SlideShare a Scribd company logo
2
Most read
3
Most read
6
Most read
Virtual RealityMichael FoderoMichael Martins
DefinitionWhat is Virtual Reality?     Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept.
Brief HistoryCinerama Widescreen film format (originally called vitarama) invented in 1939 by Fred Waller and Ralph Walker. This system was used by The Army Air Corps during WWII for anti aircraft training.
In 1950s, Flight simulators were built by the US Air Force to train student pilots.Sesorama simulator was built by Morton Heilig in 1962. Simulation that contained Stereoscopic images, motion chair, audio, temperature changes, odours, and blown air. One could see, hear, feel motion and smell during the simulation.In 1965, Ivan Sutherland led a research program for computer graphics and developed a VR system called “The Ultimate Display”. This was a virtual environment seen through an HMD (head-mounted display). Users could manipulate objects in a realistic way.In 1988, commercial development of VR began.In 1991, first commercial entertainment VR system "Virtuality" was released.In 1992 a method of the showing and testing of scientific visualizations called the CAVE was created.
ExorexBy VirtualityDactyl NightmareSP
ApplicationsMovies - Virtual reality is applied in 3-D movies to try and immerse the viewer into the movie and/or virtual setting and environments.Video Games - Virtual reality is evident in video games. Now you can physically interact with a game by using your body and motions to control characters and other elements of the game that years ago people would only imagine.Education and training – Training and education is done through virtual reality because it can prepare you for many dangerous jobs and put the worker in real scenarios without the risk of them being hurt. Doing this enables them to fully train and educate themselves in almost any situation possible so that they’re ready and well equipped for the job. Virtual reality can give them the experience they need without actually putting them or others in danger.
ApplicationsEducation & Training              - Driving simulator          - Flight simulator- Ship simulator- Shooting simulator
Types of VR Technology's	Project Natal 	Its a new piece of technology that is under going development now for the Xbox 360. Project Natal proposes a new way of interacting with games, and indeed with computer systems in general. They propose that there system will not require any keyboards or controller. It will function by the use of the user's voice and motions as the method for interacting with the system.
Cave Automatic Virtual EnvironmentThe term “CAVE" refers to any virtual reality system that uses multiple walls with multiple projectors to immerse users in a virtual world. The CAVE is used for visualizing data, demonstrating 3D environments, and virtually testing component parts of newly developed engineering projects.
The Nintendo WiiThe controller is basically a simplified version of the "virtual reality glove." Both the Wiimote and the Wii Fit offer users another way of interacting with their virtual environment without having to wear any bulky equipment.
Virtual Reality Experience in Romehttp://www.youtube.com/watch?v=A9B7MOOf2XU
Future of Virtual RealityConclusionThe future of virtual reality is hard to predict but one thing’s for sure the world of entertainment is going to see a lot more of it. Virtual reality is starting to evolve into video games and movies. The Nintendo Wii and Project Natal are great examples because the user is performing physical movements to interact with the game. Also many more 3-D movies are being made and maybe in the near future they will all become more immersive than the “Experience in Rome” movie. Only time will tell.
References"virtual reality (VR)." Encyclopædia Britannica. 2009. Encyclopædia Britannica Online. 11 Dec. 2009 <http://www.britannica.com/EBchecked/topic/630181/virtual-reality>. Strickland, Jonathan. "How Virtual Reality Works." howstuffworks.com. N.p., n.d.      Web. 9 Dec. 2009. <http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality8.htm#>. "Exorex, the Video Game by Virtuality." Arcade History. N.p., n.d. Web. 10 Dec.      2009. <http://www.arcade-history.com/?n=exorex&page=detail&id=12496>. "Dactyl Nightmare SP, the Video Game by Virtuality." Arcade History. N.p., n.d.      Web. 10 Dec. 2009. <http://www.arcade-history.com/      ?n=dactyl-nightmare-sp&page=detail&id=12495>. Kenyon, Robert V. "THE CAVEÔ AUTOMATIC VIRTUAL ENVIRONMENT: CHARACTERISTICS AND      APPLICATIONS." University of Illinois at Chicago. N.p., n.d. Web. 11 Dec.      2009. <http://www.cs.uic.edu/~kenyon/Conferences/NASA/      Workshop_Noor.html>. Wilson, Mark. "Testing Project Natal: We Touched the Intangible." Gizmodo. N.p.,      n.d. Web. 11 Dec. 2009. <http://gizmodo.com/5277954/      testing-project-natal-we-touched-the-intangible>. Brain, Marshall. "How the Wii Works ." howstuffworks.com. N.p., n.d. Web. 11      Dec. 2009. <http://electronics.howstuffworks.com/wii.htm>.

More Related Content

PPTX
Virtual reality ppt
PPTX
Virtual reality ppt
PPTX
virtual reality ppt
PPTX
Virtual Reality-Seminar presentation
PPTX
PPTX
Hepatitis fazil
PDF
The Mobile Future of Extended Reality
PPTX
Sources of water
Virtual reality ppt
Virtual reality ppt
virtual reality ppt
Virtual Reality-Seminar presentation
Hepatitis fazil
The Mobile Future of Extended Reality
Sources of water

What's hot (20)

PDF
Virtual reality
PPTX
Virtual reality ppt
PPTX
virtual reality | latest |best presentation
PPTX
Presentation on Virtual reality
PPTX
Virtual reality
PPTX
Virtual Reality
PPT
Virtual Reality
PPT
Virtual Reality
PPTX
Virtual reality (vr) presentation
PPT
Virtual reality
PPTX
Virtual reality
PPTX
Virtual reality
PPTX
Virtual Reality - With Demo Video
PPTX
Virtual reality technology
PPTX
VR - Virtual reality
PPTX
Vr & ar 1
PDF
Virtual reality ppt
PPTX
virtual reality Barkha manral seminar on augmented reality.ppt
PPTX
Virtual Reality
PPTX
Virtual reality
Virtual reality
Virtual reality ppt
virtual reality | latest |best presentation
Presentation on Virtual reality
Virtual reality
Virtual Reality
Virtual Reality
Virtual Reality
Virtual reality (vr) presentation
Virtual reality
Virtual reality
Virtual reality
Virtual Reality - With Demo Video
Virtual reality technology
VR - Virtual reality
Vr & ar 1
Virtual reality ppt
virtual reality Barkha manral seminar on augmented reality.ppt
Virtual Reality
Virtual reality
Ad

Viewers also liked (20)

PPTX
Virtual reality Presentation
PDF
The Emerging Virtual Reality Landscape: a Primer
PPTX
Final presentation of virtual reality by monil
PPTX
Virtual reality
PPTX
Virtual Reality
PDF
VR digest. November 2017
PDF
Virtual Reality In Architecture
PPTX
Developing Virtual Reality Application using Google Cardboard
PPTX
VR & Education: Collaboration-vs-Simulation
PDF
User involvement in design and application of virtual reality gamification to...
PDF
Education and Virtual Reality - Reimagining education with VR
PDF
A virtual reality applications gallery
PDF
NCIT 2015 - Virtual Reality Application to simulation and control walking pla...
PPTX
Virtual reality
PPTX
VR in Education: How Virtual Reality Can Impact Learning
PDF
Virtual Reality Kids User Testing
PDF
Vrcats 송부
PDF
(KOR) All About Virtual Reality & Augmented Reality by YDM
PDF
VR and AR: 2016, 2020, and 2025
PPTX
체감형 디지털 놀이 학습 with XBOX (KINECT)
Virtual reality Presentation
The Emerging Virtual Reality Landscape: a Primer
Final presentation of virtual reality by monil
Virtual reality
Virtual Reality
VR digest. November 2017
Virtual Reality In Architecture
Developing Virtual Reality Application using Google Cardboard
VR & Education: Collaboration-vs-Simulation
User involvement in design and application of virtual reality gamification to...
Education and Virtual Reality - Reimagining education with VR
A virtual reality applications gallery
NCIT 2015 - Virtual Reality Application to simulation and control walking pla...
Virtual reality
VR in Education: How Virtual Reality Can Impact Learning
Virtual Reality Kids User Testing
Vrcats 송부
(KOR) All About Virtual Reality & Augmented Reality by YDM
VR and AR: 2016, 2020, and 2025
체감형 디지털 놀이 학습 with XBOX (KINECT)
Ad

Similar to Virtual Reality (20)

PPTX
Virtual reality
PPTX
virtual reality
PPTX
Virtual Reality
PPTX
How does virtual reality works?
DOCX
N
PPTX
Virtual Reality
PPTX
Virtual reality
PPTX
Virtual reality-What you see is what you believe
PPTX
Virtual reality
PDF
Virtual reality report
DOCX
virtual-reality-report (1).docx
PPTX
Virtual_Reality_New.pptx
PPTX
final-180819081159 (1).pptx
PDF
A Seminar Report On Virtual Reality
DOCX
Virtual reality report
PPTX
AR - 001.pptx
PPTX
Virtual Reality
PPTX
Virtual reality
PPTX
HCI2015_09.pptx ghdjkl vsggfoojhvbnkiknccg
Virtual reality
virtual reality
Virtual Reality
How does virtual reality works?
N
Virtual Reality
Virtual reality
Virtual reality-What you see is what you believe
Virtual reality
Virtual reality report
virtual-reality-report (1).docx
Virtual_Reality_New.pptx
final-180819081159 (1).pptx
A Seminar Report On Virtual Reality
Virtual reality report
AR - 001.pptx
Virtual Reality
Virtual reality
HCI2015_09.pptx ghdjkl vsggfoojhvbnkiknccg

Recently uploaded (20)

PPTX
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
PPT
Teaching material agriculture food technology
PDF
The Rise and Fall of 3GPP – Time for a Sabbatical?
PPTX
A Presentation on Artificial Intelligence
PDF
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
PDF
Reach Out and Touch Someone: Haptics and Empathic Computing
PDF
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
PDF
Dropbox Q2 2025 Financial Results & Investor Presentation
PDF
NewMind AI Monthly Chronicles - July 2025
PDF
Electronic commerce courselecture one. Pdf
PDF
Modernizing your data center with Dell and AMD
PDF
Empathic Computing: Creating Shared Understanding
PDF
Encapsulation_ Review paper, used for researhc scholars
PDF
Network Security Unit 5.pdf for BCA BBA.
PPTX
MYSQL Presentation for SQL database connectivity
PDF
Blue Purple Modern Animated Computer Science Presentation.pdf.pdf
PDF
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PDF
Encapsulation theory and applications.pdf
PPTX
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
Teaching material agriculture food technology
The Rise and Fall of 3GPP – Time for a Sabbatical?
A Presentation on Artificial Intelligence
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
Reach Out and Touch Someone: Haptics and Empathic Computing
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
Dropbox Q2 2025 Financial Results & Investor Presentation
NewMind AI Monthly Chronicles - July 2025
Electronic commerce courselecture one. Pdf
Modernizing your data center with Dell and AMD
Empathic Computing: Creating Shared Understanding
Encapsulation_ Review paper, used for researhc scholars
Network Security Unit 5.pdf for BCA BBA.
MYSQL Presentation for SQL database connectivity
Blue Purple Modern Animated Computer Science Presentation.pdf.pdf
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
Encapsulation theory and applications.pdf
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...

Virtual Reality

  • 2. DefinitionWhat is Virtual Reality? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept.
  • 3. Brief HistoryCinerama Widescreen film format (originally called vitarama) invented in 1939 by Fred Waller and Ralph Walker. This system was used by The Army Air Corps during WWII for anti aircraft training.
  • 4. In 1950s, Flight simulators were built by the US Air Force to train student pilots.Sesorama simulator was built by Morton Heilig in 1962. Simulation that contained Stereoscopic images, motion chair, audio, temperature changes, odours, and blown air. One could see, hear, feel motion and smell during the simulation.In 1965, Ivan Sutherland led a research program for computer graphics and developed a VR system called “The Ultimate Display”. This was a virtual environment seen through an HMD (head-mounted display). Users could manipulate objects in a realistic way.In 1988, commercial development of VR began.In 1991, first commercial entertainment VR system "Virtuality" was released.In 1992 a method of the showing and testing of scientific visualizations called the CAVE was created.
  • 6. ApplicationsMovies - Virtual reality is applied in 3-D movies to try and immerse the viewer into the movie and/or virtual setting and environments.Video Games - Virtual reality is evident in video games. Now you can physically interact with a game by using your body and motions to control characters and other elements of the game that years ago people would only imagine.Education and training – Training and education is done through virtual reality because it can prepare you for many dangerous jobs and put the worker in real scenarios without the risk of them being hurt. Doing this enables them to fully train and educate themselves in almost any situation possible so that they’re ready and well equipped for the job. Virtual reality can give them the experience they need without actually putting them or others in danger.
  • 7. ApplicationsEducation & Training - Driving simulator - Flight simulator- Ship simulator- Shooting simulator
  • 8. Types of VR Technology's Project Natal Its a new piece of technology that is under going development now for the Xbox 360. Project Natal proposes a new way of interacting with games, and indeed with computer systems in general. They propose that there system will not require any keyboards or controller. It will function by the use of the user's voice and motions as the method for interacting with the system.
  • 9. Cave Automatic Virtual EnvironmentThe term “CAVE" refers to any virtual reality system that uses multiple walls with multiple projectors to immerse users in a virtual world. The CAVE is used for visualizing data, demonstrating 3D environments, and virtually testing component parts of newly developed engineering projects.
  • 10. The Nintendo WiiThe controller is basically a simplified version of the "virtual reality glove." Both the Wiimote and the Wii Fit offer users another way of interacting with their virtual environment without having to wear any bulky equipment.
  • 11. Virtual Reality Experience in Romehttp://www.youtube.com/watch?v=A9B7MOOf2XU
  • 12. Future of Virtual RealityConclusionThe future of virtual reality is hard to predict but one thing’s for sure the world of entertainment is going to see a lot more of it. Virtual reality is starting to evolve into video games and movies. The Nintendo Wii and Project Natal are great examples because the user is performing physical movements to interact with the game. Also many more 3-D movies are being made and maybe in the near future they will all become more immersive than the “Experience in Rome” movie. Only time will tell.
  • 13. References"virtual reality (VR)." Encyclopædia Britannica. 2009. Encyclopædia Britannica Online. 11 Dec. 2009 <http://www.britannica.com/EBchecked/topic/630181/virtual-reality>. Strickland, Jonathan. "How Virtual Reality Works." howstuffworks.com. N.p., n.d.      Web. 9 Dec. 2009. <http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality8.htm#>. "Exorex, the Video Game by Virtuality." Arcade History. N.p., n.d. Web. 10 Dec.      2009. <http://www.arcade-history.com/?n=exorex&page=detail&id=12496>. "Dactyl Nightmare SP, the Video Game by Virtuality." Arcade History. N.p., n.d.      Web. 10 Dec. 2009. <http://www.arcade-history.com/      ?n=dactyl-nightmare-sp&page=detail&id=12495>. Kenyon, Robert V. "THE CAVEÔ AUTOMATIC VIRTUAL ENVIRONMENT: CHARACTERISTICS AND      APPLICATIONS." University of Illinois at Chicago. N.p., n.d. Web. 11 Dec.      2009. <http://www.cs.uic.edu/~kenyon/Conferences/NASA/      Workshop_Noor.html>. Wilson, Mark. "Testing Project Natal: We Touched the Intangible." Gizmodo. N.p.,      n.d. Web. 11 Dec. 2009. <http://gizmodo.com/5277954/      testing-project-natal-we-touched-the-intangible>. Brain, Marshall. "How the Wii Works ." howstuffworks.com. N.p., n.d. Web. 11      Dec. 2009. <http://electronics.howstuffworks.com/wii.htm>.