This document provides an overview of virtual reality (VR), including its history, types, technologies, architecture, applications, current problems and future work. It discusses how VR aims to simulate a user's physical presence in an artificial environment through sensory feedback. The history section outlines early flight simulators and research programs from the 1950s-1980s that laid the foundations for modern VR. It then describes the rise of VR in the 1990s with commercial head-mounted displays and continued advances driven by mobile and video game technologies. The types of VR covered are desktop, immersive, telepresence and augmented reality.