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Agile Software Development
with SCRUM and Planning Poker
By Nhan Nguyen
Course Objectives
1.Able to apply SCRUM framework in project
management
2.Able to apply planning poker game in size
estimation
What is the SCRUM?
Scrum is a project management framework that:
• Focuses on delivering the highest priority business value to the customer
• Delegates decision making to individual teams that do the work
• Believes in self-organization and human commitment as far more powerful
mechanisms than imposed controls, plans and even loyalty
• Shortens feedback loop between customer and developer
• Tests early and often to see if the system being developed will deliver value
• Does not include practices and is generally used along with other
methodologies, such as XP (they both complement each other)
• Contains
• Scrum Team
• Scrum Events
• Scrum Artifacts
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Product Owner
Decides which features are going to be built and
in what order based on the value of the
functionality
Defines and manages the feature set of the
product
Identifies the release date
Responsible to ensure ROI (or profitability) for
the work done
Accepts or rejects work done
Assists in the planning sessions and develops
release plans
Arranges for funding
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
SCRUM Master
Facilitates project work and enforces scrum
theory, practices and rules
Enables team collaboration and shows personal
interest in the team
Removes barriers to work
Conducts release and iteration planning sessions
Responsible for daily stand-up meetings
Conducts retrospectives
Serves the Product Owner, Development Team
and the Organization as a servant leader
Also called as Project Manager, but should be
more a facilitator and not a controller
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Development Team
Set of generalizing specialists who are cross-
functional in nature
Collaborate and self-organize
Commit to work for each iteration as a team
Perform estimations, development and testing
Demonstrate work done
Provide lessons learned
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Sprint Planning
Part 1:
What will be delivered in the current sprint?
Product Owner presents ordered high priority
product backlog; the team provides assistance
Team selects work that can be done
Attendees: Scrum Master, PO and Team
Input: Ordered product backlog, velocity, team
commitment
Output: Sprint goal
4 hours duration (maximum)
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Sprint Planning
Part 2:
Team plans what and how to accomplish the
sprint goals
Sprint backlog created with tasks, task estimates
and assignments
Team self-organizes and splits work and creates
a working plan
This marks the start of the sprint
4 hours duration (maximum)
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Daily SCRUM
Daily 15-minute time-boxed event
• What was done since last meeting?
• What will be done until next meeting?
• Any impediments?
Helps improve communication, handle risks,
make quick decisions, improves team knowledge
Not a status meeting, but a key inspect-and-
adapt meeting
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Sprint Review
 Performed at the end of a sprint
Development team demonstrates work done and
discusses issues faced
Product owner identifies ‘done’ and not ‘done’
work
Discussion of product backlog by Product Owner
Team collaborates towards future work based on
inputs
Output: Revised product backlog
4 hours long with a 1 hour preparation time
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Sprint Retrospective
Inspect the last sprint — people, process, tools
Identify and order major items that went well
and potential improvements
Create plan for implementation
Prioritize actionable items into the product
backlog
Attended by Team, Scrum Master and Product
Owner
Output: Improvements to implement
3 hours long
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Product Backlog
Product Owner maintains and orders list of
requirements
Is dynamic and may constantly evolve
Contains features, functions, fixes,
enhancements
Attributes — description, order and estimate
Ordered by value, risk, priority and necessity
Development team and Product Owner
collaborate
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Sprint Backlog
Contains work committed for the upcoming
sprint
Provides enough detail for tracking during daily
scrum
Only development team can update and make
changes
Highly visible; shows real time picture of work
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
SCRUM Events
• Product Backlog
• Sprint Backlog
• Increment
SCRUM Artifacts
Increment
Sum of all product backlog items completed to
date
Must always be in a readily releasable (‘done’)
state
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
• Product Owner
• Scrum Master
• Development Team
SCRUM Team
SCRUM Framework
Product Owner Scrum Master Development team
SCRUM Summary
 A consensus-based technique for estimating
 A variation of Wideband Delphi method
 Used to estimate Size (Story Point) of an User
Story -or- Effort (ideal hours) of a Task
 May use Fibonacci sequence such as 0, 1, 2, 3, 5,
8, 13, 20, 40, 100 cards
What Is The Planning Poker?
1. The moderator (usually the product owner) reads out the story
2. Team discuses and each estimator selects a card that represents
his/her estimation
3. Team reveals all cards at once
4. High and low estimates are reconciled / clarified
5. Goto step 2. Future rounds show convergence, otherwise choose:
 Majority estimate -or-
 High estimate(s) -or-
 Average of the estimates -or-
 Adopt three points (PERT) averaging
Steps To Play
Workshop: Online Redsurvey
Story #1:
As a admin I want to
create question so
that we will have
many options in
selecting questions
for survey
Story #2:
As a admin I want to
modify a question so
that the wrong
questions can be
corrected
Story #3:
As a admin I want to
delete a question so
that the obsolete
questions can be
moved out
Story #4:
As a admin I want to
see the list of
questions so that I
can select the
existing questions for
modifying or deleting
if any
Workshop: Online Redsurvey
Story #5:
As a owner I want to
create a survey so
that I can conduct a
survey if necessary
Story #6:
As a owner I want to
select the existing
questions to add into
a survey so that I can
created a survey with
many questions
quickly
Story #7:
As a owner I want to
select the receivers
so that I can decide
who will be received
my survey
Story #8:
As a receiver I want
to see all questions
and submit my
answers so that I can
complete my
feedback
Why does Planning Poker work?
 High and low estimates are reconciled / clarified It brings
multiple expert opinions together
 Estimators have to justify their estimates, which
improves overall understanding (of the missing
information) and hence accuracy of estimates
 Group discussions leads to averaging of the individual
estimates
Other Concepts
1. Burn-down / Burn-up chart
2. Velocity
3. Definition of “Done”
4. Acceptance criteria
5. WIP limits
Q&A

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SCRUM and Poker Game In Agile Project

  • 1. Agile Software Development with SCRUM and Planning Poker By Nhan Nguyen
  • 2. Course Objectives 1.Able to apply SCRUM framework in project management 2.Able to apply planning poker game in size estimation
  • 3. What is the SCRUM? Scrum is a project management framework that: • Focuses on delivering the highest priority business value to the customer • Delegates decision making to individual teams that do the work • Believes in self-organization and human commitment as far more powerful mechanisms than imposed controls, plans and even loyalty • Shortens feedback loop between customer and developer • Tests early and often to see if the system being developed will deliver value • Does not include practices and is generally used along with other methodologies, such as XP (they both complement each other) • Contains • Scrum Team • Scrum Events • Scrum Artifacts
  • 4. SCRUM Framework • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Product Owner Decides which features are going to be built and in what order based on the value of the functionality Defines and manages the feature set of the product Identifies the release date Responsible to ensure ROI (or profitability) for the work done Accepts or rejects work done Assists in the planning sessions and develops release plans Arranges for funding • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team
  • 5. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts SCRUM Master Facilitates project work and enforces scrum theory, practices and rules Enables team collaboration and shows personal interest in the team Removes barriers to work Conducts release and iteration planning sessions Responsible for daily stand-up meetings Conducts retrospectives Serves the Product Owner, Development Team and the Organization as a servant leader Also called as Project Manager, but should be more a facilitator and not a controller • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 6. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Development Team Set of generalizing specialists who are cross- functional in nature Collaborate and self-organize Commit to work for each iteration as a team Perform estimations, development and testing Demonstrate work done Provide lessons learned • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 7. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Sprint Planning Part 1: What will be delivered in the current sprint? Product Owner presents ordered high priority product backlog; the team provides assistance Team selects work that can be done Attendees: Scrum Master, PO and Team Input: Ordered product backlog, velocity, team commitment Output: Sprint goal 4 hours duration (maximum) • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 8. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Sprint Planning Part 2: Team plans what and how to accomplish the sprint goals Sprint backlog created with tasks, task estimates and assignments Team self-organizes and splits work and creates a working plan This marks the start of the sprint 4 hours duration (maximum) • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 9. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Daily SCRUM Daily 15-minute time-boxed event • What was done since last meeting? • What will be done until next meeting? • Any impediments? Helps improve communication, handle risks, make quick decisions, improves team knowledge Not a status meeting, but a key inspect-and- adapt meeting • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 10. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Sprint Review  Performed at the end of a sprint Development team demonstrates work done and discusses issues faced Product owner identifies ‘done’ and not ‘done’ work Discussion of product backlog by Product Owner Team collaborates towards future work based on inputs Output: Revised product backlog 4 hours long with a 1 hour preparation time • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 11. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Sprint Retrospective Inspect the last sprint — people, process, tools Identify and order major items that went well and potential improvements Create plan for implementation Prioritize actionable items into the product backlog Attended by Team, Scrum Master and Product Owner Output: Improvements to implement 3 hours long • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 12. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Product Backlog Product Owner maintains and orders list of requirements Is dynamic and may constantly evolve Contains features, functions, fixes, enhancements Attributes — description, order and estimate Ordered by value, risk, priority and necessity Development team and Product Owner collaborate • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 13. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Sprint Backlog Contains work committed for the upcoming sprint Provides enough detail for tracking during daily scrum Only development team can update and make changes Highly visible; shows real time picture of work • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 14. • Product Owner • Scrum Master • Development Team SCRUM Team • Sprint Planning • Daily Scrum • Sprint Review • Sprint Retrospective SCRUM Events • Product Backlog • Sprint Backlog • Increment SCRUM Artifacts Increment Sum of all product backlog items completed to date Must always be in a readily releasable (‘done’) state • Product Owner • Scrum Master • Development Team SCRUM Team • Product Owner • Scrum Master • Development Team SCRUM Team SCRUM Framework
  • 15. Product Owner Scrum Master Development team SCRUM Summary
  • 16.  A consensus-based technique for estimating  A variation of Wideband Delphi method  Used to estimate Size (Story Point) of an User Story -or- Effort (ideal hours) of a Task  May use Fibonacci sequence such as 0, 1, 2, 3, 5, 8, 13, 20, 40, 100 cards What Is The Planning Poker?
  • 17. 1. The moderator (usually the product owner) reads out the story 2. Team discuses and each estimator selects a card that represents his/her estimation 3. Team reveals all cards at once 4. High and low estimates are reconciled / clarified 5. Goto step 2. Future rounds show convergence, otherwise choose:  Majority estimate -or-  High estimate(s) -or-  Average of the estimates -or-  Adopt three points (PERT) averaging Steps To Play
  • 18. Workshop: Online Redsurvey Story #1: As a admin I want to create question so that we will have many options in selecting questions for survey Story #2: As a admin I want to modify a question so that the wrong questions can be corrected Story #3: As a admin I want to delete a question so that the obsolete questions can be moved out Story #4: As a admin I want to see the list of questions so that I can select the existing questions for modifying or deleting if any
  • 19. Workshop: Online Redsurvey Story #5: As a owner I want to create a survey so that I can conduct a survey if necessary Story #6: As a owner I want to select the existing questions to add into a survey so that I can created a survey with many questions quickly Story #7: As a owner I want to select the receivers so that I can decide who will be received my survey Story #8: As a receiver I want to see all questions and submit my answers so that I can complete my feedback
  • 20. Why does Planning Poker work?  High and low estimates are reconciled / clarified It brings multiple expert opinions together  Estimators have to justify their estimates, which improves overall understanding (of the missing information) and hence accuracy of estimates  Group discussions leads to averaging of the individual estimates
  • 21. Other Concepts 1. Burn-down / Burn-up chart 2. Velocity 3. Definition of “Done” 4. Acceptance criteria 5. WIP limits
  • 22. Q&A