This document summarizes a study on player behavior in the Looking For Raid (LFR) system in World of Warcraft. Focus groups revealed that players perceive widespread greedy behavior by others in rolling for loot, but report less greedy behavior for themselves. A survey of 333 players found a discrepancy between how players report their own behavior and their expectations of others. Preliminary analysis found a relationship between expectations of others' greed and players' reported greedy behavior. The study aims to use theories of institutional design and game theory to understand these findings and propose improvements to the LFR system.
Related topics: