This document outlines the topics and resources covered in a study of computer graphics. It is divided into four units. Unit I introduces computer graphics and covers display processors and graphic devices. Unit II discusses drawing geometry and filling algorithms. Unit III examines 2D transformations, viewing, and clipping operations. Unit IV explores 3D graphics, modeling, transformations, projections, hidden surface removal, shading, and animation. The primary resources recommended are books and notes by Pradeep K. Bhatia, Donald Hearn, M. Pauline Baker, and the author's own website for additional presentation materials. Numerical examples and programs are provided by Pradeep K. Bhatia to accompany many of the topics.