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Teaching Design,
Information, and Interaction: 

Reflections, Foundations, and Competences
Panel: Teaching Design in an Age of Interaction
Omar Sosa-Tzec
Penny W. Stamps School of Art and Design
University of Michigan
2020 CAA Conference
February 14, 2020 - Chicago, Illinois
Background
Career as a Design Instructor
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020
UNIVERSIDAD DE LAS AMÉRICAS PUEBLA
BFA in Information Design
San Andres Cholula, Mexico
UNIVERSIDAD IBEROAMERICANA CAMPUS PUEBLA
BFA in Information Design
Puebla, Mexico
INDIANA UNIVERSITY
BS in Informatics/MS HCI Design
Bloomington, USA
UNIVERSITY OF MICHIGAN
BFA/BA in Art & Design
Ann Arbor, USA
• User-centered Design
• Interface Design
• Information Design
• Information Architecture
• Human-Computer Interaction
• Web Design
• Human-Computer Interaction
• Interaction Design
• Delightful Design
• Foundations 2D
• Information Design
• Research Methods
SUBJECTS
Stages of Design
DESIGN
Situation Framing
Ideation
Embodiment
Deployment
Assessment
Design Principles
• Not necessarily user-centered
• Not completely instrumental
• Aesthetic—perceptually and instrumentally
• Intended ethical and thoughtful 

(for humans and non-humans)
• Empower understanding
• Empower transformation and repurpose
Epistemological and
Methodological Orientation
Design Humanities
Rhetoric
Semiotics
Argumentation
Design as inquiry
Ultimate Particular
Teaching Design
in the Age 

of Interaction
Classroom Situation
• Analytical thinking
• Design judgment
• Imagination
• Articulation
• Reflection
DESIGN COMPETENCES
• Respect
• Argumentation
STUDIO POLICY
• Heavy use of
mobile devices
• Born having
Internet access
• Well-being (anxiety
and depression)
• DEI
STUDENT PROFILE
(GEN Z)
To Maintain
• Visualization
• Storytelling
• Questioning
• Argumentation
• Reflection
• Tangible Production
• Design Judgment
• Research Mindset
• Argument Embodiment
ACIVITY DEVELOPMENT
Challenges (as Opportunities)
• Information immediacy and ubiquity
• Digital tools for formative competencies
• The digital as material
• Computer-mediated communication
• Subjective well-being
• Rhetorics and ethics of design
Takeaway
We are certainly facing a challenge in design pedagogy
—to be prepared for the student of the present while
clarifying the role of design as a tool of social change in a
world that is mostly technology-mediated and in which
the user is not its center anymore. Notwithstanding,
there exists a core in design to which we can always turn
to cement our pedagogical practice.
Thanks!
http://tzec.com

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Teaching Design, Information, and Interaction: Reflections, Foundations, and Competences

  • 1. Teaching Design, Information, and Interaction: 
 Reflections, Foundations, and Competences Panel: Teaching Design in an Age of Interaction Omar Sosa-Tzec Penny W. Stamps School of Art and Design University of Michigan 2020 CAA Conference February 14, 2020 - Chicago, Illinois
  • 3. Career as a Design Instructor 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 UNIVERSIDAD DE LAS AMÉRICAS PUEBLA BFA in Information Design San Andres Cholula, Mexico UNIVERSIDAD IBEROAMERICANA CAMPUS PUEBLA BFA in Information Design Puebla, Mexico INDIANA UNIVERSITY BS in Informatics/MS HCI Design Bloomington, USA UNIVERSITY OF MICHIGAN BFA/BA in Art & Design Ann Arbor, USA • User-centered Design • Interface Design • Information Design • Information Architecture • Human-Computer Interaction • Web Design • Human-Computer Interaction • Interaction Design • Delightful Design • Foundations 2D • Information Design • Research Methods SUBJECTS
  • 4. Stages of Design DESIGN Situation Framing Ideation Embodiment Deployment Assessment
  • 5. Design Principles • Not necessarily user-centered • Not completely instrumental • Aesthetic—perceptually and instrumentally • Intended ethical and thoughtful 
 (for humans and non-humans) • Empower understanding • Empower transformation and repurpose
  • 6. Epistemological and Methodological Orientation Design Humanities Rhetoric Semiotics Argumentation Design as inquiry Ultimate Particular
  • 7. Teaching Design in the Age 
 of Interaction
  • 8. Classroom Situation • Analytical thinking • Design judgment • Imagination • Articulation • Reflection DESIGN COMPETENCES • Respect • Argumentation STUDIO POLICY • Heavy use of mobile devices • Born having Internet access • Well-being (anxiety and depression) • DEI STUDENT PROFILE (GEN Z)
  • 9. To Maintain • Visualization • Storytelling • Questioning • Argumentation • Reflection • Tangible Production • Design Judgment • Research Mindset • Argument Embodiment ACIVITY DEVELOPMENT
  • 10. Challenges (as Opportunities) • Information immediacy and ubiquity • Digital tools for formative competencies • The digital as material • Computer-mediated communication • Subjective well-being • Rhetorics and ethics of design
  • 12. We are certainly facing a challenge in design pedagogy —to be prepared for the student of the present while clarifying the role of design as a tool of social change in a world that is mostly technology-mediated and in which the user is not its center anymore. Notwithstanding, there exists a core in design to which we can always turn to cement our pedagogical practice.