The document describes a new save system created for the game Garden of the Sea. Key aspects include:
1. Splitting the game world into multiple scenes for each island/area and separating static and dynamic game objects between scenes.
2. Using a component-based approach where game objects can save their state via a base Saveable class.
3. Loading and initializing game objects and components via asset references, scene loading, and passing saved component states.
4. Discussing design decisions around serialization formats and streaming in new game areas from save data.