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Suitable and sustainable health game
development through concept mapping
How to concretize valuable input of future app users
Annette Brons
Researcher Hogeschool van Amsterdam
a.e.brons@hva.nl
SIMBA STUDY: BACKGROUND
• PA: Children with asthma < healthy peers
• PA ⬆  Impact of asthma ⬇
• Health professionals lack in care programs leading to
maintenance of increased PA
• Health games show promising results
• Yet, no health game that suits needs of children with asthma
SIMBA STUDY: GOALS
• Develop health game to stimulate physical activity in children
with asthma
• Develop health game that can be used by health
professionals as care program
• Involve all steakholders in design process
SIMBA STUDY: PHASES
1. Discover stimulating factors of physical activity in
children with asthma
2. Design and develop health game
3. Pilot test health game
CONCEPT MAPPING: STAGES
Trochim, W.M.K. (2006). Concept mapping. Retrieved from http://www.socialresearchmethods.net/kb/conmap.htm
STAGE 1 & 2: PREPARE & GENERATE IDEAS
What would help you/children with asthma to
become more physically active?
STAGE 3: STRUCTURE IDEAS
Items
• Banana
• Carrots
• Corn
• Pepper
• Strawberry
• Tangerine
Yellow
• Banana
• Corn
Orange
• Tangerine
• Carrots
Red
• Strawberry
• Pepper
Vegetables
• Corn
• Pepper
• Carrots
Fruits
• Strawberry
• Banana
• Tangerine
Clusters participant A Clusters participant B
STAGE 3: STRUCTURE IDEAS
STAGE 4: COMPUTE MAPS
STAGE 4: COMPUTE MAPS
STAGE 5: INTERPRET MAPS
STAGE 6: UTILIZE MAPS
• Fun
• Playing together
• Personalized
• Positive rewards
• Improve knowledge
• Insight in behaviour
• PA suggestions
• Improve self-confidence
FOXFIT: SNEAKPEAK DASHBOARD
FOXFIT: SNEAK PEAK APP
QUESTIONS & DISCUSSION
Contact: a.e.brons@hva.nl
Hull, D. (2005). Question everything. Retrieved from https://www.flickr.com/photos/dullhunk/202872717

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Suitable and sustainable health game development through the Concept Mapping method

  • 1. Suitable and sustainable health game development through concept mapping How to concretize valuable input of future app users Annette Brons Researcher Hogeschool van Amsterdam a.e.brons@hva.nl
  • 2. SIMBA STUDY: BACKGROUND • PA: Children with asthma < healthy peers • PA ⬆  Impact of asthma ⬇ • Health professionals lack in care programs leading to maintenance of increased PA • Health games show promising results • Yet, no health game that suits needs of children with asthma
  • 3. SIMBA STUDY: GOALS • Develop health game to stimulate physical activity in children with asthma • Develop health game that can be used by health professionals as care program • Involve all steakholders in design process
  • 4. SIMBA STUDY: PHASES 1. Discover stimulating factors of physical activity in children with asthma 2. Design and develop health game 3. Pilot test health game
  • 5. CONCEPT MAPPING: STAGES Trochim, W.M.K. (2006). Concept mapping. Retrieved from http://www.socialresearchmethods.net/kb/conmap.htm
  • 6. STAGE 1 & 2: PREPARE & GENERATE IDEAS What would help you/children with asthma to become more physically active?
  • 7. STAGE 3: STRUCTURE IDEAS Items • Banana • Carrots • Corn • Pepper • Strawberry • Tangerine Yellow • Banana • Corn Orange • Tangerine • Carrots Red • Strawberry • Pepper Vegetables • Corn • Pepper • Carrots Fruits • Strawberry • Banana • Tangerine Clusters participant A Clusters participant B
  • 12. STAGE 6: UTILIZE MAPS • Fun • Playing together • Personalized • Positive rewards • Improve knowledge • Insight in behaviour • PA suggestions • Improve self-confidence
  • 15. QUESTIONS & DISCUSSION Contact: a.e.brons@hva.nl Hull, D. (2005). Question everything. Retrieved from https://www.flickr.com/photos/dullhunk/202872717