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Presented By,
Praveen Reddy
P . Lakshmi
V . Priyanka
Kishore
◦
◦
◦
◦
◦
◦

Introduction To Scrum
History of Scrum
Principles of Scrum
Characteristics Of Scrum
Functionality Of Scrum
Components of Scrum

 Scrum Roles
 The Process
 Scrum Artifacts
◦ Advantages Of Scrum
◦ Disadvantages Of Scrum
◦ Conclusion
Scrum is an Agile Software Development
Process
 SCRUM is a lightweight process for
managing and controlling software and
product development in rapidly changing
environments.
 Scrum is an agile process that allows us to
focus on delivering the highest business
value in the shortest time.

1995 : Scrum by Jeff Sutherland & Ken Schwaber.
1996 : introduction of Scrum at OOPSLA
conference
 2001 :publication “Agile Software Development
with Scrum” by Ken Schwaber & Mike Beedle
Successful appliance of Scrum in over 50
companies
Founders are members in the Agile Alliance
 Quality work: empowers everyone involved to be
feel good about their job.
 Assume Simplicity: Scrum is a way to detect and
cause removal of anything that gets in the way of
development.
 Embracing Change: Team based approach to
development where requirements are rapidly
changing.
 Incremental changes: Scrum makes this possible
using sprints where a team is able to deliver a
product (iteration) deliverable within 30 days.


Self-organizing teams



Product progresses in a series of month-long
“sprints”



Requirements are captured as items in a list of
“product backlog”



No specific engineering practices prescribed



Uses generative rules to create an agile
environment for delivering projects



One of the “agile processes”
Scrum ppt
Scrum ppt
 Scrum

Roles
 The Process
 Scrum Artifacts
 Scrum Master
 Developer
 QA
 Documentation member
 Project manager
 Represents

management to the project
 Typically filled by a Project Manager or
Team Leader
 Responsible for enacting scrum values
and practices
 Main job is to remove impediments
Typically 5-10
people
 Cross-functional
(QA, Programmers,
UI Designers, etc.)
 Members should be
full-time
 Team is selforganizing

Sprint Planning Meeting
 Sprint
 Daily Scrum
 Sprint Review Meeting

A

collaborative meeting in the
beginning of each Sprint between the
Product Owner, the Scrum Master and
the Team
 Takes 8 hours and consists of 2 parts
(“before lunch and after lunch”)
A month-long iteration, during which is
incremented a product functionality
 NO outside influence can interference with
the Scrum team during the Sprint
 Each Sprint begins with the Daily Scrum
Meeting







Is a short (15 minutes
long) meeting, which is
held every day before the
Team starts working
Participants: Scrum
Master (which is the
chairman), Scrum Team
Every Team member
should answer on 3
questions






Is held at the end of each
Sprint
Business functionality
which was created during
the Sprint is
demonstrated to the
Product Owner
Informal, should not
distract Team members
of doing their work
Product Backlog
 Sprint Backlog
 Burn down Charts



Requirements for a system, expressed as a prioritized list
of Backlog Items



Is managed and owned by a Product Owner



Spreadsheet (typically)



Usually is created during the Sprint Planning Meeting



Can be changed and re-prioritized before each PM
A subset of Product Backlog Items, which
define the work for a Sprint
 Is created ONLY by Team members
 Each Item has it’s own status
 Should be updated every day

Are used to represent “work done”.
 Are wonderful Information Radiators
 3 Types:
◦ Sprint Burn down Chart (progress of the
Sprint)
◦ Release Burn down Chart (progress of
release)
◦ Product Burn down chart (progress of the
Product)

Scrum ppt
 Completely developed and tested features
in short iterations
 Simplicity of the process
 Clearly defined rules
 Increasing productivity
 Self-organizing
 each team member carries a lot of
responsibility
 Improved communication
 Combination with Extreme Programming
Scrum is not effective for small
projects
 Expensive to implement
 Training is required



Scrum offers:
◦ a high degree of flexibility
◦ promises a high probability of success



Scrum benefits:
◦
◦
◦
◦
◦

an anticipating culture
increases the sense of urgency
promotes the sharing of knowledge
encourages dense communications
facilitates honesty among developers
Scrum ppt

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Scrum ppt

  • 1. Presented By, Praveen Reddy P . Lakshmi V . Priyanka Kishore
  • 2. ◦ ◦ ◦ ◦ ◦ ◦ Introduction To Scrum History of Scrum Principles of Scrum Characteristics Of Scrum Functionality Of Scrum Components of Scrum  Scrum Roles  The Process  Scrum Artifacts ◦ Advantages Of Scrum ◦ Disadvantages Of Scrum ◦ Conclusion
  • 3. Scrum is an Agile Software Development Process  SCRUM is a lightweight process for managing and controlling software and product development in rapidly changing environments.  Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. 
  • 4. 1995 : Scrum by Jeff Sutherland & Ken Schwaber. 1996 : introduction of Scrum at OOPSLA conference  2001 :publication “Agile Software Development with Scrum” by Ken Schwaber & Mike Beedle Successful appliance of Scrum in over 50 companies Founders are members in the Agile Alliance
  • 5.  Quality work: empowers everyone involved to be feel good about their job.  Assume Simplicity: Scrum is a way to detect and cause removal of anything that gets in the way of development.  Embracing Change: Team based approach to development where requirements are rapidly changing.  Incremental changes: Scrum makes this possible using sprints where a team is able to deliver a product (iteration) deliverable within 30 days.
  • 6.  Self-organizing teams  Product progresses in a series of month-long “sprints”  Requirements are captured as items in a list of “product backlog”  No specific engineering practices prescribed  Uses generative rules to create an agile environment for delivering projects  One of the “agile processes”
  • 9.  Scrum Roles  The Process  Scrum Artifacts
  • 10.  Scrum Master  Developer  QA  Documentation member  Project manager
  • 11.  Represents management to the project  Typically filled by a Project Manager or Team Leader  Responsible for enacting scrum values and practices  Main job is to remove impediments
  • 12. Typically 5-10 people  Cross-functional (QA, Programmers, UI Designers, etc.)  Members should be full-time  Team is selforganizing 
  • 13. Sprint Planning Meeting  Sprint  Daily Scrum  Sprint Review Meeting 
  • 14. A collaborative meeting in the beginning of each Sprint between the Product Owner, the Scrum Master and the Team  Takes 8 hours and consists of 2 parts (“before lunch and after lunch”)
  • 15. A month-long iteration, during which is incremented a product functionality  NO outside influence can interference with the Scrum team during the Sprint  Each Sprint begins with the Daily Scrum Meeting 
  • 16.    Is a short (15 minutes long) meeting, which is held every day before the Team starts working Participants: Scrum Master (which is the chairman), Scrum Team Every Team member should answer on 3 questions
  • 17.    Is held at the end of each Sprint Business functionality which was created during the Sprint is demonstrated to the Product Owner Informal, should not distract Team members of doing their work
  • 18. Product Backlog  Sprint Backlog  Burn down Charts 
  • 19.  Requirements for a system, expressed as a prioritized list of Backlog Items  Is managed and owned by a Product Owner  Spreadsheet (typically)  Usually is created during the Sprint Planning Meeting  Can be changed and re-prioritized before each PM
  • 20. A subset of Product Backlog Items, which define the work for a Sprint  Is created ONLY by Team members  Each Item has it’s own status  Should be updated every day 
  • 21. Are used to represent “work done”.  Are wonderful Information Radiators  3 Types: ◦ Sprint Burn down Chart (progress of the Sprint) ◦ Release Burn down Chart (progress of release) ◦ Product Burn down chart (progress of the Product) 
  • 23.  Completely developed and tested features in short iterations  Simplicity of the process  Clearly defined rules  Increasing productivity  Self-organizing  each team member carries a lot of responsibility  Improved communication  Combination with Extreme Programming
  • 24. Scrum is not effective for small projects  Expensive to implement  Training is required 
  • 25.  Scrum offers: ◦ a high degree of flexibility ◦ promises a high probability of success  Scrum benefits: ◦ ◦ ◦ ◦ ◦ an anticipating culture increases the sense of urgency promotes the sharing of knowledge encourages dense communications facilitates honesty among developers