduled Command and control Transactional Admin-Driven Embraces both formal and informal learning Continuous Support and enable Transformational Employee-Driven Traditional Modern
  • 14. 14 From Harm to Home | Rescue.org r:d Higher-Impact Learning Organizations Deliver… (-20%) +29% +13% +90% Source: Bersin by Deloitte, 2015 Corporate Learning Factbook, 2/2015; 6/2015 Less training via ILT, vILT and elearning courses) More learning via on-the-job experiences More learning via collaboration and coaching More learning via on-demand resources
  • 15. 15 From Harm to Home | Rescue.org r:d New mindsets + New tools and technology + New processes and practices + New capabilities = Innovation
  • 16. DesignV I S I O N A N D S T R A T E G Y
  • 17. 17 From Harm to Home | Rescue.org r:d Instructional Technology Performance Consulting Content Development Implementation Administration Learner Support Rescue Academy Continuous Learning Culture Consistency. Efficiency. Relevancy. Autonomy. Mobility. Effectiveness.
  • 18. 18 From Harm to Home | Rescue.org r:d Reference & Reinforcement IRC Way MDP & CDBC Context Adpt. Health, Safety & Security GSC Compliance Gender Equality Challenge-Based Learning Humanitarian Response Games Temporary Transfer Assignments CD Boot Camp Training & Certification MDP & CD Boot Camp Certification Programs Compliance Programs ContinuousLearning
  • 19. 19 From Harm to Home | Rescue.org r:d Unifying Informal and Formal Learning Everywhere Learning platform eLearning CoursesReference Internal Internal & External All Learning MOOCS LMS Videos Boot Camps Live Events
  • 20. 20 From Harm to Home | Rescue.org r:d Continuous Learning Onboarding Example Rachel learns about IRC’s history, leadership and values via game-based learning app. Pre-Boarding Rachel learns about IRC functions and visits a program office and meets her assigned buddy, Pierre. Onboarding Rachel completes a compliance course assigned to her via the learning platform. Post-Boarding In the field Rachel uses the reference app to access point of need information even when offline. Continuous Development 15 From Harm to Home | Rescue.org
  • 21. 21 From Harm to Home | Rescue.org r:d Continuous Learning via CD Boot Camp Example mLearning games challenge knowledge of management and leadership while developing evaluation and analysis skills. Pre-Boarding Mobile reference app provides info on HR vetting, regional capacity building and GSC fraud, at the point of need. Onboarding App analytics identify knowledge and growth areas, which the CD and manager can use to discuss career paths. Continuous Development
  • 22. TechnologyS U P P O R T I N G A P P L I C A T I O N S
  • 23. 23 From Harm to Home | Rescue.org r:d System Priorities Recognizing the need for diverse and innovative solutions, and the disparate tools already in use across the organization for teaching and learning, Rescue Academy has established a list of criteria for technologies that may be included in the Academy. Consistency • Custom branding • Cloud-based • Native mobility mobility Accessibility • Adaptive content • Media optimization • Offline content accessibility Relevancy • Content aggregation • Personalized content • Game-based & social Efficiency • Rapid deployment • Content creation & distribution • Performance analytics
  • 24. 24 From Harm to Home | Rescue.org r:d Degreed • Portable profiles mean achievements are recognized beyond IRC • Pathways lay the foundation for employee-driven learning • 225,000+ sources of informal and formal learning content and events in one platform create a single point of access to all IRC learning and development offerings • Administrative tools to analyze usage and manage users and content Unifying Learning Platform
  • 25. 25 From Harm to Home | Rescue.org r:d Pathgather • Open platform integrates with both public and private learning systems • Unified search across all integrated systems provides fast and easy access to content • Employees create and share “Paths”, curated collections of learning content • Administrative tools to analyze usage and manage users and content Unifying Learning Platform
  • 26. 26 From Harm to Home | Rescue.org r:d Inkling • Staff can use their tablet, smartphone or computer to access content online or offline, anywhere in the world • Admins / authors get insights into how, when and where content is used • Admins / authors share content with individuals and groups, maintaining control over updates and access Reference Platform
  • 27. 27 From Harm to Home | Rescue.org r:d Mlevel • Staff engage with fast, fun gameplay and gamification concepts • Staff master organization’s learning goals via a structured learning taxonomy • More than just games: video, tasks, web links & point-of-need reference can all be included Game-based learning platform
  • 28. 28 From Harm to Home | Rescue.org r:d Mindmarker • Trainers automate delivery of quick, meaningful training reinforcements that can be completed in 2 minutes or less • Gamification and smart localization (languages/timing) ensure the content is relevant and engaging • A variety of content types, including video, surveys and assessments, provide content flexibility Training reinforcement platform
  • 29. 29 From Harm to Home | Rescue.org r:d Kio Kit Kio tablet The Kio tablet is a low cost, rugged tablet designed by a Nairobi company to deliver digital learning in areas with poor infrastructure. Kio Kit The Kio Kit consists of 40 Kio tablets, a BRCK+Pi microserver, 40 pairs of earphones, a hardened, water resistant, lockable case that is mobile. The Kit itself provides wireless charging for the tablets. Digital Classroom
  • 30. 30 From Harm to Home | Rescue.org r:d Get in Touch Contact Reva McEachern reva@revadigital.com revadigital.com

Editor's Notes

  • #5: Assessments – Learning needs and priorities Observations – Content, context and expectations Interviews –Analyze consistency, accessibility, relevancy and efficiency of the learning environment
  • #6: People from 21 industries were surveyed and asked how they expected their organizations’ learning and performance solutions to evolve from the current state over the next three years (2015-2017). The data reflects that the learning ecosystem is evolving into a richer and more complex state. Embedded learning is on the rise. The coincides with 80% of all organizational learning takes place through on-the-job interactions with peers, experts, and managers, and the generally accepted 70:20:10 rule.
  • #7: Derived from Pareto’s Rule.
  • #9: - We asked people how they learn for work; are these things they do every day, every week, every month, once a year, or less. - Around 70% told us they take live, virtual or e-learning courses from their employers at least once a year. - However, on average, they only do those things once every three or four months. Technology is empowering leaders to take control and they use informal, self-serve learning to connect the dots and fill in the gaps in-between. All the time. - Almost 85% said they learn things for work by searching online at least once a week. Nearly 70% learn from peers or by reading articles and blogs every week. And 53% learn from videos in any given week. Most of that, though, is happening outside your control or view. What this data says to us is that people progress every day, in all kinds of ways – not just sometimes, in courses or classrooms. What’s different about Degreed is that we built our platform to address the 70% of learning, a system that enables social and informal, self-directed learning where an employee can go and build skills and their own career path and then on top of that, as we’ve grown, we’ve added in the 10%. We have flipped the model to start with what’s most important and where most of that learning should take place and then we’ve added in the push and pull based content that’s currently delivered by an LMS solution and other platforms.
  • #11: Change behavior or change the way we operate?
  • #16: Derived from Pareto’s Rule.
  • #18: This unit will address the underlying issues of consistency, relevancy, efficiency and accessibility.
  • #19: Bridging formal and informal in a continuous model with with digital tools and resources supporting all activities.
  • #20: I recommend a unifying platform as the center of the academy as opposed to a traditional LMS.
  • #22: App analytics identify his overall performance relative to other CDs and areas of improvement.
  • #30: We will also need other vendors for off the shelf elearning content.