This document discusses how game-like learning can benefit students. It notes that game-like learning allows students to learn mathematical, computational, and 21st century skills like analyzing, collaborating, and communicating clearly through meaningful and motivating contexts. It also provides perspectives that game-like learning allows students to feel they can create, connect with others, and ask questions to make sense of the world. The document then discusses how the Scratch programming environment by MIT can be used to introduce students to creative computing through hands-on projects exploring arts, stories, and games, while highlighting computational concepts and practices. It concludes by noting the importance of STEM for the future economy.