This document summarizes an article on virtual reality technology. It discusses three key aspects of virtual reality that make it similar to the real world: total realism, physical interaction, and no boundaries. Total realism is achieved through technologies like CAVE that use projectors and tracking to create 3D immersive environments. Physical interaction is enabled by programmable matter technologies like catoms, which are tiny modular robots that can change shape and properties. Having no boundaries is achieved through virtual spheres and omni-directional treadmills that allow infinite virtual worlds without physical constraints. The document outlines the technologies and research that are integrating the real world with virtual worlds.