Hazel McKendrick
       Supervised by Henry Fortuna



Distributed Virtual
      Worlds
 “How can the processing of autonomous characters
 in a real-time virtual environment benefit from
 parallelisation over multiple distributed computer
 systems?”
The Problem.
●   Simulations
    ●   MMO Servers, Cloud Computing
●   Single server unsuitable
●   Flexibility, scalability, redundancy


●   Distributed Computing
●   Small, local scale
●   ...In real time
Simulate Characters in a
Virtual Environment.
Distribute Processing Work.
Balance Workloads.
The Significance.
●   Accepted methods and patterns
    ●   Real time, synchronisation
    ●   Priorities specific to games


●   Considers real world, not best case
●   Clear relation to virtual world servers
●   Current and relevant
Hazel McKendrick
       Supervised by Henry Fortuna



Distributed Virtual
      Worlds
 “How can the processing of autonomous characters
 in a real-time virtual environment benefit from
 parallelisation over multiple distributed computer
 systems?”

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Research Question Presentation

  • 1. Hazel McKendrick Supervised by Henry Fortuna Distributed Virtual Worlds “How can the processing of autonomous characters in a real-time virtual environment benefit from parallelisation over multiple distributed computer systems?”
  • 2. The Problem. ● Simulations ● MMO Servers, Cloud Computing ● Single server unsuitable ● Flexibility, scalability, redundancy ● Distributed Computing ● Small, local scale ● ...In real time
  • 3. Simulate Characters in a Virtual Environment.
  • 6. The Significance. ● Accepted methods and patterns ● Real time, synchronisation ● Priorities specific to games ● Considers real world, not best case ● Clear relation to virtual world servers ● Current and relevant
  • 7. Hazel McKendrick Supervised by Henry Fortuna Distributed Virtual Worlds “How can the processing of autonomous characters in a real-time virtual environment benefit from parallelisation over multiple distributed computer systems?”