This document discusses how gaming can be used effectively to market to teenagers. It notes that teenagers spend much more time online than watching TV, and engage with various social media platforms. Some key points about teenagers are that they are continually connected, influenced by peers, seek recognition, and enjoy sharing content. The document provides tips for connecting with teenagers through gaming, such as not pretending, customizing content, and making everything shareable. It discusses different types of games and why casual games are popular. Examples are given of how gaming content has been used successfully in marketing, such as the Neopets virtual world. The document outlines opportunities for using games in advertising mediums, tournaments, and the benefits of gaming for community building, user acquisition