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Distilling
Ideas
Sleeping
Taking a shower
listening to music
Exercising
Walking away
Meandering
WAYS TO DISTILL IDEAS
1 - Creative Pause
Did you have a good sleep?
Did you dream of anything?
CREATIVE PAUSE
- deliberate interruption of
your consciousness flow of thoughts
as you attempt to solve a problem
or come up with creative solutions
(Hugh,2011)
1. Proceed to your group’s wall.
Read all the ideas written on the sticky notes.
2. Then WANDER AROUND THE ROOM
BUT NEVER IN SQUARES while thinking about what you read.
3. Choose 2 “ideas” (sticky notes) from your group’s wall.
Hold one with your right hand
and the other with your left hand.
4. Go back to your table while thinking about the idea
ON ONE HAND AND THEN ON THE OTHER HAND.
INSTRUCTIONS
5. Pick a partner from your group.
With each of you holding 2 ideas with your hands,
PUT TWO AND TWO TOGETHER
by combining all 4 ideas into ONE SUPER IDEA.
This SUPER IDEA could be an
innovative product or optimized process/service (iPOPS)
6. Write this SUPER IDEA on a new sticky note.
(Each group should have 2 SUPER IDEAS.)
Super
Idea
Super
Idea
INSTRUCTIONS
7. Combine the two SUPER IDEAS to form one
GRAND IDEA that could be an
innovative product or optimized process/service (iPOPS)
Write it on another sticky note.
Super
Idea
Super
Idea
Grand
Idea
INSTRUCTIONS
• Enacting metaphors for creativity enhances creative problem
solving (fluency, flexibility, and/or originality) (Leung et al., 2012)
On one hand … on the other hand
Think outside the box
Using Embodied Metaphors
2 - Embodied
Cognition
”The literal and abstract meanings of some conceptual metaphors may
become intertwined to such an extent that the metaphors themselves
achieve a physical reality of their own”
(Shubert, 2015 as cited in Leung et al., 2012)
Using Embodied Metaphors
2 - Embodied
Cognition
• Embodied representations may enhance STEM learning
by improving spatial cognition, which is strongly linked to
entrance and performance in STEM disciplines
(Weisberg and Newcombe, 2017)
Using Manipulatives
2 - Embodied Cognition
D
Explain how you would build the structure from flat layers of Play-Doh
and describe the resulting section
“Penetrative Thinking plays an important role in effforts to improve
retention and promote acievement in geosciences, specifically and
more generally across STEM domains (Atit, Gagnier, and Shipley, 2015)
Using Gestures
2 - Embodied Cognition
Other Kinesthetic Strategies
• Mimicking movement of physical systems
(Thomas and Lleras, 2009)
2 - Embodied Cognition
 Mind and body experience seemingly contradictory states
Vehicle – camel grass - sugarcane
Vegetable – garlic chair - tricycle
Clothes – handbag vase – ice cream cone
Funiture – telephone medicine-monggo seed
 MBD creates a sense of incoherence which motivates individuals to
expand their cognitve categories and embrace atypical exemplars
which in turn could lead to creative problem solving
Mind-Body Dissonance
(Huang and Galinsky, 2011)
2 - Embodied Cognition
Other Kinesthetic Strategies
Subjects solved anagrams significantly faster
when supine than when standing.
Insight may be influenced by body posture.
Thinking on your back:
Supine vs Standing Position
(Lipnicki and Byrne, 2005)
Other Kinesthetic Strategies
2 - Embodied Cognition
3. Idea Box
(Divergence – Convergence Duality)
• Focus on a problem
• Group diverge and ideate on
its parameters
• List variations or options
under each parameter
• Group converge and choose
the top, most interesting or
intriguing option
The Magic “Synthesis”
• How Creativity Works in the Brain (Santa Fe Working Group, 2015)
– The magic synthesis in the brain happens when ideas are brought
together in a way necessary for creativity
– The brain has to be both divergent and convergent, perhaps at the
same time.
https://www.arts.gov/publications/how-creativity-works-brain
3. Idea Box
(Divergence – Convergence Duality)
4. Hurson’s
Production Thinking Model
https://www.wordstream.com/blog/ws/2017/12/20/swot-analysis
1- SWOT Analysis
2 - McKinsey’s 7S Model
What structure do we
need to execute the
proposal?
What is the chosen
solution?
What system supports the
structure and facilitates the
strategy?
What skills do we need
to execute the
proposal?
Who will be involved in the execution of the proposal?
How is the project going to
be managed?
What is the principle belief that
guides the project?
3. Decision
Frame and
Out-of-the
Box
Thinking
by MIT’s Sloan
Management Review
4 - Gamestorming’s
Attractiveness Map
http://gamestorming.com/category/games-for-decision-making/
GOLD MINE MOON SHOT
QUICK WIN QUESTIONABLE
low mid high super high
CHALLE NGE
POTENTIAL
low
mid
high
super
high
6 - Roger’s Innovation - Decision
Process
Perceived characteristics
Of the innovation
1. Relative advantage
2. Compatibility
3. Complexibility
4. Triability
5. Observability
7 – Step Up Strategy
What I see
myself/our
team doing
is…
What I see
myself/our
team doing
is…
What I see
myself/our
team doing
is…
What I see
myself/our
team doing
is…
FINAL
OUTPUT
To come up with a solution
 Creative Pause
 Embodied Cognition
 Idea Box (Divergent-Convergent)
 Hurson’s Production Model
To test your solution
 SWOT Analysis
 McKinsey’s 7s Model
 Decision Frame Out-of-the-Box Thinking
 Gamestorming’s Attractiveness Map
 Roger’s Decision-Innovation Theory
 Step-Up Strategy
References
• Atit, K., Gagnier, K., & Shipley, T. F. (2015). Student gestures aid penetrative thinking. Journal of Geoscience
Education, 63(1), 66-72.
• Dyson, R. G. (2004). Strategic development and SWOT analysis at the University of Warwick. European journal of
operational research, 152(3), 631-640.
• Goldin-Meadow, S., Cook, S. W., & Mitchell, Z. A. (2009). Gesturing gives children new ideas about math.
Psychological Science, 20(3), 267-272.
• How Creativity Works in the Brain. Retrieved from: https://www.arts.gov/publications/how-creativity-works-brain
• Hugh,G. (2011). The creative pause. https://hughgarry.typepad.com/hugh_garry/2011/10/the-creative-pause.html
• Huang, L., & Galinsky, A. D. (2011). Mind–body dissonance: Conflict between the senses expands the mind’s
horizons. Social Psychological and Personality Science, 2(4), 351-359.
• Kirk, E., & Lewis, C. (2017). Gesture facilitates children’s creative thinking. Psychological science, 28(2), 225-232.
• Leung, A. K. Y., Kim, S., Polman, E., Ong, L. S., Qiu, L., Goncalo, J. A., & Sanchez-Burks, J. (2012). Embodied
metaphors and creative “acts”. Psychological science, 23(5), 502-509.
• Lipnicki, D. M., & Byrne, D. G. (2005). Thinking on your back: solving anagrams faster when supine than when
standing. Cognitive Brain Research, 24(3), 719-722.
• Thomas, L. E., & Lleras, A. (2009). Swinging into thought: Directed movement guides insight in problem solving.
Psychonomic bulletin & review, 16(4), 719-723.
• Weisberg, S. M., & Newcombe, N. S. (2017). Embodied cognition and STEM learning: overview of a topical collection
in CR: PI.
• https://open.buffer.com/shower-thoughts-science-of-creativity/
• https://www.inc.com/kevin-j-ryan/worst-innovations-2018.html

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SESSION 6 - Distill cAPSTONE rSEEARCH PROJECT SLIDES

  • 2. Sleeping Taking a shower listening to music Exercising Walking away Meandering WAYS TO DISTILL IDEAS 1 - Creative Pause
  • 3. Did you have a good sleep? Did you dream of anything? CREATIVE PAUSE - deliberate interruption of your consciousness flow of thoughts as you attempt to solve a problem or come up with creative solutions (Hugh,2011)
  • 4. 1. Proceed to your group’s wall. Read all the ideas written on the sticky notes. 2. Then WANDER AROUND THE ROOM BUT NEVER IN SQUARES while thinking about what you read. 3. Choose 2 “ideas” (sticky notes) from your group’s wall. Hold one with your right hand and the other with your left hand. 4. Go back to your table while thinking about the idea ON ONE HAND AND THEN ON THE OTHER HAND. INSTRUCTIONS
  • 5. 5. Pick a partner from your group. With each of you holding 2 ideas with your hands, PUT TWO AND TWO TOGETHER by combining all 4 ideas into ONE SUPER IDEA. This SUPER IDEA could be an innovative product or optimized process/service (iPOPS) 6. Write this SUPER IDEA on a new sticky note. (Each group should have 2 SUPER IDEAS.) Super Idea Super Idea INSTRUCTIONS
  • 6. 7. Combine the two SUPER IDEAS to form one GRAND IDEA that could be an innovative product or optimized process/service (iPOPS) Write it on another sticky note. Super Idea Super Idea Grand Idea INSTRUCTIONS
  • 7. • Enacting metaphors for creativity enhances creative problem solving (fluency, flexibility, and/or originality) (Leung et al., 2012) On one hand … on the other hand Think outside the box Using Embodied Metaphors 2 - Embodied Cognition
  • 8. ”The literal and abstract meanings of some conceptual metaphors may become intertwined to such an extent that the metaphors themselves achieve a physical reality of their own” (Shubert, 2015 as cited in Leung et al., 2012) Using Embodied Metaphors 2 - Embodied Cognition
  • 9. • Embodied representations may enhance STEM learning by improving spatial cognition, which is strongly linked to entrance and performance in STEM disciplines (Weisberg and Newcombe, 2017) Using Manipulatives 2 - Embodied Cognition D
  • 10. Explain how you would build the structure from flat layers of Play-Doh and describe the resulting section “Penetrative Thinking plays an important role in effforts to improve retention and promote acievement in geosciences, specifically and more generally across STEM domains (Atit, Gagnier, and Shipley, 2015) Using Gestures 2 - Embodied Cognition
  • 11. Other Kinesthetic Strategies • Mimicking movement of physical systems (Thomas and Lleras, 2009) 2 - Embodied Cognition
  • 12.  Mind and body experience seemingly contradictory states Vehicle – camel grass - sugarcane Vegetable – garlic chair - tricycle Clothes – handbag vase – ice cream cone Funiture – telephone medicine-monggo seed  MBD creates a sense of incoherence which motivates individuals to expand their cognitve categories and embrace atypical exemplars which in turn could lead to creative problem solving Mind-Body Dissonance (Huang and Galinsky, 2011) 2 - Embodied Cognition Other Kinesthetic Strategies
  • 13. Subjects solved anagrams significantly faster when supine than when standing. Insight may be influenced by body posture. Thinking on your back: Supine vs Standing Position (Lipnicki and Byrne, 2005) Other Kinesthetic Strategies 2 - Embodied Cognition
  • 14. 3. Idea Box (Divergence – Convergence Duality) • Focus on a problem • Group diverge and ideate on its parameters • List variations or options under each parameter • Group converge and choose the top, most interesting or intriguing option
  • 15. The Magic “Synthesis” • How Creativity Works in the Brain (Santa Fe Working Group, 2015) – The magic synthesis in the brain happens when ideas are brought together in a way necessary for creativity – The brain has to be both divergent and convergent, perhaps at the same time. https://www.arts.gov/publications/how-creativity-works-brain 3. Idea Box (Divergence – Convergence Duality)
  • 18. 2 - McKinsey’s 7S Model What structure do we need to execute the proposal? What is the chosen solution? What system supports the structure and facilitates the strategy? What skills do we need to execute the proposal? Who will be involved in the execution of the proposal? How is the project going to be managed? What is the principle belief that guides the project?
  • 19. 3. Decision Frame and Out-of-the Box Thinking by MIT’s Sloan Management Review
  • 20. 4 - Gamestorming’s Attractiveness Map http://gamestorming.com/category/games-for-decision-making/ GOLD MINE MOON SHOT QUICK WIN QUESTIONABLE low mid high super high CHALLE NGE POTENTIAL low mid high super high
  • 21. 6 - Roger’s Innovation - Decision Process Perceived characteristics Of the innovation 1. Relative advantage 2. Compatibility 3. Complexibility 4. Triability 5. Observability
  • 22. 7 – Step Up Strategy What I see myself/our team doing is… What I see myself/our team doing is… What I see myself/our team doing is… What I see myself/our team doing is… FINAL OUTPUT
  • 23. To come up with a solution  Creative Pause  Embodied Cognition  Idea Box (Divergent-Convergent)  Hurson’s Production Model To test your solution  SWOT Analysis  McKinsey’s 7s Model  Decision Frame Out-of-the-Box Thinking  Gamestorming’s Attractiveness Map  Roger’s Decision-Innovation Theory  Step-Up Strategy
  • 24. References • Atit, K., Gagnier, K., & Shipley, T. F. (2015). Student gestures aid penetrative thinking. Journal of Geoscience Education, 63(1), 66-72. • Dyson, R. G. (2004). Strategic development and SWOT analysis at the University of Warwick. European journal of operational research, 152(3), 631-640. • Goldin-Meadow, S., Cook, S. W., & Mitchell, Z. A. (2009). Gesturing gives children new ideas about math. Psychological Science, 20(3), 267-272. • How Creativity Works in the Brain. Retrieved from: https://www.arts.gov/publications/how-creativity-works-brain • Hugh,G. (2011). The creative pause. https://hughgarry.typepad.com/hugh_garry/2011/10/the-creative-pause.html • Huang, L., & Galinsky, A. D. (2011). Mind–body dissonance: Conflict between the senses expands the mind’s horizons. Social Psychological and Personality Science, 2(4), 351-359. • Kirk, E., & Lewis, C. (2017). Gesture facilitates children’s creative thinking. Psychological science, 28(2), 225-232. • Leung, A. K. Y., Kim, S., Polman, E., Ong, L. S., Qiu, L., Goncalo, J. A., & Sanchez-Burks, J. (2012). Embodied metaphors and creative “acts”. Psychological science, 23(5), 502-509. • Lipnicki, D. M., & Byrne, D. G. (2005). Thinking on your back: solving anagrams faster when supine than when standing. Cognitive Brain Research, 24(3), 719-722. • Thomas, L. E., & Lleras, A. (2009). Swinging into thought: Directed movement guides insight in problem solving. Psychonomic bulletin & review, 16(4), 719-723. • Weisberg, S. M., & Newcombe, N. S. (2017). Embodied cognition and STEM learning: overview of a topical collection in CR: PI. • https://open.buffer.com/shower-thoughts-science-of-creativity/ • https://www.inc.com/kevin-j-ryan/worst-innovations-2018.html