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Gaming;
Winning ways
for Marketers
A Very Different Generation


•   Teens spend 60% less time
    watching TV and 600% more
    time on the Internet than their
    parents
•   They watch an average of 40
    YouTube videos a month
•   They text over 50 messages a
    week
•   85% have Facebook profiles
•   Teenagers and young adults
    spend almost 17 hours a week
    on the Internet
10 Truths About Teens

1. Continually connected
2. Speak their own language
3. Skeptical of authority
4. Influenced by peers
5. Seek recognition and fame
6. Enjoy absurdity and odd humor
7. Embrace a variety of subcultures
8. Skim text and information quickly
9. Easily bored
10. Expressive and digitally creative
Connecting with Teens



• Don’t pretend
• Make it digital
• Let them play
• Use downloads
• Customize content
• Let them connect
• Make everything shareable
Motivated by Self and Others

    Trophies – Badges - PowerUps

           Virtual Items - Avatars

     Rankings-Comments-Ratings

        Message Boards and Chat

                    Leaderboards

                   Customisation

                     Friends Lists
Skill Pod Media Teens Presentation
Types of Games


Game Types:
      – Online – MMOG – World of Warcraft
      – Online – MMORPG – 2nd Life
      – Mobile – Java Games
      – Console Games – PS3 / Xbox
      – Handheld Games – PSP / Nintendo DS
      – Email Games
      – SMS Games
      – PC Games
      – IPTV Games
      – Online Casual Games
      – Mobile – Flash Lite
Casual Games


Why do 217 Million people play casual games?
       – Stress release
       – Boredom relief
       – Chill out
       – Recognition
       – Social Fun
       – Ego
       – Self development
• Casual games are fun, easy to learn and
  addictive
• High levels of loyalty, commitment and
  enjoyment
• Higher % female users
Using Gaming
   Content
The Neopets Story
Neopets: A Virtual World Success


Neopets is the original and largest global, youth-focused online
virtual world, launched in 1999…
    •   Over 40 million registered users
    •   30,000 avg. daily new activated accounts
    •   Nearly 12 million avg. monthly unique visitors
    •   Daily content published in 11 languages simultaneously
    •   5x more US reach than the next largest free-to-play virtual world

Superserving primarily youth, as well as adult membership
    Core kid & young teen audience (80%), and adults (20%)
    70% awareness with Kids 7-13

Rich with activities and depth of characters, stories, games,
quests, creativity, economy....
Made successful by listening to its loyal audience
KTV Games


KTV site offered 4 online
games, needed to enhance
offering – now 600 games
Achieved 9,500 users within
first 2 weeks of launch, KTV
website averaged less than
5,000 page views a month,
now does 100,000+ game
loads per month
Align TV themes with online
games / tournaments
Arcadia


Client Brief – Strika / Media24:
Arcadia is a 2 page comic which appears weekly in You,
Huisgenoot and Drum. Launch a simple Flash sponsorship
based Arcadia game for teen readers to enjoy and win
prizes, with the following functionality:

The Game:
• Gamers log on and enter short code from the comic in
the magazine = access to additional aerobikes.
• Comic Avatar on a motorbike.
• Dodge the shongololo, pick up power ups / fuel
• Earn points by completing games
• Players Lounge
• High Scoreboards

The Launch:
• July 2009 – to be promoted in 3 magazines
• Tournament will offer massive prizes
Gaming Advertising
     Mediums
Traditional Banner Advertising
Game Pre-loaders
Custom Game Development
Game Customisation
In-game Advertising
Adver-gaming Examples
Mini Site / Tournament Example
Tournament Opportunities

Features:
•   Tournaments can be open to All Users or Members Only
•   Tournaments can be setup for any time duration:
    •    Minutes / Hours / Days / Weeks
•   Tournament Format:
    •    Highest Score Wins Tournament
    •    Lucky Draw, each score logged = entry into the draw
•   Prize Format:
    •    Unlimited Prizes per Tournament
    •    Prizes – Photo, Description and Value
    •    Virtual Trophies
    •    Games – Mobile or Download
•   Administration:
    •    SkillPod or Publisher can Administer
    •    Workflow for the control of Winners & Prizes
Benefits of Using Games

– Community Building
– Proven user acquisition medium, increased user base
– Limited Barriers to Entry
– Proven user retention medium, 70% daily return rate
– Fully customisable to reflect your product / brand
– Opens up cross media promotion opportunities – TV, Print, Online
– Multiple Formats – Online / Mobile / Download
– New promotional opportunities:
    • Link to special events – ie sports events
    • Link to advertising / product promotions
– Cost effective medium
– Measurable
Contact:
Mark van Diggelen
Email: Mark@SkillPodMedia.com
Web: www.SkillPodMedia.com
Tel: 08611 MEDIA

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Skill Pod Media Teens Presentation

  • 2. A Very Different Generation • Teens spend 60% less time watching TV and 600% more time on the Internet than their parents • They watch an average of 40 YouTube videos a month • They text over 50 messages a week • 85% have Facebook profiles • Teenagers and young adults spend almost 17 hours a week on the Internet
  • 3. 10 Truths About Teens 1. Continually connected 2. Speak their own language 3. Skeptical of authority 4. Influenced by peers 5. Seek recognition and fame 6. Enjoy absurdity and odd humor 7. Embrace a variety of subcultures 8. Skim text and information quickly 9. Easily bored 10. Expressive and digitally creative
  • 4. Connecting with Teens • Don’t pretend • Make it digital • Let them play • Use downloads • Customize content • Let them connect • Make everything shareable
  • 5. Motivated by Self and Others Trophies – Badges - PowerUps Virtual Items - Avatars Rankings-Comments-Ratings Message Boards and Chat Leaderboards Customisation Friends Lists
  • 7. Types of Games Game Types: – Online – MMOG – World of Warcraft – Online – MMORPG – 2nd Life – Mobile – Java Games – Console Games – PS3 / Xbox – Handheld Games – PSP / Nintendo DS – Email Games – SMS Games – PC Games – IPTV Games – Online Casual Games – Mobile – Flash Lite
  • 8. Casual Games Why do 217 Million people play casual games? – Stress release – Boredom relief – Chill out – Recognition – Social Fun – Ego – Self development • Casual games are fun, easy to learn and addictive • High levels of loyalty, commitment and enjoyment • Higher % female users
  • 9. Using Gaming Content
  • 11. Neopets: A Virtual World Success Neopets is the original and largest global, youth-focused online virtual world, launched in 1999… • Over 40 million registered users • 30,000 avg. daily new activated accounts • Nearly 12 million avg. monthly unique visitors • Daily content published in 11 languages simultaneously • 5x more US reach than the next largest free-to-play virtual world Superserving primarily youth, as well as adult membership Core kid & young teen audience (80%), and adults (20%) 70% awareness with Kids 7-13 Rich with activities and depth of characters, stories, games, quests, creativity, economy.... Made successful by listening to its loyal audience
  • 12. KTV Games KTV site offered 4 online games, needed to enhance offering – now 600 games Achieved 9,500 users within first 2 weeks of launch, KTV website averaged less than 5,000 page views a month, now does 100,000+ game loads per month Align TV themes with online games / tournaments
  • 13. Arcadia Client Brief – Strika / Media24: Arcadia is a 2 page comic which appears weekly in You, Huisgenoot and Drum. Launch a simple Flash sponsorship based Arcadia game for teen readers to enjoy and win prizes, with the following functionality: The Game: • Gamers log on and enter short code from the comic in the magazine = access to additional aerobikes. • Comic Avatar on a motorbike. • Dodge the shongololo, pick up power ups / fuel • Earn points by completing games • Players Lounge • High Scoreboards The Launch: • July 2009 – to be promoted in 3 magazines • Tournament will offer massive prizes
  • 21. Mini Site / Tournament Example
  • 22. Tournament Opportunities Features: • Tournaments can be open to All Users or Members Only • Tournaments can be setup for any time duration: • Minutes / Hours / Days / Weeks • Tournament Format: • Highest Score Wins Tournament • Lucky Draw, each score logged = entry into the draw • Prize Format: • Unlimited Prizes per Tournament • Prizes – Photo, Description and Value • Virtual Trophies • Games – Mobile or Download • Administration: • SkillPod or Publisher can Administer • Workflow for the control of Winners & Prizes
  • 23. Benefits of Using Games – Community Building – Proven user acquisition medium, increased user base – Limited Barriers to Entry – Proven user retention medium, 70% daily return rate – Fully customisable to reflect your product / brand – Opens up cross media promotion opportunities – TV, Print, Online – Multiple Formats – Online / Mobile / Download – New promotional opportunities: • Link to special events – ie sports events • Link to advertising / product promotions – Cost effective medium – Measurable
  • 24. Contact: Mark van Diggelen Email: Mark@SkillPodMedia.com Web: www.SkillPodMedia.com Tel: 08611 MEDIA