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Established rules and conventions
By Sayed Minhal – Front End Designer & UI Developer

 What is meant by “Good Design”?
 Is it good look and feel, aesthetic and visual appeal?
 Is it good functionality?
 Is it usability aspect?
 Is it accessibility of information?
Defining Good Design

 Designing is Communicating
It is stuff that works and presents information well, but
looks ugly or fails to fit with the client’s brand
V/S
beautiful stuff that is hard to use or inaccessible
Designing is…

Web Page Anatomy

 Every web page has a container. This could be in the
form of the page’s body tag, an all-containing div
tag. Without some sort of container, we’d have no
place to put the contents of our page.
Containing block

 When designers refer to an identity, they’re referring
to the logo and colors that exist across a company’s
various forms of marketing, such as business cards,
letterhead, brochures, and so on.
 The identity block increases brand recognition while
informing users that the pages they’re viewing are
part of a single site.
Logo

 It’s essential that the site’s navigation system is easy
to find and use
 At the very least, all main navigation items should
appear “above the fold.”
 Users can move about easily via intuitive navigation
 A navigation structure that not only changes
appearance when hovered over with the cursor, but
also indicates the active page or section helps users
to recognize where they are, and how to get where
they want to go.
Navigation

 Content is King….
 A typical website visitor will enter and leave a
website in a matter of seconds.
 If visitors are unable to find what they’re looking for,
they’ll undoubtedly close the browser or move on to
another site.
 Footer contains Copyright information and mark the
end of webpage.
Content / Footer

 The graphic design term whitespace (or negative
space) literally refers to any area of a page without
type or illustrations.
 Without carefully planned whitespace, a design will
feel closed in, like a crowded room.
 Whitespace helps a design to breathe by guiding the
user’s eye around a page, but also helps to create
balance and unity
Whitespace

 Dutch painter Piet Mondrian as the father of graphic
design for his sophisticated use of grids.
 By using the Grid system we can line up elements and
also can maintain the proportions.
 Greek mathematician Pythagoras observed a
mathematical pattern that occurred in nature and referred
to this pattern as the golden ratio or golden ratio or divine
proportion
 A line can be bisected using the golden ratio by dividing
its length by 1.62. This magical 1.62
 number is really 1.6180339 …,
Grid Theory

 A simplified version of the golden ratio is the rule of
thirds. A line bisected by the golden ratio is divided
into two sections, one of which is approximately
twice the size of the other.
 Dividing a composition into thirds is an easy way to
apply divine proportion without your calculator
The Rule of Thirds


 The Device
 The Screen
 The User
 The Data
The Context

 Developers can take advantage of native
functionality across devices.
 Different screen resolutions, web interface, or Mobile
interface like Android, BlackBerry, WP7, or iOS
device.
The Device

Web/Android/iOS/BB
 The Android user
base has grown to be
a strong competitor
in the mobile market,
for the flexibility of
Android design.
 Android convention
is to place view-
control tabs across
the top, and not the
bottom, of the screen.
 Parallax scrolling is
common in Android
applications
 Apple can reject an
application from the
official App Store
because of design
problems.
 iPhone users
generally hold from
the bottom of the
device, so main
navigation items
should be in reach
of user thumbs.
 Support standard
iOS gestures, such
as swiping down.
 BlackBerry includes
native support of
corporate emails; and
runs on many devices
with hard keypads,
which is favored by
users with accessibility
issues as well as late
adopters to touch-
screen interfaces.
 Use BlackBerry UI
components, not the
tabs or other
components.
 Press the track pad:
Default option, like
revealing the menu

The Real Estate
 Know the context of
use
 Who are the users?
 What do they need?
 Why would they come?
 How will they use?
 When they will use it?
 Where will they access
and use information?
 The Constraints
 Display a telescoped view
of almost limitless
information
 Cognitive load increases
while attention is diverted
by the needs to navigate
 Cognitive load is the
mental effort to
comprehend and use an
application

 Limit the features available on each screen, and use
small, targeted design features.
 Content on the screen can have a secondary use
within an application, but the application designer
should be able to explain why that feature is taking
up screen space.
 Banners, graphics, and bars should all have a
purpose.
The Solution:
1 - Embrace Minimalism

 Help users fight cognitive distractions with a clear
information hierarchy.
 Draw attention to the most important content with
visual emphasis.
 Users will be drawn to larger items, more intense
colors, or elements that are called out with bullets or
arrows; people tend to scan more quickly through
lighter color contrast, less-intense shades, smaller
items, and text-heavy paragraphs.
The Solution:
2 - Use Visual Hierarchy

 A smaller file size is a good indicator of how fast an
application will load.
 Focused content means users won’t leave because it
takes too long for the overwhelming amount of
images per screen to load
 And users won’t be frustrated with the number of
links that must be cycled through to complete a task
The Solution:
3 - Stay Focused

 While standing in line at the bank or a restaurant,
people pull out their mobile devices to check in,
entertain, and consume another dose of content
 According to German psychologists Gestalt: The
Gestalt Principles refer to theories of visual
perception developed in 1920s which states:
 Every cognitive stimulus is perceived by users in its
simplest form. Key principles include proximity, closure,
continuity, figure and ground, and similarity.
Understanding Users

Proximity
 Users tend to group
objects together.
Elements placed near
each other are
perceived in groups;
 Many smaller parts can
form a unified whole.
 Icons that accomplish
similar tasks may be
categorically organized
with proximity.
 Place descriptive text
next to graphics so that
the user can
understand the
relationship between
these graphical and
textual objects.

Closure
 If enough of a shape is
available, the missing
pieces are completed by
the human mind. In
perceiving the
unenclosed spaces,
users complete a
pattern by filling in
missing information
 Harness the closure
concept to create icons
with a strong primary
silhouette, without
overloading users on
pixelated and overdone
details

Continuity
 The user’s eye will
follow a continuously-
perceived object. When
continuity occurs, users
are compelled to follow
one object to another
because their focus will
travel in the direction
they are already
looking
 The user perceive the
horizontal stroke as
distinct from the curled
stroke, even though
these separate elements
overlap.

Figure and Ground
 A figure, such as a
letter on a page, is
surrounded by white
space, or the ground.
 Primary controls and
main application
content should
maintain a distinct
separation between
figure and ground.

Similarity
 Similar elements are
grouped in a semi-
automated manner,
according to the strong
visual perception of
color, form, size, and
other attributes (see
Figure 4-5). In
perceiving similarity,
dissimilar objects
become emphasized
 Strict visual grids
confuse users by
linking unrelated items
within the viewport.
The layout should
encourage the proper
grouping of objects and
ideas.

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Sayed-Minhal-Principles of Beautiful Design

  • 1. Established rules and conventions By Sayed Minhal – Front End Designer & UI Developer
  • 2.   What is meant by “Good Design”?  Is it good look and feel, aesthetic and visual appeal?  Is it good functionality?  Is it usability aspect?  Is it accessibility of information? Defining Good Design
  • 3.   Designing is Communicating It is stuff that works and presents information well, but looks ugly or fails to fit with the client’s brand V/S beautiful stuff that is hard to use or inaccessible Designing is…
  • 5.   Every web page has a container. This could be in the form of the page’s body tag, an all-containing div tag. Without some sort of container, we’d have no place to put the contents of our page. Containing block
  • 6.   When designers refer to an identity, they’re referring to the logo and colors that exist across a company’s various forms of marketing, such as business cards, letterhead, brochures, and so on.  The identity block increases brand recognition while informing users that the pages they’re viewing are part of a single site. Logo
  • 7.   It’s essential that the site’s navigation system is easy to find and use  At the very least, all main navigation items should appear “above the fold.”  Users can move about easily via intuitive navigation  A navigation structure that not only changes appearance when hovered over with the cursor, but also indicates the active page or section helps users to recognize where they are, and how to get where they want to go. Navigation
  • 8.   Content is King….  A typical website visitor will enter and leave a website in a matter of seconds.  If visitors are unable to find what they’re looking for, they’ll undoubtedly close the browser or move on to another site.  Footer contains Copyright information and mark the end of webpage. Content / Footer
  • 9.   The graphic design term whitespace (or negative space) literally refers to any area of a page without type or illustrations.  Without carefully planned whitespace, a design will feel closed in, like a crowded room.  Whitespace helps a design to breathe by guiding the user’s eye around a page, but also helps to create balance and unity Whitespace
  • 10.   Dutch painter Piet Mondrian as the father of graphic design for his sophisticated use of grids.  By using the Grid system we can line up elements and also can maintain the proportions.  Greek mathematician Pythagoras observed a mathematical pattern that occurred in nature and referred to this pattern as the golden ratio or golden ratio or divine proportion  A line can be bisected using the golden ratio by dividing its length by 1.62. This magical 1.62  number is really 1.6180339 …, Grid Theory
  • 11.   A simplified version of the golden ratio is the rule of thirds. A line bisected by the golden ratio is divided into two sections, one of which is approximately twice the size of the other.  Dividing a composition into thirds is an easy way to apply divine proportion without your calculator The Rule of Thirds
  • 12.
  • 13.   The Device  The Screen  The User  The Data The Context
  • 14.   Developers can take advantage of native functionality across devices.  Different screen resolutions, web interface, or Mobile interface like Android, BlackBerry, WP7, or iOS device. The Device
  • 15.  Web/Android/iOS/BB  The Android user base has grown to be a strong competitor in the mobile market, for the flexibility of Android design.  Android convention is to place view- control tabs across the top, and not the bottom, of the screen.  Parallax scrolling is common in Android applications  Apple can reject an application from the official App Store because of design problems.  iPhone users generally hold from the bottom of the device, so main navigation items should be in reach of user thumbs.  Support standard iOS gestures, such as swiping down.  BlackBerry includes native support of corporate emails; and runs on many devices with hard keypads, which is favored by users with accessibility issues as well as late adopters to touch- screen interfaces.  Use BlackBerry UI components, not the tabs or other components.  Press the track pad: Default option, like revealing the menu
  • 16.  The Real Estate  Know the context of use  Who are the users?  What do they need?  Why would they come?  How will they use?  When they will use it?  Where will they access and use information?  The Constraints  Display a telescoped view of almost limitless information  Cognitive load increases while attention is diverted by the needs to navigate  Cognitive load is the mental effort to comprehend and use an application
  • 17.   Limit the features available on each screen, and use small, targeted design features.  Content on the screen can have a secondary use within an application, but the application designer should be able to explain why that feature is taking up screen space.  Banners, graphics, and bars should all have a purpose. The Solution: 1 - Embrace Minimalism
  • 18.   Help users fight cognitive distractions with a clear information hierarchy.  Draw attention to the most important content with visual emphasis.  Users will be drawn to larger items, more intense colors, or elements that are called out with bullets or arrows; people tend to scan more quickly through lighter color contrast, less-intense shades, smaller items, and text-heavy paragraphs. The Solution: 2 - Use Visual Hierarchy
  • 19.   A smaller file size is a good indicator of how fast an application will load.  Focused content means users won’t leave because it takes too long for the overwhelming amount of images per screen to load  And users won’t be frustrated with the number of links that must be cycled through to complete a task The Solution: 3 - Stay Focused
  • 20.   While standing in line at the bank or a restaurant, people pull out their mobile devices to check in, entertain, and consume another dose of content  According to German psychologists Gestalt: The Gestalt Principles refer to theories of visual perception developed in 1920s which states:  Every cognitive stimulus is perceived by users in its simplest form. Key principles include proximity, closure, continuity, figure and ground, and similarity. Understanding Users
  • 21.  Proximity  Users tend to group objects together. Elements placed near each other are perceived in groups;  Many smaller parts can form a unified whole.  Icons that accomplish similar tasks may be categorically organized with proximity.  Place descriptive text next to graphics so that the user can understand the relationship between these graphical and textual objects.
  • 22.  Closure  If enough of a shape is available, the missing pieces are completed by the human mind. In perceiving the unenclosed spaces, users complete a pattern by filling in missing information  Harness the closure concept to create icons with a strong primary silhouette, without overloading users on pixelated and overdone details
  • 23.  Continuity  The user’s eye will follow a continuously- perceived object. When continuity occurs, users are compelled to follow one object to another because their focus will travel in the direction they are already looking  The user perceive the horizontal stroke as distinct from the curled stroke, even though these separate elements overlap.
  • 24.  Figure and Ground  A figure, such as a letter on a page, is surrounded by white space, or the ground.  Primary controls and main application content should maintain a distinct separation between figure and ground.
  • 25.  Similarity  Similar elements are grouped in a semi- automated manner, according to the strong visual perception of color, form, size, and other attributes (see Figure 4-5). In perceiving similarity, dissimilar objects become emphasized  Strict visual grids confuse users by linking unrelated items within the viewport. The layout should encourage the proper grouping of objects and ideas.