The document discusses game designer Ron Gilbert and how he has developed games throughout his career by going through major publishers, creating his own companies, using crowdfunding, and developing in-house engines in order to bring his creative visions to audiences. It notes that while publishers can reach large audiences, they are picky about funding and require high budgets, which causes Gilbert problems and limits creative control. The document examines Gilbert's quest to solve the problems of gaining funding and developing software to realize the games he envisions.