2. PRESENTATION OVERVIEW
1. Objective
2. Project Introduction
3. Problem Statement
4. Methodologies (Programming concepts relevant to problem statement)
5. Architecture of the proposed system
6. List of Modules
7. Merits
8. Results and Discussion
9. Queries
3. OBJECTIVE
The snake moves around the board and eats apples to grow longer. You control the
snake using the arrow keys. The game checks for collisions with the walls or the snake’s
own body to end the game. The game board is continuously updated and redrawn to
show the snake, apples, and a game-over message when the snake collides with
something.
4. PROJECT INTRODUCTION
In the game, you control a snake that moves around, eating apples to grow longer. You
use the arrow keys to change the snake's direction. The game ends if the snake crashes
into a wall or itself. The game continuously updates and draws the snake and apples on
the screen, providing an interactive and enjoyable experience.
5. PROBLEM STATEMENT
The game should allow players to control a snake using arrow keys, have the snake
grow by eating apples, and end the game if the snake collides with the walls or itself. The
game needs to continuously update and display the game state, including the snake,
apples, and a game-over message, highlighting key programming concepts like event
handling, collision detection, and graphics rendering
8. LIST OF MODULES
MODULE DESCRIPTON
1.Initializtion Module
2.Game Logic Module
3.Rendering Module
4.Event Handling Module
5.Utility Module
9. MERITS
1.Educational Value: It teaches fundamental programming concepts in Java such as event
handling, collision detection, and graphics rendering in a hands-on and interactive way.
2.Engaging and Fun: It provides a fun and engaging way to learn and practice coding,
making the learning process enjoyable while building a functional and classic game.