The document describes the Halcyon rendering architecture used in SEED's PICA PICA game. It aims to provide a rapid prototyping framework with fast iteration times. Key aspects include minimizing work for artists, supporting modern APIs like DirectX 12 and Vulkan, offering different rendering techniques like rasterization and ray tracing, and enabling features like multi-GPU rendering through an explicit heterogeneous approach. The rendering system uses concepts like render backends, devices, handles, commands, and graphs to manage resources and schedule work across multiple GPUs.
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