Nathan Curtis gave a virtual seminar on sketching for UI design. He discussed using outlines to start sketches, adding annotations to provide context, and using heavy line weights and shadows to add depth. He demonstrated different pens and tools for sketching, and how sketches at different densities can communicate on the same page. Curtis emphasized that sketches are a primary low-fidelity artifact for design studios and discussed using a camera to share sketches remotely.
Related topics: