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UI & UX DESIGN
FOR MOBILE
Joe Ssekono
GANTRY MOTION STUDIO
GANTRY
WHAT IS THE
DIFFERENCE
BETWEEN UI AND
UX?
SECTION ONE
app.coGANTRY MOTION STUDIO
app.co
Process of enhancing customer satisfaction and
loyalty by improving the usability, ease of use, and
pleasure provided in the interaction between the
customer and the product
UI DESIGN
GANTRY MOTION STUDIO
app.co
A compliment of User experience design, the look
and feel, the presentation and interactivity of a
product.
UX DESIGN
GANTRY MOTION STUDIO
app.co
Something that looks great but is difficult to use is
exemplary of great UI and poor UX. While Something
very usable that looks terrible is exemplary of great UX
and poor UI.
Something that looks great but is difficult to use is
exemplary of great UI and poor UX. While Something
very usable that looks terrible is exemplary of great UX
and poor UI.
GANTRY MOTION STUDIO
DESIGN PRINCIPLES
SECTION ONE
app.coGANTRY MOTION STUDIO
app.co
Loose guidelines that designers can stick to in
order to improve the quality of a user interface
design.
DESIGN PRINCIPLES
GANTRY MOTION STUDIO
   The Structure Principle
   The Simplicity Principle
   The Visibility Principle
   The Feedback Principle
   The Tolerance Principle
   The Reuse Principle
DESIGN PRINCIPLES
SECTION ONE
caff.co
app.co
app.co
Design should organize the user interface
purposefully, in meaningful and useful ways based
on clear, consistent models that are recognizable to
users, putting related things together and separating
unrelated things, differentiating dissimilar things and
making similar things resemble one another.
STRUCTURE
GANTRY MOTION STUDIO
app.co
The design should make simple, common tasks easy,
communicating clearly and simply in the user’s own
language, and providing good shortcuts that are
meaningfully related to longer procedures.
SIMPLICITY
GANTRY MOTION STUDIO
app.co
The design should make all needed options and
materials for a given task visible without distracting
the user with extraneous or redundant information.
Good designs don’t overwhelm users with
alternatives or confuse them with unneeded
information.
VISIBILITY
GANTRY MOTION STUDIO
app.co
The design should keep users informed of actions or
interpretations, changes of state or condition, and
errors or exceptions that are relevant and of interest
to the user through clear, concise, and unambiguous
language familiar to users.
FEEDBACK
GANTRY MOTION STUDIO
app.co
The design should be flexible and tolerant, reducing
the cost of mistakes and misuse by allowing undoing
and redoing, while also preventing errors wherever
possible by tolerating varied inputs and sequences
and by interpreting all reasonable actions.
TOLERANCE
GANTRY MOTION STUDIO
app.co
The design should reuse internal and external
components and behaviors, maintaining consistency
with purpose rather than merely arbitrary
consistency, thus reducing the need for users to
rethink and remember.
REUSE
GANTRY MOTION STUDIO
TIPS ON HOW TO
DESIGN GREAT UI
FOR MOBILE APPS
SECTION ONE
app.coGANTRY MOTION STUDIO
For your app to look fantastic,
include graphics that are tailored to
the screens of the specific devices.
RIGHT SIZE
GRAPHICS
GANTRY MOTION STUDIO
ALL ABOUT
USERS
SECTION ONE
caff.co
app.co
You must know the people who are
the users of your mobile app.
Note that user interface should be
designed in such a manner that the
app is fully usable on multiple devices
and mobile operating systems.
FULLY
RESPONSIVE
GANTRY MOTION STUDIO
FIT THE
FORMAT
SECTION ONE
caff.co
app.co
We have all encountered apps that
hang while loading some large
graphic file. This is not because of
wrong size but due to inappropriate
format.
Remember, each iteration amounts to
valuable lessons that are great for
improving performance and can be
further re-applied for the future projects.
FULLY
RESPONSIVE
GANTRY MOTION STUDIO
COLOURS TO
POINT
SECTION ONE
caff.co
app.co
Prefer to use subtle animations to
transit between screens and
implement UI control color
differentiation to inform the state
changes in application.
Keeping things simple means an
approach in which the first-time user
can immediately start using the app
without having a need to go to the
detailed set of instructions or tutorials.
KEEP IT
SIMPLE
GANTRY MOTION STUDIO
CONTRAST
FOR VIEW
SECTION ONE
caff.co
app.co
Decide on high-contrasting color
schemes that makes design and
content stark clear.
Use fonts that are readable and
pleasing to the eyes. Use a font that is
big and balanced well with the other
elements of the screen. Fonts below
12pt are a big no-no.
LARGE CLEAR
FONTS
GANTRY MOTION STUDIO
FOLLOW
PLATFORM
RULES
SECTION ONE
caff.co
app.co
Don’t try to reinvent the wheel and
incorporate interface controls and
screen design that has been
accepted by the users.
It is always good to have real users for
their ideas and opinions. This will help to
effectively evaluate as to what to
include and what to leave.
TEAM UP
REAL USERS
GANTRY MOTION STUDIO
BACK BUTTON
ON GUARD
SECTION ONE
caff.co
app.co
Back button is an ultimate savior for
the users. Abiding by the OS stated
behavior and back button positioning;
you can ideally create an app that
rightfully meets users’ expectations.
Try placing these favorable icons in your
mobile app to add an intuitive factor to
it. If you are introducing new icons, then
make sure to mention its function along
with the icon to add clarity.
POPULAR
ICONS WORK
GANTRY MOTION STUDIO
THE ATTRACTIVE
QUOTIENT OF AN
APP’S UI RELIES ON
THE TARGET
MARKET.
SECTION ONE
app.coGANTRY MOTION STUDIO
ANYTHING YOU
WOULD LIKE TO
ASK?
Joe Ssekono
UI/UX Designer
+256 782 120 367
+256 703 000 788
GANTRY MOTION STUDIO
@ssekono
ssekono@gmail.com
Gantry

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UI & UX DESIGN FOR MOBILE

  • 1. UI & UX DESIGN FOR MOBILE Joe Ssekono GANTRY MOTION STUDIO GANTRY
  • 2. WHAT IS THE DIFFERENCE BETWEEN UI AND UX? SECTION ONE app.coGANTRY MOTION STUDIO
  • 3. app.co Process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product UI DESIGN GANTRY MOTION STUDIO
  • 4. app.co A compliment of User experience design, the look and feel, the presentation and interactivity of a product. UX DESIGN GANTRY MOTION STUDIO
  • 5. app.co Something that looks great but is difficult to use is exemplary of great UI and poor UX. While Something very usable that looks terrible is exemplary of great UX and poor UI. Something that looks great but is difficult to use is exemplary of great UI and poor UX. While Something very usable that looks terrible is exemplary of great UX and poor UI. GANTRY MOTION STUDIO
  • 7. app.co Loose guidelines that designers can stick to in order to improve the quality of a user interface design. DESIGN PRINCIPLES GANTRY MOTION STUDIO
  • 8.    The Structure Principle    The Simplicity Principle    The Visibility Principle    The Feedback Principle    The Tolerance Principle    The Reuse Principle DESIGN PRINCIPLES SECTION ONE caff.co app.co
  • 9. app.co Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. STRUCTURE GANTRY MOTION STUDIO
  • 10. app.co The design should make simple, common tasks easy, communicating clearly and simply in the user’s own language, and providing good shortcuts that are meaningfully related to longer procedures. SIMPLICITY GANTRY MOTION STUDIO
  • 11. app.co The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don’t overwhelm users with alternatives or confuse them with unneeded information. VISIBILITY GANTRY MOTION STUDIO
  • 12. app.co The design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users. FEEDBACK GANTRY MOTION STUDIO
  • 13. app.co The design should be flexible and tolerant, reducing the cost of mistakes and misuse by allowing undoing and redoing, while also preventing errors wherever possible by tolerating varied inputs and sequences and by interpreting all reasonable actions. TOLERANCE GANTRY MOTION STUDIO
  • 14. app.co The design should reuse internal and external components and behaviors, maintaining consistency with purpose rather than merely arbitrary consistency, thus reducing the need for users to rethink and remember. REUSE GANTRY MOTION STUDIO
  • 15. TIPS ON HOW TO DESIGN GREAT UI FOR MOBILE APPS SECTION ONE app.coGANTRY MOTION STUDIO
  • 16. For your app to look fantastic, include graphics that are tailored to the screens of the specific devices. RIGHT SIZE GRAPHICS GANTRY MOTION STUDIO
  • 17. ALL ABOUT USERS SECTION ONE caff.co app.co You must know the people who are the users of your mobile app.
  • 18. Note that user interface should be designed in such a manner that the app is fully usable on multiple devices and mobile operating systems. FULLY RESPONSIVE GANTRY MOTION STUDIO
  • 19. FIT THE FORMAT SECTION ONE caff.co app.co We have all encountered apps that hang while loading some large graphic file. This is not because of wrong size but due to inappropriate format.
  • 20. Remember, each iteration amounts to valuable lessons that are great for improving performance and can be further re-applied for the future projects. FULLY RESPONSIVE GANTRY MOTION STUDIO
  • 21. COLOURS TO POINT SECTION ONE caff.co app.co Prefer to use subtle animations to transit between screens and implement UI control color differentiation to inform the state changes in application.
  • 22. Keeping things simple means an approach in which the first-time user can immediately start using the app without having a need to go to the detailed set of instructions or tutorials. KEEP IT SIMPLE GANTRY MOTION STUDIO
  • 23. CONTRAST FOR VIEW SECTION ONE caff.co app.co Decide on high-contrasting color schemes that makes design and content stark clear.
  • 24. Use fonts that are readable and pleasing to the eyes. Use a font that is big and balanced well with the other elements of the screen. Fonts below 12pt are a big no-no. LARGE CLEAR FONTS GANTRY MOTION STUDIO
  • 25. FOLLOW PLATFORM RULES SECTION ONE caff.co app.co Don’t try to reinvent the wheel and incorporate interface controls and screen design that has been accepted by the users.
  • 26. It is always good to have real users for their ideas and opinions. This will help to effectively evaluate as to what to include and what to leave. TEAM UP REAL USERS GANTRY MOTION STUDIO
  • 27. BACK BUTTON ON GUARD SECTION ONE caff.co app.co Back button is an ultimate savior for the users. Abiding by the OS stated behavior and back button positioning; you can ideally create an app that rightfully meets users’ expectations.
  • 28. Try placing these favorable icons in your mobile app to add an intuitive factor to it. If you are introducing new icons, then make sure to mention its function along with the icon to add clarity. POPULAR ICONS WORK GANTRY MOTION STUDIO
  • 29. THE ATTRACTIVE QUOTIENT OF AN APP’S UI RELIES ON THE TARGET MARKET. SECTION ONE app.coGANTRY MOTION STUDIO
  • 30. ANYTHING YOU WOULD LIKE TO ASK? Joe Ssekono UI/UX Designer +256 782 120 367 +256 703 000 788 GANTRY MOTION STUDIO @ssekono ssekono@gmail.com Gantry