SlideShare a Scribd company logo
2
Most read
7
Most read
13
Most read
1
By
B.PRASHANTH
VIRTUAL REALITY
 Introduction
 The history of VR
 Types of VR
 Architecture of VR system
 How it works
 Technologies of VR
 Applications of VR
 Advantages
 Future scope
 Conclusion
 Reference
2
3
Virtual Reality refers to a
high-end user interface that
involves real-time simulation
and the interactions through
multiple sensorial channels.
 In 1950s, flight simulators were built by US Air
Force to train student pilots.
 In 1965, a research program for computer graphics
called “The Ultimate Display” was laid out.
 In 1988, commercial development of VR began.
 In 1991, first commercial entertainment VR system
was released.
4
 Windows on World.
 Immersive VR.
5
6
World Database
Position &
Orientation
visual, a
uditory,
hap tic,
touch
…
 The primary subject of virtual reality is simulating the visio
n Every headset aims to perfect their approach to creating an
immersive 3D environment.
 Each VR headset puts up a screen in front of eyes thus,
eliminating any interaction with the real world.
 Two autofocus lenses are generally placed between the s
creen and eyes that can adjust based on individual eye mo
vement and positioning.
 The visuals on the screen are rendered either by using a mobil
e phone or HDMI cable connected to a PC.
7
 Head-Mounted Display (HMD)
 Binocular Omni-Orientation Monitor
 Data Gloves.
 Control devices
8
Technologies of VR--Software
 Toolkits
 Authoring systems
Entertainment
 More vivid
 Move exciting
 More attractive
9
 Practice performing surgery.
 Perform surgery on a remote patient.
 Teach new skills in a safe, controlled
environment.
Manufacturing
 Easy to modify.
 Low cost.
 High efficient.
10
11
Advantages
 High-fidelity system
 Cost-saving
 Collaborative
 High-level contact between participants in
distributed VR
 Virtual reality will be integrated into
daily life and activities and will be
used in various human ways.
 The technology of virtual reality is
advancing rapidly and it won't be
long before it becomes a most
exciting source of entertainment in
our homes
12
 Though the disadvantage of virtual
reality can distrub human's
perception ability, its advantages in
different fields makes it user
friendly.
 The technology of VR is advancing
rapidly. It long before it becomes a
exciting source of entertainment.
13
14
References
 [1] What is Virtual Reality?, http://vr.isdale.com/WhatIs
VR/frames/WhatIsVR4.1.html.
 [2] Virtual Reality Applications, http://vresources.jump-ga
te.com/applications/applications.shtml.
 [3] K.-P. Bier. Virtual Reality: A short Introduction. http:/
/www-vrl.umich.edu/intro/
THANK YOU
15

More Related Content

PPTX
Virtual Reality(full)
PPTX
Virtual reality ppt
PPTX
Virtual reality (vr) presentation
PPTX
Virtual Reality-Seminar presentation
PPTX
virtual reality ppt
PPTX
virtual reality ppt
PPT
Virtual Reality
PPTX
Virtual reality ppt
Virtual Reality(full)
Virtual reality ppt
Virtual reality (vr) presentation
Virtual Reality-Seminar presentation
virtual reality ppt
virtual reality ppt
Virtual Reality
Virtual reality ppt

What's hot (20)

PPTX
Virtual reality
PDF
Virtual reality
PPTX
Augmented Reality (AR)
PPTX
Virtual reality
PPTX
VIRTUAL REALITY (VR) ppt
PPTX
Virtual Reality
PPTX
Virtual reality ppt
PPT
Virtual Reality
PPTX
VR - Virtual reality
PPTX
Augmented reality ppt
PPTX
Virtual reality
PPT
Mixed Reality
PPTX
Virtual Reality
PPTX
Vr & ar 1
PPTX
Augmented reality
PPTX
Virtual Reality and Augmented Reality
DOCX
Virtual reality report
PPTX
Augmented reality technical presentation
PPTX
'The History of Virtual Reality'
PPTX
Virtual reality
Virtual reality
Virtual reality
Augmented Reality (AR)
Virtual reality
VIRTUAL REALITY (VR) ppt
Virtual Reality
Virtual reality ppt
Virtual Reality
VR - Virtual reality
Augmented reality ppt
Virtual reality
Mixed Reality
Virtual Reality
Vr & ar 1
Augmented reality
Virtual Reality and Augmented Reality
Virtual reality report
Augmented reality technical presentation
'The History of Virtual Reality'
Virtual reality
Ad

Similar to Virtual reality ppt (20)

PPTX
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
PPTX
Virtual reality
PPTX
Virtual Reality
PPT
Virtual reality
PPTX
Elec-Virtual-Reality-PPT.pptx
PPTX
Virtual-Reality-PPT.pptx
PPTX
Virtual reality
PPTX
Virtual_Reality_New.pptx
PPTX
final-180819081159 (1).pptx
PPTX
AR - 001.pptx
PPTX
Elec Virtual Reality PPT.pptx
PPTX
Elec Virtual Reality PPT.pptx
PPTX
virtual-reality-889-HYcNcWM.pptx
PPT
Virtual reality
PPT
Virtual reality
PPTX
Virtual reality The Future
PPTX
HCI2015_09.pptx ghdjkl vsggfoojhvbnkiknccg
PPTX
virtual reality...............................
PPT
Virtual reality
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
Virtual reality
Virtual Reality
Virtual reality
Elec-Virtual-Reality-PPT.pptx
Virtual-Reality-PPT.pptx
Virtual reality
Virtual_Reality_New.pptx
final-180819081159 (1).pptx
AR - 001.pptx
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
virtual-reality-889-HYcNcWM.pptx
Virtual reality
Virtual reality
Virtual reality The Future
HCI2015_09.pptx ghdjkl vsggfoojhvbnkiknccg
virtual reality...............................
Virtual reality
Ad

Recently uploaded (20)

PPTX
PA Analog/Digital System: The Backbone of Modern Surveillance and Communication
PDF
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PDF
Modernizing your data center with Dell and AMD
PPTX
MYSQL Presentation for SQL database connectivity
PPTX
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
PDF
Chapter 3 Spatial Domain Image Processing.pdf
PDF
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
PDF
Encapsulation theory and applications.pdf
PDF
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
PDF
Mobile App Security Testing_ A Comprehensive Guide.pdf
PDF
Building Integrated photovoltaic BIPV_UPV.pdf
DOCX
The AUB Centre for AI in Media Proposal.docx
PPTX
Understanding_Digital_Forensics_Presentation.pptx
PPTX
Digital-Transformation-Roadmap-for-Companies.pptx
PDF
KodekX | Application Modernization Development
PDF
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
PDF
Network Security Unit 5.pdf for BCA BBA.
PDF
Reach Out and Touch Someone: Haptics and Empathic Computing
PDF
Spectral efficient network and resource selection model in 5G networks
PA Analog/Digital System: The Backbone of Modern Surveillance and Communication
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
Modernizing your data center with Dell and AMD
MYSQL Presentation for SQL database connectivity
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
Chapter 3 Spatial Domain Image Processing.pdf
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
Encapsulation theory and applications.pdf
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
Mobile App Security Testing_ A Comprehensive Guide.pdf
Building Integrated photovoltaic BIPV_UPV.pdf
The AUB Centre for AI in Media Proposal.docx
Understanding_Digital_Forensics_Presentation.pptx
Digital-Transformation-Roadmap-for-Companies.pptx
KodekX | Application Modernization Development
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
Network Security Unit 5.pdf for BCA BBA.
Reach Out and Touch Someone: Haptics and Empathic Computing
Spectral efficient network and resource selection model in 5G networks

Virtual reality ppt

  • 2.  Introduction  The history of VR  Types of VR  Architecture of VR system  How it works  Technologies of VR  Applications of VR  Advantages  Future scope  Conclusion  Reference 2
  • 3. 3 Virtual Reality refers to a high-end user interface that involves real-time simulation and the interactions through multiple sensorial channels.
  • 4.  In 1950s, flight simulators were built by US Air Force to train student pilots.  In 1965, a research program for computer graphics called “The Ultimate Display” was laid out.  In 1988, commercial development of VR began.  In 1991, first commercial entertainment VR system was released. 4
  • 5.  Windows on World.  Immersive VR. 5
  • 6. 6 World Database Position & Orientation visual, a uditory, hap tic, touch …
  • 7.  The primary subject of virtual reality is simulating the visio n Every headset aims to perfect their approach to creating an immersive 3D environment.  Each VR headset puts up a screen in front of eyes thus, eliminating any interaction with the real world.  Two autofocus lenses are generally placed between the s creen and eyes that can adjust based on individual eye mo vement and positioning.  The visuals on the screen are rendered either by using a mobil e phone or HDMI cable connected to a PC. 7
  • 8.  Head-Mounted Display (HMD)  Binocular Omni-Orientation Monitor  Data Gloves.  Control devices 8 Technologies of VR--Software  Toolkits  Authoring systems
  • 9. Entertainment  More vivid  Move exciting  More attractive 9
  • 10.  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment. Manufacturing  Easy to modify.  Low cost.  High efficient. 10
  • 11. 11 Advantages  High-fidelity system  Cost-saving  Collaborative  High-level contact between participants in distributed VR
  • 12.  Virtual reality will be integrated into daily life and activities and will be used in various human ways.  The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most exciting source of entertainment in our homes 12
  • 13.  Though the disadvantage of virtual reality can distrub human's perception ability, its advantages in different fields makes it user friendly.  The technology of VR is advancing rapidly. It long before it becomes a exciting source of entertainment. 13
  • 14. 14 References  [1] What is Virtual Reality?, http://vr.isdale.com/WhatIs VR/frames/WhatIsVR4.1.html.  [2] Virtual Reality Applications, http://vresources.jump-ga te.com/applications/applications.shtml.  [3] K.-P. Bier. Virtual Reality: A short Introduction. http:/ /www-vrl.umich.edu/intro/