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Sticky Notes – a Tool for Supporting
Collaborative Activities in a 3D Virtual World
14th International Conference on Advanced Learning Technologies (ICALT)
July 7–9, 2014
Athens, Greece
Mikhail Morozov and Andrey Smorkalov
Volga State University of Technology, Russia
Mikhail Fominykh
Norwegian University of Science and Technology, Norway
VSUT
2
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
3
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
4
Motivation and challenges:
Applying 3D VWs for learning
3D Virtual Worlds (VWs)
– Have great features…
… but not widely used
o Challenges
– Steep learning curve
– Demand for computational and network resources
– Lack of features that educators use in everyday teaching
o Solution Proposal
– Enabling learning scenarios which require large amounts
of 2D graphical content displayed
VSUT
5
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
6
Related work: Large Amount of
Graphics in 3D VWs
VSUT
Multiple workspaces or virtual screens with
limited performance:
o Small number of active screens (Second
Life has a limit of five)
o Static images (Sametime 3D has a sticky
notes tool, but notes are static, placed
on slots, constant size, and no other
tools on the same screen
o Individual use of screens
7 Web conferencing?
8 Web conferencing?
9 VSUT
10
Related work: Current
technological limitations
Usually, an image is calculated on a
CPU on client side (e.g., in Second
Life™ and Blue Mars™) or server side
(e.g., in Open Wonderland™) and then
loaded into the stream-processor
memory as a texture.
Therefore, the use of dynamic 2D
images in existing 3D VWs is very limited.
VSUT
11
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model (motivation)
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
12
Texture Generation Model:
Motivation for a new approach
Sticky Notes tool
‒ Supporting synchronous collaborative activities
‒ Constantly creating, moving, editing, and deleting notes
Virtual screen needs to be updated
frequently
The need for high-speed texture
generation
VSUT
13
Texture Generation Model:
Motivation
o CPU
‒ CPU is loaded maintaining 3D environment
‒ source data for the synthesis of images and the data area for the
resultant images are in the local memory of other devices
o Stream processors
‒ 3D visualization is hardware-based and conducted on SPs
‒ SPs’ computing power usually exceeds the capabilities of CPUs
tenfold
o Challenge
‒ SPs have hardware limitations which do not allow to use them for
implementing most of the classical image processing algorithms
VSUT
14 VSUT
Interactive virtual whiteboard (VWB)
of vAcademia
15 VSUT
16 VSUT
Accessing tools
17
Original methods for processing
large amounts of graphics in 3D VWs
o Sharing Changing Blocks
‒ Sharing application window – Sharing video
‒ Sharing web-camera image – Sharing screen area
o Sharing Attributed Vector Figures
‒ Drawing figures and typing text – Inserting text
o Processing Static Images
‒ Slideshow – Area print screen
‒ Image insert – Backchannel
‒ Sticky notes
VSUT
18
Original methods for processing
large amounts of graphics in 3D VWs
o Sharing Changing Blocks
‒ Sharing application window – Sharing video
‒ Sharing web-camera image – Sharing screen area
o Sharing Attributed Vector Figures
‒ Drawing figures and typing text – Inserting text
o Processing Static Images
‒ Slideshow – Area print screen
‒ Image insert – Backchannel
‒ Sticky notes
VSUT
19
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
20
Sticky notes
21
Sticky Notes. Visualization
Graphical and textual notes =
Source + Background +
o Coordinates x and y
o Width and height
o Depth
o Background color
o Font color
o Username of the owner
VSUT
22
Sticky Notes. Synchronization
Synchronized invisible object (SIO) is
created for each sticky note
o SIO is attached to the VWB where the
note was posted
o SIO contains all synchronized properties
of the sticky note
o All SIOs are registered to belong to VWBs
they were posted on or moved to
VSUT
23
Sticky Notes. Manipulation
o Activate the Sticky Notes mode on VWB
o Preview and Add new notes
o Move on and between VWBs
o Edit and delete own notes
o See actions of other users in real time
o Draw and type on top of the notes
o Save a VWB with all sticky notes
o Teacher/ coordinator mode
VSUT
24
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
25
Performance Evaluation
I. Comparison of the algorithm
performance on SPs and CPU
II. General efficiency of the system
We present average results acquired by running the system on
‒ 20 different hardware configurations with Intel CPU and
NVidia / ATI graphics adapters from the same price range
‒ On each hardware configuration 10 runs were conducted for
each image size.
VSUT
26
0 10 20 30 40 50
128х128
256х256
512х512
1024х1024
2048х2048
Improvement factor, TCPU/TSP
Imagesize(px)
Performance Evaluation:
I. Algorithms on SPs and CPU
The rationale behind using SPs (instead
of CPU) for image processing in
vAcademia is confirmed.
VSUT
0 20 40 60 80
128x128
256x256
512x512
1024x1024
2048x2048
Improvement factor, TCPU/TSP
Imagesize(px)
Forward
DWT
Inverse
DWT
Rasterization
of attributed
vector figures
27
Performance Evaluation:
II. General Efficiency of the System
Tested:
Performance degradation as f of the # of:
o VWBs (in one location)
o actively used VWBs
o simultaneous changes of images on
VWBs
Texture generation time as f of the # of:
o sticky notes
VSUT
28
Testing performance with 50 VWBs
VSUT
29
Performance degradation as a function
of the number of VWBs
VSUT
92%
93%
94%
95%
96%
97%
98%
99%
100%
0 10 20 30 40 50
Performance
Number of whiteboards
Average
Peaking
30
Performance degradation as a function
of the number of actively used VWBs
VSUT
75%
80%
85%
90%
95%
100%
0 5 10 15 20 25
Performance
Number of actively used whiteboards
Average
Peaking
31
Performance degradation as a function
of the number of simultaneous changes
of images on VWBs
VSUT
80%
84%
88%
92%
96%
100%
1 2 3 4 5
Performance
Number of simultaneous changes of images
Average
Peaking
32 VSUT
Testing performance with 100 sticky notes
33
Texture generation time as a function of
the number of sticky notes
VSUT
0
20
40
60
80
100
1 5 10 20 40 70 100
Texture gen.
time, T (ms)
Number of sticky notes
CPU
SPs
34
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
35
User Evaluation
o Diagram designing task using
provided templates
o 23 second-year CS students
o No tutorials on vAcademia were
given
o All participants had experience
playing 3D video games
o Data: system logs, questionnaires,
and an interview
VSUT
36
Implications
VSUT
37
User Evaluation
VSUT
Question Str. agree Agree N D SD
VWB functions are easy to access. 16 7
It was comfortable "to look" at VWBs in 3D. 15 8
VWBs displayed the contents crisply (no blur). 14 9
VWBs displayed the contents quickly (no delays). 14 8
No delays when increasing the # of VWBs. 13 10
VWB is a convenient for similar tasks. 13 8 2
vAcademia tools are more comfortable than traditional
tools, for similar tasks.
15 8
It was clear how to work in vAcademia. 19 4
38 VSUT
39 VSUT
40 VSUT
41
Outline
o Motivation and Challenges
o Related Work
o Texture Generation Model
o Original Methods
o Sticky Notes tool
o Performance Evaluation
o User Evaluation
o Conclusions
VSUT
42
Conclusions
o Original method for collaborative work
with large amount of graphical content
o Design & implementation of Sticky Notes
tool in vAcademia
o The algorithms we applied
– are superior to the commonly used ones
o The tools we designed
– have stable work and
– have educational value
VSUT
43
Future Work
o Designing scenarios for new learning
activities possible using our method
o Conducting a full-scale user
evaluation testing all designed tools
o Developing new tools based on our
method
VSUT
44
Thank you!
Andrey Smorkalov
smorkalovay@volgatech.net
Mikhail Morozov
morozovmn@volgatech.net
Mikhail Fominykh
mikhail.fominykh@ntnu.no
http://vacademia.com/
http://www.facebook.com/vAcademia/
@vacademia_info
http://slideshare.net/vacademia/
http://slideshare.net/mfominykh/
VSUT

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Sticky Notes - a tool for supporting collaborative activities in a 3D virtual world

  • 1. 1 Sticky Notes – a Tool for Supporting Collaborative Activities in a 3D Virtual World 14th International Conference on Advanced Learning Technologies (ICALT) July 7–9, 2014 Athens, Greece Mikhail Morozov and Andrey Smorkalov Volga State University of Technology, Russia Mikhail Fominykh Norwegian University of Science and Technology, Norway VSUT
  • 2. 2 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 3. 3 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 4. 4 Motivation and challenges: Applying 3D VWs for learning 3D Virtual Worlds (VWs) – Have great features… … but not widely used o Challenges – Steep learning curve – Demand for computational and network resources – Lack of features that educators use in everyday teaching o Solution Proposal – Enabling learning scenarios which require large amounts of 2D graphical content displayed VSUT
  • 5. 5 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 6. 6 Related work: Large Amount of Graphics in 3D VWs VSUT Multiple workspaces or virtual screens with limited performance: o Small number of active screens (Second Life has a limit of five) o Static images (Sametime 3D has a sticky notes tool, but notes are static, placed on slots, constant size, and no other tools on the same screen o Individual use of screens
  • 10. 10 Related work: Current technological limitations Usually, an image is calculated on a CPU on client side (e.g., in Second Life™ and Blue Mars™) or server side (e.g., in Open Wonderland™) and then loaded into the stream-processor memory as a texture. Therefore, the use of dynamic 2D images in existing 3D VWs is very limited. VSUT
  • 11. 11 Outline o Motivation and Challenges o Related Work o Texture Generation Model (motivation) o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 12. 12 Texture Generation Model: Motivation for a new approach Sticky Notes tool ‒ Supporting synchronous collaborative activities ‒ Constantly creating, moving, editing, and deleting notes Virtual screen needs to be updated frequently The need for high-speed texture generation VSUT
  • 13. 13 Texture Generation Model: Motivation o CPU ‒ CPU is loaded maintaining 3D environment ‒ source data for the synthesis of images and the data area for the resultant images are in the local memory of other devices o Stream processors ‒ 3D visualization is hardware-based and conducted on SPs ‒ SPs’ computing power usually exceeds the capabilities of CPUs tenfold o Challenge ‒ SPs have hardware limitations which do not allow to use them for implementing most of the classical image processing algorithms VSUT
  • 14. 14 VSUT Interactive virtual whiteboard (VWB) of vAcademia
  • 17. 17 Original methods for processing large amounts of graphics in 3D VWs o Sharing Changing Blocks ‒ Sharing application window – Sharing video ‒ Sharing web-camera image – Sharing screen area o Sharing Attributed Vector Figures ‒ Drawing figures and typing text – Inserting text o Processing Static Images ‒ Slideshow – Area print screen ‒ Image insert – Backchannel ‒ Sticky notes VSUT
  • 18. 18 Original methods for processing large amounts of graphics in 3D VWs o Sharing Changing Blocks ‒ Sharing application window – Sharing video ‒ Sharing web-camera image – Sharing screen area o Sharing Attributed Vector Figures ‒ Drawing figures and typing text – Inserting text o Processing Static Images ‒ Slideshow – Area print screen ‒ Image insert – Backchannel ‒ Sticky notes VSUT
  • 19. 19 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 21. 21 Sticky Notes. Visualization Graphical and textual notes = Source + Background + o Coordinates x and y o Width and height o Depth o Background color o Font color o Username of the owner VSUT
  • 22. 22 Sticky Notes. Synchronization Synchronized invisible object (SIO) is created for each sticky note o SIO is attached to the VWB where the note was posted o SIO contains all synchronized properties of the sticky note o All SIOs are registered to belong to VWBs they were posted on or moved to VSUT
  • 23. 23 Sticky Notes. Manipulation o Activate the Sticky Notes mode on VWB o Preview and Add new notes o Move on and between VWBs o Edit and delete own notes o See actions of other users in real time o Draw and type on top of the notes o Save a VWB with all sticky notes o Teacher/ coordinator mode VSUT
  • 24. 24 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 25. 25 Performance Evaluation I. Comparison of the algorithm performance on SPs and CPU II. General efficiency of the system We present average results acquired by running the system on ‒ 20 different hardware configurations with Intel CPU and NVidia / ATI graphics adapters from the same price range ‒ On each hardware configuration 10 runs were conducted for each image size. VSUT
  • 26. 26 0 10 20 30 40 50 128х128 256х256 512х512 1024х1024 2048х2048 Improvement factor, TCPU/TSP Imagesize(px) Performance Evaluation: I. Algorithms on SPs and CPU The rationale behind using SPs (instead of CPU) for image processing in vAcademia is confirmed. VSUT 0 20 40 60 80 128x128 256x256 512x512 1024x1024 2048x2048 Improvement factor, TCPU/TSP Imagesize(px) Forward DWT Inverse DWT Rasterization of attributed vector figures
  • 27. 27 Performance Evaluation: II. General Efficiency of the System Tested: Performance degradation as f of the # of: o VWBs (in one location) o actively used VWBs o simultaneous changes of images on VWBs Texture generation time as f of the # of: o sticky notes VSUT
  • 29. 29 Performance degradation as a function of the number of VWBs VSUT 92% 93% 94% 95% 96% 97% 98% 99% 100% 0 10 20 30 40 50 Performance Number of whiteboards Average Peaking
  • 30. 30 Performance degradation as a function of the number of actively used VWBs VSUT 75% 80% 85% 90% 95% 100% 0 5 10 15 20 25 Performance Number of actively used whiteboards Average Peaking
  • 31. 31 Performance degradation as a function of the number of simultaneous changes of images on VWBs VSUT 80% 84% 88% 92% 96% 100% 1 2 3 4 5 Performance Number of simultaneous changes of images Average Peaking
  • 32. 32 VSUT Testing performance with 100 sticky notes
  • 33. 33 Texture generation time as a function of the number of sticky notes VSUT 0 20 40 60 80 100 1 5 10 20 40 70 100 Texture gen. time, T (ms) Number of sticky notes CPU SPs
  • 34. 34 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 35. 35 User Evaluation o Diagram designing task using provided templates o 23 second-year CS students o No tutorials on vAcademia were given o All participants had experience playing 3D video games o Data: system logs, questionnaires, and an interview VSUT
  • 37. 37 User Evaluation VSUT Question Str. agree Agree N D SD VWB functions are easy to access. 16 7 It was comfortable "to look" at VWBs in 3D. 15 8 VWBs displayed the contents crisply (no blur). 14 9 VWBs displayed the contents quickly (no delays). 14 8 No delays when increasing the # of VWBs. 13 10 VWB is a convenient for similar tasks. 13 8 2 vAcademia tools are more comfortable than traditional tools, for similar tasks. 15 8 It was clear how to work in vAcademia. 19 4
  • 41. 41 Outline o Motivation and Challenges o Related Work o Texture Generation Model o Original Methods o Sticky Notes tool o Performance Evaluation o User Evaluation o Conclusions VSUT
  • 42. 42 Conclusions o Original method for collaborative work with large amount of graphical content o Design & implementation of Sticky Notes tool in vAcademia o The algorithms we applied – are superior to the commonly used ones o The tools we designed – have stable work and – have educational value VSUT
  • 43. 43 Future Work o Designing scenarios for new learning activities possible using our method o Conducting a full-scale user evaluation testing all designed tools o Developing new tools based on our method VSUT
  • 44. 44 Thank you! Andrey Smorkalov smorkalovay@volgatech.net Mikhail Morozov morozovmn@volgatech.net Mikhail Fominykh mikhail.fominykh@ntnu.no http://vacademia.com/ http://www.facebook.com/vAcademia/ @vacademia_info http://slideshare.net/vacademia/ http://slideshare.net/mfominykh/ VSUT